Jump to content

GBS-II News?


Jigoku San
 Share

Recommended Posts

quote:


Originally posted by Roberto:

Is GBS II just for space objects? or can you script objects on the planet too? For example, use it to place/create a marine on the ground and make him run a circle...

I know that GBS I didnt allow this, which was my main reason for asking, after I saw the comment above regarding the creation of a 'away mission'.


Yes. In fact, just these past two days I've been written several extensive tutorials over in the Beta discussion forum.

Link to comment
Share on other sites

  • Replies 81
  • Created
  • Last Reply

Top Posters In This Topic

Do scripts have to be defined as missions, or can a script be left running in the background as you roam, so that it is triggered to do something under certain events.

Just a few examples...

1.. You write a script to make Galcom launch a ship as a escort when your badly dammaged, so it comes to your aid.

Yes.

e.g.

code:

.galcomhq

events

!damaged player 50

launch military,sunflash,2,escort player

broadcast "Sending a pair of Sunflash escorts"

endevents

2.. When you aquire a certain artifact, it upsets one of the other races and causes them to turn against you because you have stolen their tech.

You can, but it would be complicated. Especially since there is no direct method of detecting the player's cargo contents via a script. You'd have to script a an object (cargopod, ship etc) to have the item. Then use a trigger to determine if the player collects that item. At which point you can then use the MOD_ALLIANCE to set the alliance matrix e.g. say it was a Vesperon pod containing the item, this command would make the Terrans and Vesperons extremely hostile toward each other.

e.g.

code:

mod_alliance terran,vesperon,0

mod_alliance vesperon,terran,0

3.. Entering restriced areas will cause you to be hunted down (ships are launched to intercept you, or spawned from another location).

If you know how to actually write a script, you should know the answer to this one.

Just a few ideas I had..

[ 02-14-2002, 18:14: Message edited by: Supreme Cmdr ]

Link to comment
Share on other sites

Great. Actualy, I havent done any scripting for BC3K in a long long time, only because at the time, my PC was running too slow (its upgraded now). Im really looking forward to trying my hand on the new GBS-II, just to see what ideas I can come up with for BCM. It will be a very nice change from the scripting Im doing at the moment.

Cant wait to see it SC

Link to comment
Share on other sites

  • 2 weeks later...

quote:

Originally posted by Supreme Cmdr:

I will be releasing GBS-II at the same time as the 1.0.06 patch.

SC, are you still planning on releasing GBS-II now that the 1.0.06 patch available?

I havent heard any one mention it for a while, so I figured I would ask to see what you had planned.

Link to comment
Share on other sites

Yes, I am. In fact I released the full version to the testers yesterday, along with the final patch.

The general consensus is to not release it to the public until I'm done with the docs. I will spend some time with it in the coming days. Gimme about a week or so. I've been buried between BCM patch, mp, XP1 etc etc and sitting down doing docs is just a boring venture.

Link to comment
Share on other sites

Sure, no rush.

I hear ya when you talk about doing docs though LOL Thats one thing I try to avoid doing at work because all I want to do is get the rest of my work finished and tested before my customers start crying out for their software. Ah the joys of development *sigh*

Link to comment
Share on other sites

quote:

Originally posted by Supreme Cmdr:

The general consensus is to not release it to the public until I'm done with the docs. I will spend some time with it in the coming days. Gimme about a week or so. I've been buried between BCM patch, mp, XP1 etc etc and sitting down doing docs is just a boring venture.

Well... you could release it sans-documentation for us programmer types, and just ban anyone who whines about not understanding something...

Link to comment
Share on other sites

  • 3 weeks later...

quote:

Originally posted by Supreme Cmdr:

The general consensus is to not release it to the public until I'm done with the docs. I will spend some time with it in the coming days. Gimme about a week or so. I've been buried between BCM patch, mp, XP1 etc etc and sitting down doing docs is just a boring venture.

Not to rush you or anything, I'm just curious. Did you get any chance to make some progress on the documentation?

[ 03-18-2002, 17:59: Message edited by: Riga ]

Link to comment
Share on other sites

quote:

Originally posted by Supreme Cmdr:

I think I'll release it with the next patch and with the skeleton docs that I have. That should get aspiring modders started - especially if they already have BC3K GBS experience.

*huge smile*

Link to comment
Share on other sites

  • 2 months later...

quote:

Originally posted by Supreme Cmdr:

Dunno. I was going to release them with the last patch, but Gallion and guys talked me out of it; due to the deluge of question which would erupt therein.

aww dang it, I'm waiting for it, it might be the only thing that would have made me play bcm again

Link to comment
Share on other sites

Guest Fox__Trot

Maybe release it inbetwain patchs that way you get all those questions and oh nevermind im giving my oppion and I know better :X

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share


×
×
  • Create New...