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Commander Jamont

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Posts posted by Commander Jamont

  1. quote:

    Originally posted by Zane Marlowe:

    Here is a rough outline of the course Medievh and I were putting together. Kudos to Medievh for coming up with some excellent course objectives and grouping them into a solid outline of six missions as I'd asked.

    While other fleets may have their training course more like an actual academy, I propose that we simply make our material available from our website and people can educate themselves appropriately. This means that we're fulfilling the training task at the level the student requires, and we could just let people know that we expected them to have these skills. If someone was appearing to be weak in the essentials, we could just point them to this curriculum online and tell them to read up. This kind of plan keeps our academy's administrative overhead light.

    Anyways, on to the outline.

    Training Mission 1

    HUD Familiarity

    *Brief explanation of HUD elements

    *Entering/Exiting craft

    *Using the S.O.S

    *Shields

    *EMD Jamming

    *Autopilot

    *Explanation of Computer Systems (Logistics, Tactical, etc.)

    Training Mission 2

    Navigation

    *Using Hyperjump

    *Explanation of TACOPS

    *Using TACOPS effectively

    *Basics of Planetfall

    *Using Shuttles

    Training Mission 3

    Weapons Systems

    *Selecting Missiles

    *FATAL system

    *Using turrets

    *Setting power levels

    *Cloaking System

    Training Mission 4

    Space Operations

    *Relocating your AE

    *Repairs and Readying FC

    *Launching and using FC

    *Docking Basics

    *Space Escorts

    Training Mission 5

    Ground Operations

    *Using CALS to Land

    *Explanation of HUD

    *The DIE

    *Giving orders to Marines

    *Coordinated Attacks

    Training Mission 6

    Advanced Training

    *Coordinated Invasions

    *Cloaked Hyperjumps

    *Trading

    *Advanced Ground Ops

    If we required assessment, we could perhaps assign commanders one of the following missions that would be successively more difficult and allow them to successfully challenge themselves on more objective oriented (instead of skill oriented) goals.

    LEVEL 5 MISSIONS

    *Escort any friendly GalCOM ship for 30 min

    *Capture 5 cargo pods

    *Earn enough money to upgrade your shields and hull

    *Lead a team of FC into Planetfall

    LEVEL 4 MISSIONS

    *Take INTEL photos of ALPHA CENTAURI and one other system

    *Take an overhead screen of a friendly base

    *Confiscate a Marauder ship from a base and take a screen

    *Earn enough money to upgrade shields, hull, and reactor

    LEVEL 3 MISSIONS

    *Eliminate 6 Insurgent Craft

    *Earn enough money to upgrade all upgradeable systems

    *Assault a planetary base using all resources

    *Earn 2500 experience w/ no violations

    LEVEL 2 MISSIONS

    *Assault a planetary base using only FC

    *Assault a space station using all resources

    *Take a screen of each type of enemy ship (Stormcarrier, Aestrom, Garid)

    *Take screens of various hostile base structures

    *Establish a certain amount of AI for pilots (To Be Determined)

    LEVEL 1 MISSIONS

    *Lead a ground ops assault against a base w/ FC for support only

    *Destroy one of each enemy ship (To be determined)

    *Take screens of hostile bases at night

    Anyways, without committing to this, I thought it would be good to get something started, and this work is properly Medievh's, so thanks again to him for getting the material to this point.

    So what do you guys think?

  2. yes ben i will stay on for more weeks.

    i wont leave the game

    hell no i have been around for to long.

    dang its hard to leave the fleet as it is.

    maybe just step down to vice fleet leader?

    iss needs two leaders you can see now when someone is on vacation

    this would be the best idea i dont have time to to run a fleet but do have time to assist sometimes

    how about this remo? sc?

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