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Heck, it wouldn't even have to be anything as extravagant as a thermo-nuke. A coupla pounds of zinc beamed into the reactor core should do the trick. Or, heck, common shipboard cleaners beamed into the command center. That ammonium and chlorine solution is a cheap and effective way to ÔÇÿclear the bridgeÔÇÖ.

However, now that I think about it, I really glad that you canÔÇÖt. A mining tug with a good transporter could take out the entire fleet.

MY only wish is that there was someway to effectively ram an opponent. Even if it didnÔÇÖt too hordes of damage, itÔÇÖs pretty intimidating to look at the vidscreen and see a BC charging at you under full thrust.

Maybe some sort of alloy spike you can attach to the bow. But I digress.

Cmdr Bad Mojo

PRIME Fleet

GCV Vae Victus

Stick to the road, stay clear of the moors

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Reven,

Intruders only beam from other ships and only if you are not cloaked. Read the manual.

Interceptors only carry two people. Read the manual. Plus, if you are foolish enough to have unmanned ships in your bays and two intruders get in there, you only have yourself to blame.

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Guest Chris Acly

I don't know if this particular idea has been covered yet. It probably has, but I'll go on anyway... smile.gif

What I'd like to see, either in 3020 or a future update of 3000, is the ability to actually send marines to ANY room in the ship. It seems to me that if the perscan comp. tags intruders in the galley munching on all the crew's sugary powdered donuts, your marines shouldn't ALL be searching the bathrooms and closets. You oughta be able to tell some of them:"Hey, you goons! Get your butts to the galley and save our donuts!!"

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Cmdr. Vorn Dreznig

ISS Tactical Support Arm

GCV Heart of Darkness ISS13

"Vae Victus!"

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Isn't it that always the case? Jarheads are always bailing out the Squids.

If there is no one in a craft, IC or SH, how can theose intruders get the launch codes? If there is no power to launch control, why are they trying to steal my craft?

The GBS Docs outline the "chance" a ship will send intruders to a player's BC during the course of a script. There may be "global" parameters w/in the game engine that override a given script. At least this is my understanding of the GBS. So far, no Intruders when I have my BC cloaked.

But if they can do it (beam a squad over to my ship), I should be able to. I believe this feature will be implimented in BC3020.

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Errr... Commander Gallion,

I believe it is time for a history lesson here. "Jarheads", as you so notably labeled them, were created for just that purpose. A need for a Sea Borne fighting force was discovered when it became obvious that a captain of a ship could not afford to lose his Sailors to Riff-Raff such as Pirates and Corsairs biggrin.gif. So the Marines were formed to fill that need. When the fighting started, the Sailors would climb the masts with muskets and Cutlas' while the Marines would fight on the decks, repelling all boarders. So it would stand to reason, that if the Marines still exist in 3000AD, their purpose for existing would still be to Repel Intruders? This endeth the lesson smile.gif

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Rattler, Spectre, Insurgent One

Official BC3K Tester

[email protected]

ICQ 12894104

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Sad but true. frown.gif

But, looking on the brighter side, Their creation WAS to insure the safety of the Vessel and the Higher Trained Personnel that inhabited it. You know, "The SQUIDS?" biggrin.gif

Richard F. Phariss

CWO2 USN(RET)

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Rattler, Spectre, Insurgent One

Official BC3K Tester

[email protected]

ICQ 12894104

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smile.gif this thread cracks me up.

I can see the headlines now

"Battlecruiser captured by agressive use of common cleaning substances"

"Can you breath the air'y, send in the canary"

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  • 2 weeks later...

I think it would be interesting to be able to board other ships, perhaps when they have no shields and are at a certain range. Than your marines could fight for control of the enemy vessel, or just hit and run like the enemy does to you.

I would also like to have the ability to send marines to specific locations, or guard those locations. This could use the Logisitix ship map to deploy marines to key locations, and maybe show the location of marines and intruders, or personnal near intruders.

Security stations would be useful additions to the ship systems. A station would be like an armoury and check point, heavily defended but if an intruder takes it you're SOL because now he's loaded for bear.

After taking a ship through boarding actions the abilty to assign a skeleton crew to fly it to the nearest base for the prize money would be a welcome addition.

Another facet of interest would be the interrogation of prisoners for information on current enemy base and ship deployments. Enemy marines would be tough to break, but enemy journalists and tourists could be a bit easier (of course what they know would be tied to their importance and toughness).

Calling to HQ for reinforcments, escort vessals, or in flight resupply as your command rank increases is another thing I would like to see, as well as the ability to crew your ship as you see fit. Why 40 marines? I would like 100 plus extra crewmen for sending captured ships back to base. If the ship can hold them....pack 'em in!

Alot of what I am suggesting came from my experiences with a game called Star Fleet Battles II. That was a clever game and some of its ideas could only improve an already impressive game.

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quote:

After taking a ship through boarding actions the abilty to assign a skeleton crew to fly it to the nearest base for the prize money would be a welcome addition.

I don't know about anybody else, but I'd rather add it to my fleet smile.gif

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Guest Mike Bakke

I'd rather just take anything of value and cull the ship. Don't need money that bad and besides those explosions look so cool now that I got a 3dfx card smile.gif But then I don't play with a fleet anyway wink.gif

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CMDR Galen Donner

ECV Ruben James

[This message has been edited by Mike Bakke (edited 02-05-99).]

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Guest Liburdi

Hmm, it's just as well that intruders can't beam over to a cloaked ship, that would just make things too messy. Acutally, the whole concept reminds me of something from Star Fleet Battles, where an enterprising gamer once asked if he could beam marines onto cloaked Romulan ships to provide him with targeting data. Now, if BC3020 allows beaming onto enemy ships, and if you actually had a chance of boarding a cloaked vessel, I'm almost certain someone would ask for the same ability. Here was the SFB reply paraphrased for the BC universe provided for humour value.

BC Captain:

"What's that Lieutenant? You're aboard the cloaked ship? Good! Now, could you tell me precisely where you are? Why...so I can beam over some nutripaks, of course. Now did I say anything about aiming the IOD? So look out the porthole and tell me, are you by that big orange planet or the small moon over...hello?...Lieutenant?...hello?

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Cmdr Liburdi

GCV Honor, Prime Fleet

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