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Vixef's Achievements


Ensign (1/8)

  1. I have only tried to script a general campaign - and only to some extent. You can mod the stats of ships and such, by editing system scrips: http://www.3000ad.com/forum/index.php?show...4000157&hl= Also, try searching or browse any topic made by SC in the GBS-forum. Generally you can get lots of information by studying the global/system scripts. SC has written a short explanation in the beginning of each file. I have tried to mod some of the stats, but I haven't been able to pull off what I want so I lost interest. Also, you should try getting your hands on GBS-I. There's a lot of neat stuff in it. Hope that helps a bit. Great if you manage to make something interesting. I would certainly be interested in trying whatever you come up with
  2. Hi. Just did a quick test, and it seemed to work if I didn't move my ship at all. But it didn't work if I moved my ship before the relocation. Also, the marine did target me, but didn't move. To make things a bit simpler, you could use the destroy command. I don't know what the mode-swich does. An example of the destroy-command is shown in the original GBS-documentation. Here's a quick script to use, but I suggest you experiment with different modes. *snip* !tick_m1 IF here BC 500 THEN HALT on this BROADCAST "RANGE 500" SIGNAL docking ENDIF # !DOCKING DESTROY THIS,1,0 BROADCAST "DOCKED" endevents # $ After you have destroyed your actor, you can create a guest. The end-result is that you have simulated the marine docking with your BC (if that is what you wish).
  3. I don't know if this will work but you could try something in the lines of: IF PLAYER 50 HERE THEN DOCKWITH BC vanish ENDIF Look at the version control file of UC to see what I'm thinking
  4. Sorry, can't help you. Cool idea though
  5. Not sure about this, but I don't think a SFM can dock with anything.
  6. quote:Originally posted by Joaquin: Hello all, I've been getting back to scripting but can't seem to get my script to show up in campaign mode. I installed the latest GBSIII from the downloads page (created August 06, 2005). I am running UC 2.00.30. I named the script using the CMDR_CXXXX naming convention and placed all the appropriate files in the SCRIPTS file of GBSIII. I also created a SCRIPTS file in the UC run directory. I have a feeling I am probably missing something basic but after searching this topic area and reading the manual I haven't found an answer. I'd appreciate some feedback to get me back on track. Thanks Joaquin Hi. I don't have UC but I have UCAWA, and if they both have the same folder-structure the following should be correct (if my memory still holds): I assume you have prepared the files. If you have, copy them (your .dat,.des and .mis files)into your UC/data-folder. Make sure you dont'call the files the same as original scenarios. Unzip scenarios.zip to check out which are taken/used. I suggest you make a backup of the original data-folder
  7. I bought it too. For those who own Starshatter it's a dissapointment. Gathering Storm is mostly a facelift, and some of the bugs from Starshatter is still there. I recomend it for those new to Starshatter though. It's not what I would call free form game, but because of the dynamic campaign it has a lot of replay-value. You start the game as a fighter pilot, and as you become more experienced you can command a carrier commanding a whole fleet of frigates, destroyers, cruisers and of course fighter sorties/missions. The battleships aren't as detailed as in the BC-series but they are doing their job within the concept of the game. The fighter missions range from escort missions to bombing raids both in space and on planets.
  8. New version is ready for download: Changing alliances - v0.95 Feel free to give some feedback.
  9. Interesting review and I have to say I agree with a lot of what it says. Especially how the skill-system works. Although I have to say that my biggest dissapointment was the number of factions you could join. But it's allready a huge amount of mods out, so I guess some of the dissapointments will be "fixed".
  10. Downloadlink for the script: Shifting alliances - v0.3 Downloadlink for the source files: Shifting alliances - source The script will make alliances shift based upon auto-generation of actors. Remember to read the README-file. Hope you enjoy it.
  11. quote:Originally posted by Grayfox: what do you expect? theyre nekulturny... nekulturny? What does that mean?
  12. Yep. The whole thing started with a Danish newspaper printing the cartoon. A while later a Norwegian christian newspaper printed the same cartoon. The French, German and Italian newspaper did the same just after. I think the reason the danish newspaper did it was something along the line that they believe that there is a hidden cencorship of what you can write about the muslim world. For instance: It's OK to critisise Bush and Blair, but can you critisise muslim countries? It's ok to write satire about christianity, but is it ok to the same about islam? And so on. If you ask me, the whole thing has just proven the danish newspapers point. The newspaper prints a cartoon, and in response, muslim fundamentalists threaten to kill all danish in the Gaza strip. That's pretty extreme and provocative if you ask me. The best thing would be if all the newspapers in the western world printed the cartoon, just to prove that we live in countries with liberty of the press.
  13. Hi. I've created a scenario called "Roam and explore: shifting alliances", and it's made for UCAWA. PM me if you want to try it out.
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