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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. What was unfinished about it? And if you're talking about the original 2004 title, you do realize that several versions (SE, CE, CE v2.0) came after, right? There is a reason that nobody - including me - wants to do anything like that. Aside from LOD Tactics and LOD MMO, my current plans for an all encompassing capital ship space/planetary combat game, is UCADV. I was planning on doing Galactic Command Online for specifically that based on the LOD MMO engines but that one has been put on hold for now. Which is why I decided to do this update.
  2. I will finalize the docs later this week and will share it online once it is completed. Basically there aren't going to be any new features or gameplay mechanics in UCADV. The update from UCCE v1.0 to v2.0 was very substantial, but that's not the extent of this ADV upgrade. Below is what I am doing and is subject to change without notice. Single player only. There are no plans to do a multiplayer version. Ever. Single player controlled carrier (Engstrom class) and its support craft (shuttles, fighters, ground vehicles) The space (Space Traversal Engine) and planetary (Planetary Traversal Engine) Spec IV engines will be updated to use the Spec V ones from AAW since that is the most compatible version that is more advanced. This will include some atmospheric and special FX updates and tweaks. All new skyboxes (same quality as the ones in the Steam release of Echo Squad SE) Updated textures for most - if not all 3D assets (characters, weapons/inventory, ships, vehicles etc) As per the above, a legacy asset (e.g. vehicle, weapon etc) will most likely be exported from the AAW or LOD versions and updated for use in UCADV. This is a LOT more work. Which is why it will end up being last of the things to do since it has no gameplay/mechanics dependencies Revised first person GUI layout similar to the clean one used in AAW All new 3D cockpits for the carrier's support craft (fighters & shuttles) using the ones from AAW All new 3D bridge for the carrier. This will be similar to how it was done in Battlecruiser 3000AD. Depending on how much work is involved, I may show/remove bridge personnel at their stations depending on if they are there or not. e.g. if the Nav Officer is not on the bridge, her seat will be empty. I may update PerScan to be a top-down representation of the ship and plot intruders/crew there similar to how it is done in LOD. This will be a lot of work (creating the assets, plotting crew etc) and is one of the very last things I will even look at in order to determine if it can be done with minimal effort. All eight commander campaigns from previous games will be updated and converted. There won't be any campaigns/missions for any other career types because I am focusing this game on the commander career only. An all new 32 mission campaign based on the Insurgent incursion into Lyrius (sound familiar?) and which will feature both space and planetary combat missions. And of course the standard free flight scenario will also be available during which you can still trade, explore, go look for trouble etc A boxed version will include printed manual, world map, keyboard command sheet, DVD (with Steam key) similar to the original 2004 Universal Combat game. Before you ask; no, I have no plans to update, let alone release the GBS scripting tools for this. I may consider doing it at a later date depending how sales go.
  3. I am considering doing a limited edition boxed version with printed manual, map etc but I have not yet made a final decision. And if I do that, the price will get jacked up to around $29.99 or thereabouts.
  4. I have no high hopes for this one. For one, at $85K to finish the game, it is highly unlikely that they would be able to pull it off. Also, the video doesn't show any of the important gameplay elements for the game they described as having "substantial" work. In other news...
  5. As I did with the Steam exclusive version of GALCOM SE, I am planning on releasing an updated (scenes, graphics etc) version of Universal Combat. It will be based on the Universal Combat CE v2.0 core. This will be a precursor to my exploratory research into the viability of doing a remake of the original Battlecruiser 3000AD game but in full first/third person inside the carrier like in Line Of Defense. More details coming soon.
  6. Yeah, I'm not going to be bothered with crowd-funding at this point. Right now my focus is on LOD and LOD Tactics (just got approved for XBox One btw).
  7. Yeah, we're not aware of any crashes reported for the game. In fact, we're not even getting any new bug reports atm, both internally or externally. The rule of the thumb is the same, if your system doesn't meet with the game's system requirements, don't expect any good things. Since you've been guilty in the past (and with all of my games you've owned) of trying to skirt this Shingen, given the fact that LOD is massively processing intensive, you can't skirt it anymore I don't think. Oh, and the game isn't even supported on XP.
  8. ED has no off-line single player mode. This is old news actually and the uproar peaked about two weeks ago.
  9. I remember this game. So did they finally finish and release it? How did it turn out?
  10. OMG!! Look what the cat dragged in!! Where have you been mate?!? Long time no hear! Anyway yeah, one of the reasons that I may never make this game is precisely what you just said; not enough people will buy it. I mean, Star Citizen has raised $61m - and still no game. I'm not terribly happy with how ED turned out (they are releasing next month, but its' still not a fully-fleshed game) and there so many half-arsed space combat games out there. To me, it's simply not worth putting money into it. The only way that I would ever do a core BC type game, is if I crowd-funded it. I am not going to put $4m+ into such a niche game, when I can put that money into continued work on LOD.
  11. If you already have LOD, then you've already been inside GCV-Starguard. If I ever do another BC/UC title, that's the level of detail I would want to see in terms of capital ships.
  12. 1. Salvage code from LOD & previous titles 2. Deceive artists with sketchy papers and threaten lawsuit. 3. ??? 4. Profits! What are you going on about exactly?
  13. My plan is to make Galactic Command Online be a F2P version of the hardcore BC/UC series. But given industry trends it could be a very bad bet for me. Which is why I put it on hold and currently focusing on LOD for now. If thinks work out, I may return to it. If not, I will just keep expanding LOD via DLC for the next few years.
  14. Yeah, we don't make them like we used to. So I think that the Universal Combat games (an IP spin-off from the Battlecruiser series) is the last of its kind. I have no interest in making those kinds of games anymore as the market - as small as it was already - no longer exists. Watch for intruders on board that ship!
  15. All tech support is being handled on the Steam forums. Thanks
  16. If you signed up for the Beta when it was on our website, then you need to read this: http://lodmmo.com/news/beta-applicants/
  17. This game has none of that. The Androids are basic combat NPCs. They don't have personality and don't need one.
  18. DId you read this? http://lodmmo.com/faqs/what-is-early-access/
  19. It is not yet released and a large update was posted a few days ago on the game's website. Always check the game's website, Facebook page or Twitter for the latest news. With so many other social media outlets, only the truly die hard use these forums now; but I keep it around for legacy and nostalgic reasons.
  20. I am not planning any construction or new features. Any remake would be true to the feature set up to UCCE v2.0. The only radical change that I may do is that if I remake this game, you would probably be restricted to commanding a single carrier in first/third person mode with your entire crew - in full 3D - existing in the ship and still taking orders as before. It would cost too much and take too long to build the internals of all the cap (carrier, cruiser, transport) ships in the game. Not to mention the stations. If you've seen the GCV-Starguard carrier (you cannot control it in the game) in the upcoming Line Of Defense game, then you already have an idea of the detail level. And if I go this full-3D route, depending on sales, I would consider building the other cap ships and stations, then releasing them as paid DLC to cover the costs. Which is why I was thinking of Kickstarting it. But with all the recent gaming fiascos on Kickstarter, I don't need the hassle or the shit storm that usually ensues. Anyway, it's still all up in the air.
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