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Posted

Okay ive modeled a ship with about 600 polys and got the textures working. I have exported to .3d and what I need to know is how much more do I have left to do before I can get this baby in game.

BTW are there any tutorials out that explain step by step how to get a ship or object in-game?

Posted

Whens gbsII coming out?

Its nothing big, mostly just a modified fighter craft. I started small because I have never really modded before and this just looked like it would be an easier game to mod for.

Ive had a gun in-game already I just have trobles with the tags and what files have to be modified.

[ 12-09-2002, 07:48 PM: Message edited by: Viper2000 ]

Posted

I got the ship in-game. I had to overwrite the original in order to do so.

I figure if a guy like me with no experience in modding can go and do something like this over the weekend then modders could do the same in a couple of hours.

Heres a link to the ship. As you can see all I did was flip the wings, but hey its a start.

Image 1

[ 12-09-2002, 08:18 PM: Message edited by: Viper2000 ]

Posted

quote:


Originally posted by Viper2000:

I got the ship in-game. I had to overwrite the original in order to do so.


Which means that the ship has no tags in it

Posted

Well you guys.. we gotta commend him for trying.

Im going to wait till GBS II comes out before I release my mod making skills

Besides I already got my plans for a mega ship powerful, yet very combursom *slow*

You'll see it =D

Posted

This is a question for you modders out there. I got a 3D file that I want to import, but its 30,000 polys. I was wondering if there was a way to trim it down?

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