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Korivak

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Everything posted by Korivak

  1. This is a revised version of my original application to ISS with a totally new history. Name: Markus Korivak Age: 34 Fleet: ISS Wing: Defense Flight Group: FG Sol Command: GCV Norfolk Assignment: Patrol of Sol System Physical Description: Tall and almost ridiculously thin (6'1", 125 lbs). Thick black hair kept short, heavy eyebrow (meets in the middle), heavy facial bone structure, small black goatee and piercing blue eyes make him look slightly creepy, but smiles easily and often when comfortable. Quiet, reserved, and a bit of a misanthrope, but always fair and kind. Wears simple black clothes while off duty. Moves with speed, purpose, and silence. Has a habit of pacing and bouncing his knee, and can often be found walking from one end of the ship to the other, which he jokingly refers to as "long distance pacing". Is rarely serious, being sarcastic and light hearted at any chance, but when the situation is critical, he goes about fixing it with hardly any display of doubt, panic, or indecision. Beliefs, Values, and Morals: Largely agnostic, strongly against highly organized religion, but lives by the ancient Pagan law known as the Wiccan Reed, "An it harm none, do what you will" (the 'An' is not a typo for 'and', it means 'If'). Values logic, reason and efficacy, but also strongly values a human side of things, and is friendly and kind at all times. He hates corruption, suppression of a nation of people, rebellion without cause, and random violence, making him a diligent warrior against Raiders, Gammulans, the Insurgents, and all other enemies of Earth and GALCOM (in that order). Joined the military because he feels that it is the best way to protect the innocent and punish the guilty, maintain order, and improve the lives of those around him. Values creativity and humour, impatient with people who take things too seriously. History: Markus Korivak was born on Earth in 2976 in the city of Norfolk, Virginia. His father, Karl Korivak, was a man of the sea, working as on fishing and transport ships, and Markus followed in his footsteps. In 2988, an Insurgent cell bombed Norfolk Harbour, killing thousands, including Karl Korivak and his wife, Natalie Korivak, who was going down to meet him after three months at sea. As the Insurgents had hoped, Norfolk Harbour was ruined, and would take years of work and billions of credits to repair and replace all the ships, buildings, cranes, etc. Instead, all the shipping that had once gone to Norfolk was spread across the other harbours on the east coast, and Markus Korivak was out of a job. Instead of moving to another port town without his family, he left Earth and got a job with a transport ship doing short runs from Earth to the other inhabited planets in the solar system with finished goods, and then back with raw materials. He learned fast and eventually replaced the captain when he retired in 3004. Two years later, the ship, renamed by Korivak to UCV Norfolk, was attacked by Insurgent Raiders near Pluto. The ship and most of the crew were lost, with only Korivak and two others reaching a crippled shuttle in time. A pair of ISS ships, hearing Korivak's distress call, attacked the Insurgent raider at the jump point, destroying it. One of the ISS ships then rescued the crippled shuttle and took Korivak and his surviving crew back to GALCOM HQ, where Korivak immediately signed up for military service. After four years of training, Korivak became a rookie Commander and joined ISS in honour of their service to him. Benefits and Faults: B1: Gets along with most of the crew because of his laid back, humorous nature. Never gives orders, just suggestions that are followed out of respect. Always fair and kind. F1: Some of the crew and several of his superiors dislike his style of leadership, his slight impatience with pointless politics, and his shy, misanthropic personality. B2: Intelligent, creative, and calm. Never panics. F2: Appears aloof, weak, and cold to some. B3: Loves Earth, defending her from attacks from criminals, Insurgents, and enemy infiltrators. Doesn't mind staying at home and defending while others are out on conquests. F3: Dislikes heavy combat deep within enemy territory. Will follow orders if needed, but would rather defend the weak and innocent than attack. B4: Incorruptible defender of the innocent. F4: Feels mercy for Insurgents and enemy races when they are not actively attacking him. Wishes that he didn't have to fight and kill them, but he does have to, so he does it anyways. Strongly against attacking civilian populations and using more force than is necessary to disarm and weaken the enemy.
  2. Commander Korivak's Log 5/25/01 Location: ISSHQ (Renegade) Status: Waiting for Ship Not much to report. Keeping sharp in the simulator, waiting for my ship, trying to stay on top of the paperwork. If GALCOM had as many ships as forms, we wouldn't have any trouble with Insurgents, Aliens, or Raiders...we would have a ship for everything, in triplicate, with a massive network for firing them back and forth across the galaxy at the speed of light. Here's to all the desk commanders: papercuts make you strong, combat makes you dead.
  3. GMT -5, Canada, Ottawa, every day, some time between 5 and 10pm in that order.
  4. I'm also curious about the radar range...is it buried in some massive text file somewhere and i missed it, or has it not been discussed yet? [Off Topic] DeSylva, are you going to join ISS again? *Crosses fingers* [/Off Topic] ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  5. In response to the person who asked what GCO was, look here. -K
  6. First off, let me just say i love the demo...it is everything i was expecting and them some. I can't wait for the next episode (and the full game, for that matter!) The new interface is pretty sharp, but i feel sad to see the old cockpit-style look go. I loved the feeling of switching from the BC to a shuttle and seeing the cramped little cockpit, then switching to an interceptor and seeing the sleek military cockpit...but i wasn't really expecting to see a different cockpit graphic for each of the god-knows-how-many differnt ships...and this certainly gives you more viewing area... The thing that really bothers me, however, is the physics behind the flight dynamics. In space, there is no air resistance (on account of there being no air...) and so there is next to no drag on an object moving throught space. Because of this, there isn't really a "top speed", but rather max acceleration. As long as something is accelerating, it will go faster, and as soon as it stops accelerating, it will continue at the same speed until you begin decelerating. Because of this, the physics (IRL at least...) should work based on acceleration and deceleration, and not the silly, watered-down sci-fi Earth based top speed with drag when you stop accelerating system which is so popular among ppl who like their sci-fi soft and fluffy instead of going for real hard sci-fi stuff. Let me just make it clear at this point that i am not suggesting that the whole game be remade to satisfy a picky hard sci-fi nutbar like myself (it would really make the game that much more difficult and mind breakingly complex...) or that i am singling out DS for this...i'm just annoyed with the idea that the actual laws of physics are raped and tossed aside in favour of a grossly simplified version of flight dynamics for ppl who can't think beyond how their car works here on Earth on such a large scale and so casually. Spaceships don't have "top speeds" or need to have the engines running constantly to maintain a constant speed. However, it might be possible (and this is the part where the SC tells me i am a fool and that the game will not be changed at all ever) to modify the jetpack code so that it works on a accel/decel system. I hopped out of my ship as soon as i could and started playing around with my jetpack and flying circles around my ship and admiring the model, then decided to cruise over to the station and check it out. I pointed towards it, held down 'W' and watched my fuel drop towards zero...and then came to a dead stop all of a sudden. "WTF?" i asked myself, dead in space "...the heck is this?" I let the pack charge for a moment and set off again...and almost immediatly came to a complete stop again. I chew on my lip in frustration and decide to head back to the ship...in tiny, two second bursts every twenty seconds or so. "Forget this" i grumble as i quit and start a new game. This time, i park the ship directly over the station and jump out to look around at the great model...and notice that the station orbits faster than my jetpack's (grrr...) "top speed" and so the best i can manage is to fly a shuttle over in front of the station and let it pass by me like some kind of cheap slide show. "there's something to explore," i say, and then watch as the cool little detail, moving along at a snail's pace, slowly but surely outpaces my little dinky jetpack. The jetpack fallicy is, without a doubt, the biggest disapointment and the the most irritating frustration of the demo, and completely avoidable by making a few minor changes to how the jetpack moves. First, have it act like the afterburner and retro rockets. Second, only have fuel be consumed when you accelerate, decelerate or turn and reduce the fuel supply accordingly. Third, remove the drag. Forth, put a cap on speed so that you don't have little guys whizzing through space at insane speeds by holding down 'W' for long periods of time. Take this however you like...it is, after all, your game, the end result of a period of work longer than half my entire lifetime, and for some person with about a dozen posts to start suggesting sweeping changes to the code is something that you have treated in the past with the proper amount of respect...ie an infantesimal step above absolutely nothing. -K ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  7. [RP] Commander Korivak waves as Commander Jamont walks by. "What's up?" asks Jamont. "Not much...just waiting for my ship. She was supposed to be ready for trials on Tuesday, but with the Supreme Commander's big announcment coming up, it kinda slipped through the cracks. Just waiting now...playing with the simulator, reading some of the material, you know...killing time." "It's been kinda quiet lately..." "One day soon, we'll all be so busy, we'll wish we had this much free time...Raiders, Insurgents, Criminals...Once we get our ships, they'll be tonnes to do. I can't wait to be out there again, watching the beauty of space on the bridgeviewer of a sleek new Battlecruiser. If it gets quiet enough, I might even slip out of an airlock and just fly through space for a bit." Korivak and Jamont both look out the porthole on the wall of Korivak's office, thinking about ships, stars and spacesuits. "See you later, Korivak," Jamont says as he walks down the hall again. "Yeah, later," Korivak replies, going back to the technical manual for a minor system on a Battlecruiser, studying the obscure details and memorizing the operating limits. [/RP] We're all still here, Jamont...just waiting for the demos and the game... ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  8. I'm still here...i'm just spending a signifigant portion of my spare time working on my website. If you pardon the shameless self-promtion, it's korivak.org. Stop by, read the charter, say hi in forum, become a member if you like what i'm attempting. Oh, yeah...and there's that little thing called final exams at school next week... ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  9. Some bg info would be cool...a full Chain of Command diagram, some history stuff about each wing, the whole fleet, etc, offical looking documents with our orders on them, signed by the fleet and wing leaders, a list of all the ships operating for ISS, with short histories of each...that kind of stuff makes the whole thing that much more real. ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  10. First comp game: a really old Star Trek game that used symbols instead of graphics. The Enterprise was an 'e' with a line above it, torpedos were '*'s, klingons were black smiley faces...i would spend hours hunting smiley faces across the galaxy. There was also a chess game i never played because you had to type in your moves because there was no mouse, and it was easier to just play in real life. First video game: my dad got us the NES with the gun, and we played Mario Brothers and Duck Hunt on it. We got the first Zelda for xmas that year. ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  11. I was checking out various websites in my favorites folder and got this error when I tried to open the Defense Wing website. Due to a critical fileserver error this website now needs to be republished. Please republish your website using your chosen method: either: ftp or frontpage Our sincere apologies for the inconvenience caused. Technical Services, Freedom To Surf. ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  12. [RANT MODE ON] ******* I hate this shit! Microsoft buys Hotmail, AOL buys ICQ and Netscape, CNet buys ZDNet, nVidia buys 3DFX...all the companies I use and support keep getting absorbed by their competitors. Whatever happened to choice? Compitition? Large, unweildy, unfriendly corperations with more money than sense keep buying out the small, efficant, creative innovators. Why bother to compete when you can just throw money around and buy everything in sight? Why bother to do things for the customer when you can just remove all their choices? I used to be a strong believer in capitalism, but the older I get, the more I realize that capitalism is a heaping pile of horsecrap. Not that the other two options, command and traditional markets, are much better...I don't know what to believe in anymore. Linux and freeware is about the only thing I don't find morally repugnant anymore, but that isn't exactly a feasable economic system, is it? At least I can count on 3000AD remaining independent. The economy would be so much better if there were more ppl like the SC who say "to hell with the money, I'm in it for the sake of the idea..." [RANT MODE OFF] Edit: Hoo, there - check the language. -Mike ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away" [This message has been edited by aramike (edited 12-15-2000).]
  13. Today was the first real day of winter here in Ottawa. Freezing winds, drifting snow and all that jazz. There was a snowplow in the ditch on the Queensway and all secondary roads were closed. The snow in the driveway was knee deep, the snowbank at the end of the driveway was waist high thick packed snow. I'm 6 feet tall, just to give you an idea of what knee deep and waist high mean. There was, and this is a pretty major thing for Ottawa, a snowday at school, so i enjoyed a fairly typical Canadian Snow Day...ie spent half the time i gained from not having to go to school shoveling the driveway. There are now snowbanks 3 to 5 feet high and 5 feet deep the entire length of both sides of the driveway, and it's not even January yet...where am i gonna put the rest of the year's snow? So, the five dollar question of the day is: aren't you glad you don't live in Ottawa? Florida looks pretty nice now, eh SC? Unless you are one of the ppl, like me, who loves winter anyways...in which case, it's all good. ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  14. Just one more reason to not touch AOL with a ten foot pole... BTW, my dad (while not exactly a computer junky/expert like myself, he was smart enough to get off AOL years ago) tells me that getting off AOL is like getting off hard drugs...the best way to do it is to cancel, then rip up the credit card and switch to a different credit card company. I've seen and used FREE products that were far better than AOL... ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  15. True, you can avoid bad (winter) driving conditions by living somewhere without winter, but why would you want to do that? The trick is to relize that you have to drive for the conditions...slow down, be careful, and if worst comes to worst, just get off the road until a snowplow comes by. (Notice the address to the left...coldest national capital in the world...even colder than Moscow, man.) ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  16. 56%, 91% and 81% on water, other, and land respectivly...depressing that i died three times in twenty minutes. BC Unbreakable! You are the commander of a Battlecruiser. While on patrol, you are suddenly attacked while unprepared. Do you: 1)Head for a jump point as fast as possible 2)Calmly raise shields and weapons systems and fight to the death 3)Turn the comm over to the Helmsmen and run to the shuttle bay You are boarded. Do you: 1)Go hunt down the intruders yourself 2)Turn of launch control and send 10 marines to hunt them down 3)Put all 40 marines on patrol and shout panicked orders to them from the bridge Your ship's reactor is damaged. Do you: 1)Ignore it until the area is secure, then deal with it 2)Imediatly leave the region for repairs 3)Prepare to evacute, staying with the ship until everyone else has been evacuated You are about to evacuate. Do you: 1)Pull the co-pilot out of an IC and take his place 2)Get on a shuttle or ATV 3)Use the transporter You have crash landed on an unihabited moon deep in enemy territory. Do you: 1)Kill yourself to prevent capture 2)Broadcast an SOS throughout the region 3)Quietly moniter the region until a friendly ship appears, then send an SOS You have run out of air and nutripacks while stuck on the moon. While you have died, there are Unbreakable traits in you: [insert traits here] ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  17. Interesting how sci-fi has predicted most of the stuff happening today, eh? Stuff happening in Earth orbit, cloning, computers, exploring the other planets in the solar system, the internet, ASOASF...makes you wonder about the rest of the stuff that is still sci-fi and not yet science fact. How long until we live in a cyberpunk wreck or a star trek tech utopia? Or until we have a GALCOM in real life? or AI? Or widespread cybernetics? All these things that writers invented over the decades are starting to show up in real life. And some of the stuff we have today is far above and beyond what writers where dreaming of even two decades ago. In _Neuromancer_, someone is killed over three megs of RAM. It's a keychain today, but when the book was written 15 years ago, it was a big number. In Alien, the computer 'mother' filled a small room and had a small monochrome screen. Today, my friend and i play high end computer games in the hall at school on spare with a laptop the size of mother's keyboard. And as i write this post, i am devoting more processor power than existed in the whole world in the fifties to playing some MP3's in the background. Makes you wonder what's gonna happen next if this much has changed in so little time, and the rate of change keeps increasing so fast. ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  18. 1) School 2) Relationship 3) Working on my website 4) Installing, setting up, and learning Linux 5) Planning a major, long overdue system upgrade 6) Playing computer games that are unfortunetly not BCM 7) Eating, sleeping and other things to ensure the continuation of my metabolic fuctions ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away"
  19. Suggestion for Defence Wing Motto: "My courage is my armour, my honour is my shield, my conviction is my sword." Feel free to play around with different attributes. You may also want to use the American spellings of 'armour' and 'honour'. [Later] Except, now that I've looked at how you spelled 'Honour', I realize that you're from Australia, and use the English spelling anyways...so never mind. [Later still] And Commander Zwycky is from England, so the English vs American spelling issue is completely moot...bonus! ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ (Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "Honour is what no man can give you, and no man can take away" [This message has been edited by Korivak (edited 11-23-2000).] [This message has been edited by Korivak (edited 11-23-2000).]
  20. Back. Saw some deer, couldn't get any shots...next year, i guess. It's nice to have luxuries like electricity, central heating, insulated walls without gaping holes in them, phones, bathrooms...
  21. Suprisingly enough, I do have a life outside of computers...imagine that . See you all next week! ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ(Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "What is the motto (if any) for Defence Wing?"
  22. For Cmdr Dilvorn: [RP] Commander Korivak, reporting for duty, sir. A few questions, if I may, sir? What is the motto, if any, for Defence Wing? I wish to request assignment to Flight Group Sol, pending your approval. When will I know what my commissioned asset will be? Thank you, sir. [/RP] ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ(Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "What is the motto (if any) for Defence Wing?" [This message has been edited by Korivak (edited 11-16-2000).]
  23. Or compressed links... ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ(Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "What is the motto (if any) for Defence Wing?"
  24. Testing... ------------------ Commander Markus Korivak GCV Norfolk (pending commission), ISSHQ(Saturn) ISS, Defense Wing ISS Fleet Defence Wing GCV Norfolk "What is the motto (if any) for Defence Wing?"
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