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Gallion

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Everything posted by Gallion

  1. hehehe ... bring on the lemmings I can see it now when mp cometh Long live the Empire! TTFN
  2. hehehe ... bring on the lemmings I can see it now when mp cometh Long live the Empire! TTFN
  3. You folks ever heard of using waypoints? Think - TacOps + Waypoints TTFN
  4. quote:It isn't that. The man is absolutely sadistic when it comes to those things. Sadistic? The SC is Sadistic? Surely ye jest Just wait until I gets BCM in my hands ... I'll show you what it means to be Sadistic TTFN
  5. The SC pointed out one major script error and I think I found the other one Joaquin. Always place events that effect an actor in that actor's [ai] events block. There are several minor ones - mostly script organization - left that should not hamper gameplay. Since you are familiar with various programming techniques Joaquin, I am sure that you can understand the need to organize and document your script. I start with one script, the main one, that sets up the game universe and then calls other script files for each ACM TOD. This makes troubleshooting and corrections alot easier My main script: code:# SCRIPT BC3K0500.SCR # NAME Gallion # EMAIL [email protected] # WEB # DATE 12 NOV 00 # NEW OBJECTS NONE # NEW WORLD NONE # NEW SOUNDS NONE # VERSION Uses BC3K v2.09; Script v1.0 # # SCENARIO: This is an Insurgent Advanced Campaign Module. # Much of this scenario is taken from the original ACM # written by Derek Smart, Creator of BC3000AD. # # SYSTEM SCRIPT - FREE FLIGHT SCENARIO (INSURGENT) # # This script is used for the Insugent Advanced Campaign Mode. # # In this mode, the player launches from Galcom HQ in the Insurgent caste. # Script files used: BC3K0500.scr; iacmtod1.scr; iacmtod2.scr; iacmtod3.scr; # iacmtod4.scr; iacmtod5.scr; and BC3K0500.des # # #include glob_rg.scr [dynamic] #include glob_dyn.scr # [ai] #include glob_ai.scr #include glob_ag.scr # [dynamic] galaxian diplomat,,ghq,probe1.3dc,satcom [ai] # .ghq,100,100,100,100,100,100,1 face KARL.PCX start orbit blk05z^flx-11,1000,10,90,0 stop events !startup cloak on this autogen ON invincible on this mod_alliance terran,vesperon,0 mod_alliance vesperon,terran,0 mod_alliance empirian,vesperon,0 mod_alliance vesperon,empirian,0 set_career insurgent endevents # #acm_skip_enable ON #include iacmtod1.scr #include iacmtod2.scr #include iacmtod3.scr #include iacmtod4.scr #include iacmtod5.scr $ Here is an excerpt from one of my ACM TOD files; IACMTOD2.SCR: code:# INSURGENT ADVANCED CAMPAIGN MODE # INSURGENT TOD2 4/5 # ARTIFACTS: NONE # # TOD2 4/5 # [acm] CAMPAIGN MODE: TOD2 M4/5 THEATRE OF OPS: CENTRIS/ALPHA CENTAURI MISSION CLASS: STATION CAPTURE SUCCESS: CAPTURE EARTHCOM STATION SCIDHQ . The time has come for us to strike EarthCOM facilities and increase our presence closer to Sol. . Your orders are to capture the SCID HQ EarthCOM Station located in in Centris. Unfortunately we cannot spare any forces to assist you in this mission Commander! . Succeed and you further the Insurgent cause Commander! Fail and you will become a target! . Rules of Engagement: NONE! . Good Luck Commander! . Insurgent One OUT! . END TRANSMISSION . # :204,centrisz,setup_tod2m4,begin_tod2m4,resolve_tod2m4,tod2m4tick,20,100,20 # [dynamic] terran,earthcom,5,recap2041,bcruzmk2.3dc,ECV_DEW [ai] .recap2041,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-DEW Destroyed" ep_add,500 FLAG1 ON recap2041 SIGNAL hunter2042,3 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2041 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2042,bcruzmk2.3dc,ECV_EWE [ai] .recap2042,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-EWE Destroyed" ep_add,500 FLAG1 ON recap2042 SIGNAL hunter2043,4 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2042 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2043,bcruzmk2.3dc,ECV_FEEL [ai] .recap2043,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-FEEL Destroyed" ep_add,500 FLAG1 ON recap2043 SIGNAL hunter2044,5 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2043 activate this halt off this ENDEVENTS # [dynamic] terran,earthcom,5,recap2044,bcruzmk2.3dc,ECV_LUCKY [ai] .recap2044,100,100,100,100,100,100,0 start inactive IN centrisz stop EVENTS 204 !destroyed this broadcast "+500 Experience Points, ECV-LUCKY Destroyed" ep_add,500 FLAG1 ON recap2044 !damaged this,50 launch fighter,4,ATTACK bc !detect bc attack bc !hunter2044 activate this halt off this ENDEVENTS # .ghq events 204 !begin_tod2m4 broadcast "Patrol Zone is Centris after you've Captured SCIDHQ Commander!" patrolz bc centrisz signal hunter2041 !resolve_tod2m4 IF FLAG1 recap2041 THEN IF FLAG1 recap2042 THEN IF FLAG1 recap2043 THEN IF FLAG1 recap2044 THEN broadcast "ALL SLIME Hunters destroyed" broadcast "+1 COMBAT SHIELD" add_medal 6,1 ep_add,1500 broadcast "+1500 Experience Points! Well done Commander!" FLAG1 OFF recap2041 FLAG1 OFF recap2042 FLAG1 OFF recap2043 FLAG1 OFF recap2044 ENDIF ENDIF ENDIF ENDIF IF scidhq TAKEOVER terran insurgent THEN broadcast "Mission success: SCID-HQ captured" broadcast "+2500 EXPERIENCE POINTS +1 PLANETARY SHIELD MEDAL" broadcast "Patrol Zone Secured, +500 EXPERIENCE POINTS" add_medal 4,1 ep_add,3000 patrolz bc ELSE broadcast "Mission failure: SCID-HQ was not captured!" broadcast "-55000 EXPERIENCE POINTS, +10 VIOLATIONS" ep_dec,55000 patrolz bc violation_add,10 acm_off,raider ENDIF endevents # Dont forget to include the MISSION SUCCESS blurb in. The SC added this to the mission statement way back in the BC3K v2.03 patch - I think Why? Because certain whinners were doing the BMC 'cause they couldn't figure out how to get a mission success. IOW they were to lazy to figure out, on their own, how to successfully complete a mission. Anyway, the docs that come with BC3K GBS give several good examples on how to format one's script. That is the example, along with the ACM acripts that came with BC3K, that I use when I script. Another thing to remember, as you have experienced, just because a script parses without any errors does not necessarily mean that the script will play correctly. Include the parsing error message, along with the script that causes the error the next time you're stumped. Enjoy and Welcome to My Nightmare TTFN [ 11-06-2001: Message edited by: Gallion ]
  6. OK, call me dunce but I was cruising the websites available at the Fleet Info page and found several dead links; Insurgent One and Spectre web sites. I can guess why the Insurgent One page is now dead; Rattler is off doing great things I have no idea why the spectre website is dead. So where do we send folks that want to research our glorious organization? Speak up Insurgent Two! TTFN [ 11-05-2001: Message edited by: Gallion ]
  7. Squirrels make excellent fur coats. I only need 10 more roadkills and my better half gets her fur coat Only problem is that the little buggers are squirrelly and wont stay still long enough. Oh-well ... TTFN [ 11-04-2001: Message edited by: Gallion ]
  8. You sure that you want to open this can-of-worms Jaguar? TTFN
  9. quote:What about Diplomats? Would you consider them "bad business" if they have any dealings with enemies of yours, or would it depend on what the diplomat had done for them? You have to ask yourself one simple question: Do you feel lucky? If so then you can play all sides against the middle. However, be prepared to ante-up when/if the time comes TTFN [ 11-03-2001: Message edited by: Gallion ]
  10. I vote for the village idiot TTFN
  11. But ... perfectly legal Just look at the guy will ya - that mug doesn't exactly inspire confidence now does it Comparing the village idiot to that tobacco farmer bore is like comparing a Pinto to a Rolls Royce - IOW there is no comparison. The village idiot has the house of perpitraitors eating outta his hand. TTFN
  12. quote:...I think the New Black Panthers should receive the same treatment as the Klan: allow them to speak, even in public if they behave themselves, ... This is an oxymoron IMO. Since when has the klan ever behaved themselves? The village idiot should declare all malcontent organizations within the US (Greenpeace, NBP, KKK, ACLU, AFL-CIO, Libertarion party, NOW, etc.) as terrorist organizations and clean house TTFN
  13. Read the links from this page. Pay attention to the Fleet FAQ. And Welcome to Our Nightmare TTFN
  14. quote:So if we are all saying 800x600 is all good on the GF2 Ti200, and since the max TVout on the GF2 was 800x600, then I'm cool with that Just what the heck does TV Out have to do with this? TV Out resolution @ 800x600 will sucketh big time. Get a GF3 for USD 250ish or a GF3Ti500 (no frills - TV Out, S-video, etc.) for USD 350ish and do not worry about TV Out. That is what CRT monitors or the various plat panel and LCD are for. TTFN
  15. Ooooorrrrr ... save the coinage some and get a GF3Ti500. Minimum v-card I would run BCM with is a GF3. Seen GF3s for 250ish at www.pricewatch.com TTFN
  16. Game will be shipped to the shipping address you provided when you ordered. For further details, contact EB directly. They have an 1-800ish number. TTFN
  17. 1) What kind of services are you expecting from Intercorp? Depends on contract 2) What kind of service do you think your fleet needs the most? Depends on what services can be provided and what the need is 3) How would your fleet treat members of Intercorp? Whether they're being employed by your fleet or a hostile fleet? Hostile Fleet = Target 4) What is your fleet's policy towards independents? Are they neutral, hostile or friendly? Depends on their action(s) towards us 5) Are you allowed to pursue vengeance or revenge in the event that a member of Intercorp DED you in the course of their contract? Do you feel lucky? 6) Will your fleet require strict confidentiality on the parts of Intercorp members with regards to fleet deployement and various stuff? What do you think? TTFN
  18. quote:I had hoped to use some shuttles and freighters in my renderings for the corporate areas of prime's stations, and give the images a more distinctly BCM feel. Use screen shots then doctor the images TTFN
  19. Ooooppsss My dyslexia kicked in again. Thought you were refering to crew compliment of various CC types. To Wit: Genesis it took as Generis But to answer your question Badgerius: Station ship compliment data was not tracked/added in the appendix (old or new version) as it was for BC3K. However, ye never know need to dwell on that for a while. TTFN
  20. quote:Dont mess with the established history of the game. Dont create new and fantastical technologies to wow your friends with. Dont run RP's where a player may speak for or injur/kill another players character without first discussing it with the person concerned. These are the three most basic and least abused rules to RP. The rest are suggestions, tips etc gleamed from a lot of BC RP experience from those of us that have entered the murky depths of RP thus far. These are three simple rules to follow. Keep within the established BC universe and history as documented in the BC3K manual and upcoming BCM manual and appendix. WARNING Fix the non BC Series stuff - super ship and that blippin' chrono thingy - or face the consequences END WARNING When in doubt - use e-mail or the forum's private messaging to get clarification. TTFN
  21. ** WARNING **This thread is for the posting of war stories from the BCM Beta. This thread is not for posting BC3K war stories, wish-list smack, OR questions regarding BCM. To coin the phrase: you have been WARNED TTFN
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