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Papi

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Everything posted by Papi

  1. I experienced the same as Patrick. I then ran the game in windowed (/w1) mode and found out the error message: code: FATAR ERROR: Save file Corrupt, invalid PZ count and on the other saved game: code: FATAR ERROR: Save file Corrupt, invalid PA count Maybe this is because I DIDN'T backup my saved game files. I'm sure I ran the patch in the game folder, since I have a dl manager that downloads the files to specific folders and I just checked the folder it downloaded the file and I checked that it really existed in that folder before launching it.
  2. I think that there should be a link to the Fleet db in the Fleets main page, now that joining the fleets is supposed to happen through Fleet db.
  3. I noticed while browsing Fleet db, that only few of the commanders that have actually installed the XFire have their XFire profile name mentioned in their fleet db profile.
  4. You don't have to edit the ua_plugin.ini after XFire's updates anymore. They have fixed the lines in the ini file in the last update.
  5. Time for a one from the oldie? I first got to know these series in ┬┤96. I live in Finland and have been happily married to the most beautiful, intellectual and loving wife for 21 years. (No, she doesn't read these forums ) I have a son, who's turning 20 later this year. (That makes that I turn 50 this year about the same time!) I'm a teacher in a school for a children with dissabilities. I've found many friends through these games (especially you Gordon and Remo!)
  6. I found 1st, 3rd and of course the last one (so Resnig stuff!) hilarious!
  7. No, now siddown (Huh, finally got to say that!)
  8. Brings up tears to my eyes, this was THE GAME before BC games.
  9. Hey, that's not a way to treat a lady! Even she's insurgent ;-)
  10. No, they are not compatible with UC. But they can be edited and converted with GBS III (which is not publicly available at the moment) to be compatible with UC.
  11. quote: Originally posted by Mordax Blyrr: Thanks for the warm welcome. I hope we can all kick some GALCOM ass soon! Let the preperation begin! [rp]Like I did to your ass the other day [/rp] I wish you luck and hope to see you soon online.
  12. ...or they might have been hiding in your ship and just showed up at the time.
  13. One thing, you must set your status to "Up for a game: Universal Combat Multiplayer" if you're online and not playing, otherwise you won't be seen by others. If you're already playing UCMP others can see you online and join the game you're in.
  14. I've greated 3000ad profile to XFire. Just search for 3000ad as a username and request to be added. You don't have to send any information here or to me.
  15. I forgot to ask if it would be possible to add XFire username to fleet db profile too?
  16. quote: Originally posted by Supreme Cmdr: doh, no I forgot. But if you want to create it, be my guest. That's what I'm going to do tonight when I get home. Sooo... I need everyone who wants to join in the 3000ad friendlist to tell me their XFire username, so that I can add it to 3000ad friendlist. I tried to look for XFire usernames in the profiles, but just few has it in their profiles. Please add it to your profile or send a pm to me. BTW SC, can I use 3000ad as a master friend group name?
  17. Congrats wing mate , welcome.
  18. Hey, cheer up, it's not that bad. Everyones just gotta go by rules.
  19. I found out what's wrong. If you have friends logged you can launch game through selecting your friend and selecting the joypad icon with Eclipses parameters and it brings you straight to the server where your friend is. But if there's none of your friends already online and you try to select > Tools > Launch > Universal Combat Multiplayer, it doesn't work with +connect parameters. So the best way is to use Eclipses parameters.
  20. Yes I did, but it didn't work until I added "/c" to the Launch line.
  21. I couldn't get XFire to work with parameters Eclipse suggested. I don't know why it works with Eclipse and Chavik and not in my machine. Instead I added "/c" to the line in the same ua_plugin.ini file: code: Launch=%UA_LAUNCHER_EXE_PATH% %UA_LAUNCHER_NETWORK_ARGS% /c So the whole UCMP entry should look like this: code: [4211] LongName=Universal Combat Multiplayer ShortName=ucmp Icon=uc.ico LauncherDirKey=HKEY_LOCAL_MACHINESOFTWARE3000adUniversal Combatpath LauncherExe=ucmp.exe LauncherPasswordArgs=+password "%UA_GAME_HOST_PASSWORD%" LauncherNetworkArgs=%UA_GAME_HOST_NAME%:%UA_GAME_HOST_PORT% %UA_LAUNCHER_PASSWORD_ARGS% InstallHint= Launch=%UA_LAUNCHER_EXE_PATH% %UA_LAUNCHER_NETWORK_ARGS% /c ServerStatusType=FARCRY CanBeUpForGame=TRUE ...and now it works
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