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Posted

quote:


Originally posted by Pugwash:

There's a couple of other docs and a .jpg missing as well from the version I have.

If the SC gives the nod I'll post a link for you to get them.

Until then you'll just have to be patient


No, don't. I removed them because the public version of BCS is for model viewing. Not exporting.

quote:


Originally posted by Cmdr_ Laracuente:

If you find a proffesional modelling package frustrating you might want to try wings 3d (it lets you model in a simple way but does not lack in any specific area), but don't expect it to be near or even half of 3d studio max. It was designed for true newbies.

wings 3d

cheers


Milkshape3D is the best modeler for newbies and pros alike. It is also the most extensible due to its ability to export to various formats and for implementing specific formats.

You folks need to STOP recommending modeling packages because you have NO idea wtf you're talking about. Unless you can export to the game's .3D file format - which you can only do via MAX plugins - and which NO other modeling program supports, it is a WASTE OF TIME.

So KNOCK IT OFF!!!

[ 07-06-2003, 01:58 PM: Message edited by: Supreme Cmdr ]

Posted

quote:

Originally posted by Supreme Cmdr:

No, don't. I removed them because the public version of BCS is for model viewing. Not exporting.

Thought I'd better ask first as I couldn't see how they could of been removed accidentally

Posted

quote:

Originally posted by Supreme Cmdr:

Milkshape3D is the best modeler for newbies and pros alike. It is also the most extensible due to its ability to export to various formats and for implementing specific formats.

You folks need to STOP recommending modeling packages because you have NO idea wtf you're talking about. Unless you can export to the game's .3D file format - which you can only do via MAX plugins - and which NO other modeling program supports, it is a WASTE OF TIME.

So KNOCK IT OFF!!!

Ok, this I understand. My hard disk is cluttered with graphics programs, mostly because they all save meshes in their own particular format. And most plugins or 3rd party converters never work exactly right.

And I assume that, even though Milkshape3D can save in a number of different formats, the BC *.3d file is not one of them. And there is neither a converter nor plugin to support conversion to the BC file. Is that correct?

And is it also true that G-Max (whether or not it saves in the same format as its big brother) lacks the plugin support for exporting files to BC?

And, finally, did I read it right ... is there a possibility the BCG CD will contain utilities for the modding of ships and/or scripting of missions?

Posted

I am finding GMax to be quite fun. It has tutorials that help a lot. It has many more options than Milkshape and is much more powerful.

I've got a design that looks much much better than my first childish design. I'm still tweeking on it and I have yet to learn how to skin it--it's just a blue shape right now, but it looks so much cooler than my first design in Milkshape.

Posted

quote:

Originally posted by Sir John Falstaff:

I am finding GMax to be quite fun. It has tutorials that help a lot. It has many more options than Milkshape and is much more powerful.

I've got a design that looks much
much
better than my first childish design. I'm still tweeking on it and I have yet to learn how to skin it--it's just a blue shape right now, but it looks
so
much cooler than my first design in Milkshape.

Well "MilkShape 3D is a low-polygon modeler"

whereas GMAX being 3dsmax without the renderer is skies the limit where that is concerned but you are still restricted to how many polygons the particular game you are modeling for can handle without slowing the in game frame rate. As for how to do the textures in the max world, it's called the material editor usually the shortcut key is "m".

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