Jump to content


  • Posts

  • Joined

  • Last visited

Profile Information

  • Location

Vixef's Achievements


Ensign (1/8)

  1. I have only tried to script a general campaign - and only to some extent. You can mod the stats of ships and such, by editing system scrips: http://www.3000ad.com/forum/index.php?show...4000157&hl= Also, try searching or browse any topic made by SC in the GBS-forum. Generally you can get lots of information by studying the global/system scripts. SC has written a short explanation in the beginning of each file. I have tried to mod some of the stats, but I haven't been able to pull off what I want so I lost interest. Also, you should try getting your hands on GBS-I. There's a lot of neat stuff in it. Hope that helps a bit. Great if you manage to make something interesting. I would certainly be interested in trying whatever you come up with
  2. Hi. Just did a quick test, and it seemed to work if I didn't move my ship at all. But it didn't work if I moved my ship before the relocation. Also, the marine did target me, but didn't move. To make things a bit simpler, you could use the destroy command. I don't know what the mode-swich does. An example of the destroy-command is shown in the original GBS-documentation. Here's a quick script to use, but I suggest you experiment with different modes. *snip* !tick_m1 IF here BC 500 THEN HALT on this BROADCAST "RANGE 500" SIGNAL docking ENDIF # !DOCKING DESTROY THIS,1,0 BROADCAST "DOCKED" endevents # $ After you have destroyed your actor, you can create a guest. The end-result is that you have simulated the marine docking with your BC (if that is what you wish).
  3. I don't know if this will work but you could try something in the lines of: IF PLAYER 50 HERE THEN DOCKWITH BC vanish ENDIF Look at the version control file of UC to see what I'm thinking
  4. Sorry, can't help you. Cool idea though
  5. Not sure about this, but I don't think a SFM can dock with anything.
  6. quote:Originally posted by Joaquin: Hello all, I've been getting back to scripting but can't seem to get my script to show up in campaign mode. I installed the latest GBSIII from the downloads page (created August 06, 2005). I am running UC 2.00.30. I named the script using the CMDR_CXXXX naming convention and placed all the appropriate files in the SCRIPTS file of GBSIII. I also created a SCRIPTS file in the UC run directory. I have a feeling I am probably missing something basic but after searching this topic area and reading the manual I haven't found an answer. I'd appreciate some feedback to get me back on track. Thanks Joaquin Hi. I don't have UC but I have UCAWA, and if they both have the same folder-structure the following should be correct (if my memory still holds): I assume you have prepared the files. If you have, copy them (your .dat,.des and .mis files)into your UC/data-folder. Make sure you dont'call the files the same as original scenarios. Unzip scenarios.zip to check out which are taken/used. I suggest you make a backup of the original data-folder
  7. If you mean a station based on a planet, you can't. If you mean a station in space, do this: 1. Shoot at it until it emits a SOS-signal 2. Dock with the station 3. You will be asked if you want to capture it, answear yes (type "Y"). The end result will be that the station is of the same caste and race as you.
  8. I bought it too. For those who own Starshatter it's a dissapointment. Gathering Storm is mostly a facelift, and some of the bugs from Starshatter is still there. I recomend it for those new to Starshatter though. It's not what I would call free form game, but because of the dynamic campaign it has a lot of replay-value. You start the game as a fighter pilot, and as you become more experienced you can command a carrier commanding a whole fleet of frigates, destroyers, cruisers and of course fighter sorties/missions. The battleships aren't as detailed as in the BC-series but they are doing their job within the concept of the game. The fighter missions range from escort missions to bombing raids both in space and on planets.
  9. quote:Originally posted by Ben Zwycky: not to be (not that we deserved to go in the lead this half)- yet another draw with Sweden. Yeah. England hasn't won against Sweden in 38 years. Personally I was glad it was a draw. That means Sweden AND England will advance Too bad the Czech team has lost so many good players. I like their game a lot. Nedved, though, is still going strong. How old is he?
  10. I'm watching it. I think the cup has been great so far, with offensive and even teams - so far one of the best world cups I've watched. I'm particullary surprised by the spanish team. They've allways had good players, but allmost never had a good team in the cups. But as allways I hope Netherland will do good. I was surprised when I heard that USA was ranked as number 4, and personally I think they are overranked. Although I do hope they get to the semi-final. In the Italy-USA game, you heard more from the referee than the supporters, and he was far from good enough to judge a game of this calibre - he probably won't judge another game in this world cup. The ranking system of FIFA is a bit strange. Norway was ranked as number 2 in 1993..... (but we haven't been beaten by Brasil yet). Linky to wikipedia on the FIFA Wolrd Rankings.
  11. New version is ready for download: Changing alliances - v0.95 Feel free to give some feedback.
  12. Interesting review and I have to say I agree with a lot of what it says. Especially how the skill-system works. Although I have to say that my biggest dissapointment was the number of factions you could join. But it's allready a huge amount of mods out, so I guess some of the dissapointments will be "fixed".
  13. Congratz Jaguar. Great to hear everything is fine with both mother and baby.
  14. Downloadlink for the script: Shifting alliances - v0.3 Downloadlink for the source files: Shifting alliances - source The script will make alliances shift based upon auto-generation of actors. Remember to read the README-file. Hope you enjoy it.
  • Create New...