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Resign, Paul

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Posts posted by Resign, Paul

  1. 15 hours ago, ShoHashi said:

    As far as the remake of UC is concerned, it's kind of being redone with Universal Combat: The Lyrius Conflict DLC over on Steam.  You can find out more about it by perusing the forums over there:

    I've read all that before I wrote here, but I can't interact there because it requires an account on steam which I couldn't do without disregarding and disrespecting their terms of service, in which case, if I'd do that, I wouldn't want to write there anyway becuse it would reveal my identity, they would realize that I have 3000ad games from them and therefore, I'd get banned from there for disrespecting their terms.

    Also, I wanted to attempt to bring discussion back here. I like this forum.

  2. On 1/6/2015, 8:10:13, Supreme Cmdr said:

    This will be a precursor to my exploratory research into the viability of doing a remake of the original Battlecruiser 3000AD game but in full first/third person inside the carrier like in Line Of Defense.

    Fantastic news. This has touched me and it is the reason I am registering on this forum after well, more than a decade stalking the forums without and almost two decades of playing the games.

    I'm going to be honest because its what I'm good at. I don't like the other games you've made. For me it is only about Battlecruiser and it being improved, polished, upgraded and assembled through the years. I don't care how you rename or claim to see it as different games, I'm just glad you're sharing the process with everyone.

    ---

    On 1/25/2015, 6:44:28, Steve Schacher said:

    One thing about the original game that always bugged me was that the hyperspace engines would drain after jumping through a gate or wormhole to a new system. When trying to pursue ships across systems, they would always outrun me while I waited for my engines to recharge after entering a new system.

    I wonder... Was I just playing it wrong all this time? Was this something that would improve over time with crew ability, and I just didn't give it enough time? Or is this how it was designed to operate?

    If it is by design, would you consider changing it so that hyserspace engines don't drain anymore after inter-system jumps? Only drain the engines if used within a system, because the ship is unaided by a gate or wormhole?

     

    On 1/26/2015, 12:55:20, Steve Schacher said:

    It would be nice if the hyperdrive system were changed to one where the engine drains based on distance traveled (assuming that hyperspace speed is fixed), and not the one-size-fits-all way that it works now. And also clarify whether gate and wormhole jumps are hyperdrive-assisted, or don't drain the hyperdrive engines on inter-system jumps.

    What the hell are you talking about? Didn't Derek asked to stay on topic? You have to be kidding.

    Will you please RTFM, more precisely the "2.  ENHANCED NAV MODULE" part. Jesus.

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    On 3/31/2015, 12:29:08, Shingen said:

    * Allow some way to add music ingame without the current, complicated file format system you have currently. I can't just drop any old MP3 into the music dir and make it work. It has to be a specific codex, and format.

    * Also, there used to be an ALL function in the fighter command menu, where I could order all fighters to perform the same command. Please reinstate that feature.

    You can't just drop any "MP3" nowhere, if it works with a crappy player, that's a miracle. Here's the deal, if Derek accepts my help, I could write a simple batch script using ffpmeg maybe so you can drop any mp3 on the music dir and run the script so it goes to a format the game wants. It could come along with the game files like Directx. Or you could have done it by yourself already, couldn't you?

    Regarding the "ALL" function, I miss that too. Now that you mentioned it, there are some repetitive tasks like ordering marines in batch while in FPS for instance that could have a "button" or something.

    Also, since I am Resnig, Paul Resnig I feel that I m in position to ask for a "Send all (or most all) marines on search duty" command for purposes of dealing with intruders, so as to clean up my name from all these rumors. It has come to my attention that most players think they should send me to detention hold right after they hear "priority one alert", and that's kind of insulting, actually.

    A "Deactive launch and transporter control power" as a panic measure, without even going into Logistix would be useful as well.

    The other things you said and I haven't quoted are related to low AI stupid marines that you decide to put on control of your shuttles, and those things have been discussed elsewhere, why are you wrecking this topic?

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    On 4/7/2015, 4:38:27, spaceman00 said:

    You would make an kickstarter (or whateaver site you prefer) and ask for the ENTIRE money needed to produce this thing (this includes the money kickstarter will get from you and the money you will use to give prizes to users that back your project).

    Then IF your game is backed, after you release it, you try again, now doing some planetary vehicles and on this specific version finally including planetary fps.
    Then newer expansions would be new spaceships or new pack with various planetary vehicles.
    The point of this idea is to save money and time by making only one ship (and his subships), and also with it because to really focus on this ship and make it with extreme detail. Also with kickstarter you just make the game when and if you discover people liked it

    I was going to suggest crowd funding for the Battlecruiser remake, as it has already been suggested and considered, actually.

    I'm going to be honest once again. I've never payed for any of your games and the reason is that I just don't like this kind of method and I will never like. Crowdfunding on the other hand it's something that I do like and I will definetly invest a lot in a crowdfunding game when you pull that out.

    As for spaceman00's comment, I suggest you to go see about the story of Wasteland 2. In short, Brian Fargo has released the game on steam (hate it) and good old games (love it), then actually "finished up" the game and released the "director's cut" edition, which was given for free for the backers, just like a patch or something. It's one of the stories to get inspired when going towards that path.

    Let me state this again. I am anxious to finally show my support in a financial way to the 3000ad games if you decide to try crowdfunding.

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    On 1/7/2015, 6:10:02, Supreme Cmdr said:

    Who remembers this bridge image from the original 1996 Battlecruiser 3000AD game?

    Can we have this on UCADV?

    ucadv_ots.png.fcc9658b7457f775a5623a4b2a

  3. First, I am fully aware that this game was released for free, no longer supported, I'm a decade late, etc.

    That said, I've did some testing with the "FREE GAME – Universal Combat" I've got from http://www.3000ad.com/download/ and it seems that whenever you don't put mining drones on your priority list when you leave them to travel, you have a chance of coming back and never find them.

    I've parked a Stormcarrier next to Gamma-1's Starbase, dropped all four mining drones, went to space to launch probes and the first time I came back, I've already lost one of the mining drones, nowhere to be found on Tacops neither in the SUL.

    On Tactical-Loadout it appears as "STATUS: DEPLOYED" and "ASSIGNMENT: GAMMA-1 - FULL".

    Then I parked the craft again and went to enemy bases trough DJPs. When I came back, yet another "missing" drone. The shuttles couldn't extract it, a message in the Commlink said something about the drone not being in vicinity.

    Then I went to another mission zone to park the craft, drop the remaining two drones and DJP to wreck some enemy bases, to come back and find out I had only one drone left.

    The thing is, I can't replace the drones with spares because the Tactical computer requires the old ones to be destroyed.

    Also, I did fly a shuttle through the surface of the planet with active radar to find out that I was flying a shuttle through the surface of the planet with active radar. And not finding any drone in the whole yellow squared area, even not around it.

    Was it looking for Xenon on Gamma-1's core? Was it cloaking to troll me? Were it the Galaxians? - come on, you laughed at this

    Seriously, the other glitches (or call it whatever you may call) that I've noticed that could possibly have a relation to this was:

    • Any and all crafts sometimes flying up to the highest possible altitude out of nowhere when they had AHS on and pass through specific cells - is it "cell" the technical name? - I've trying passing through these "special places" and when AHS is on, every asset seem to fly up like it's flying on a geyser, while mother says "warning!". With AHS off, nothing seems to happen.
    • Seems like some crafts are being pulled down on water areas just like the aforementioned situation. I've been finding them via Tacops normally, though.
    • Sometimes planetary things stop to show up on Tacops as selectable objects. They're still on the TRS, though.

    If anyone still bothers or are just curious, I have saved game files.

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