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Comments on my NWN module page...


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Posted

Athkatla : City of Coin icon_shades.gif

I know not everyone is into Neverwinter Nights, but I was hoping on some critisism (constructive hopefully ) on the website that I whipped up today with Photoshop and Frontpage. Haven't made a website in awhile and was looking for comments.

Plus if anyone is interested in checking out my module, the hak is available here.

Posted

Thanks Sebbish, the SoU expansion is worth it if you are a module designer. Some people don't see the benefit in all the new spells, feats, placeables, etc. on a player level though. But it allows for many 3rd edition checks and abilities that I can program to account for. The funny thing is, I've never played Dungeons and Dragons, but I know enough about it that I could probably play right now

I took the time to study the history of the Forgotten Realms, groups in the forgotten realms, and most everything in my module is as accurate as I can make it with the limitations presented. Theres a bit of comedy involved, which you'd have an idea about if you ever visited my last module Athkatla = this one is v2.

This one is more in-depth, though only about half the scripting is done. Special Vampire scripting that I'm working on will be available, though I haven't listed anything on my website because the vampire will be the hardest to RP. (Just try stepping into the sun on my server) I should post a screenie of the explosion and gibs...

Posted

You just made me put this game on my top 3 to buy list. Damn...i just visited the website and i like it already. And i've never played a D&D game EVER.

Neverwinter Nights...does it have a one player campaign or is it all multiplayer?

Posted

quote:


Neverwinter Nights...does it have a one player campaign or is it all multiplayer?

Both, Most. The single player module can be played as multiplayer online or on a LAN. Plus, there are tons of decent modules that other people have made for you to download an play. And...there are a lot of PW modules you can play online.

Posted

I've had lot's of people emailing me since the news article got posted on NWvault. I'm working on it as fast as I can, but I want to make sure all the bugs are out, and most of the features are in place before I put it online. So far it's been just me working on it, but on the previous version of the module I had a couple of friends assisting me. This one is to be far more complex in regards to the scripting.

If anybody wants to test out the Vampire scripting, place this code into your area heartbeat script, create a waypoint in an area without a heartbeat script tagged "vampirehaven" and walk into the heartbeat area with your subrace set as "Vampire"

code:

/////////////////////////////////////

/// Vampire PC Subrace Sun Death

/// Place in Heartbeat of area

/// Script Created by: VictorDC

/// Creates spectacular death by sun, then teleports the PC to a waypoint

/////////////////////////////////////

void main()

{

if ( GetIsDay() == TRUE )

{

object oObject = GetFirstObjectInArea();

while ( oObject != OBJECT_INVALID )

{

if ( GetIsPC( oObject ) == TRUE )

{

string sSubrace = GetStringLowerCase( GetSubRace( oObject ));

if ( FindSubString( sSubrace, "vampire" ) >= 0 )

{

object oTarget;

oTarget = GetWaypointByTag("vampirehaven");

DelayCommand(0.5,AssignCommand(oObject,SpeakString("ARGHHHH!!!",TALKVOLUME_TALK)));

DelayCommand(0.5, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_IMP_FLAME_M ), oObject ));

DelayCommand(0.5, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_FNF_SUNBEAM ), oObject ));

DelayCommand(0.5, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_COM_CHUNK_RED_LARGE ), oObject ));

DelayCommand(0.5, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDeath( TRUE ), oObject ));

DelayCommand(1.5, ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectResurrection(), oObject ));

DelayCommand(1.5, AssignCommand(oObject, ActionJumpToObject(oTarget)));

}

}

oObject = GetNextObjectInArea();

}

}

}

Posted

They didn't have it at the store...so i bought the next best thing i thought was like it...Baulder's Gate II: Shadows of Amn...i think thats the title. Anywho i was up untill 2am playing that damn thing, and i cant wait to get off work today and play some more. I just might go online and buy Neverwinter Nights, especially since it looks better than BG2.

Posted

What you may like, is that my module is based on the first city you enter in BGII. Some of the characters and story you encounter in Shadows of Amn will help you understand my module more.

Posted

Wait...FIRST city??? I thought that was the only one i would be in for the rest of the game...since its so huge already. I'll go to different cities??? How long does it take to complete the game?

Posted

There's 2 or 3 more major cities I believe. You've got Sulsandalessar, the Elven city, the Drow City in the Underdark, Brynn Law, and some others maybe, can't remember.

  • 6 months later...

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