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pery

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Everything posted by pery

  1. [Re: repeated 50% Navitron damage] Here is a link to an existing, related topic: http://www.3000ad.com/ubb/ultimatebb.php?u...t=000486#000000 [Re: rotting corpses] Check the VCF; this has been fixed in an upcoming patch. "FIXED: If a prisoner died while in detention, his status was not being updated when player docks at a station/base and the prisoner removed."
  2. UC preorder cancelled. EB's price was $39.99 still, but as I stated in my cancellation comments, I will reorder once the contract issue has been resolved satisfactorily.
  3. UC preorder cancelled. EB's price was $39.99 still, but as I stated in my cancellation comments, I will reorder once the contract issue has been resolved satisfactorily.
  4. Whether UC is released now or in a month or two is not of primary importance to me. What is of greatest importance is the continued support from Derek and his devteam in the long term. If UC development is anything like my projects, burnout is just something to be managed because it's going to happen...repeatedly. I would much rather see Derek and Co. wrapup whatever they deem "must fix" issues and then go off and decompress and renew (vacation, read, vegetate, family time, etc.) before addressing the VCF issues. There will always be issues with any product of sufficient complexity, especially one that is constantly being enhanced like the BC/UC franchise. I like to think of it as a journey rather than a destination, and if Derek gets too burned out and stops enjoying his journey, it's going stop for the rest of us too. And I definitely do not want that! So cut Derek some slack folks - I don't think we're helping him by saying "take another month" because the guy is a perfectionist; at the end of that extra month, he'll find something else to fix or enhance and be that much more burned out! Derek, since you are soliciting input, do whatever is best from a personal and financial standpoint that will keep the BC/UC franchise alive and well. Without knowing the nitty-gritty details, I'd guess it would be better personally to release before the holidays so you can enjoy them outside of your office and more importantly create great holiday memories for your daughter.
  5. Whether UC is released now or in a month or two is not of primary importance to me. What is of greatest importance is the continued support from Derek and his devteam in the long term. If UC development is anything like my projects, burnout is just something to be managed because it's going to happen...repeatedly. I would much rather see Derek and Co. wrapup whatever they deem "must fix" issues and then go off and decompress and renew (vacation, read, vegetate, family time, etc.) before addressing the VCF issues. There will always be issues with any product of sufficient complexity, especially one that is constantly being enhanced like the BC/UC franchise. I like to think of it as a journey rather than a destination, and if Derek gets too burned out and stops enjoying his journey, it's going stop for the rest of us too. And I definitely do not want that! So cut Derek some slack folks - I don't think we're helping him by saying "take another month" because the guy is a perfectionist; at the end of that extra month, he'll find something else to fix or enhance and be that much more burned out! Derek, since you are soliciting input, do whatever is best from a personal and financial standpoint that will keep the BC/UC franchise alive and well. Without knowing the nitty-gritty details, I'd guess it would be better personally to release before the holidays so you can enjoy them outside of your office and more importantly create great holiday memories for your daughter.
  6. NTYMI == "Now That You Mention It", AFAIK, AFAICT, IMHO, and if there is a manual, RTFM while you're at it (WYAI?), OK? oh heck, here are some links: http://www.netlingo.com/emailsh.cfm http://www.lake-online.com/internut/acro.htm etc...
  7. uh, those "red" shirts the SC hands out to n00bs are not necessarily a good thing for the recipient...
  8. Make sure you prep your marines for combat before sending them after intruders. OTOH, if you think your medics need more work, go ahead and send the marines in bare-handed
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