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Supreme Cmdr

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Everything posted by Supreme Cmdr

  1. Yesterday, after being inspired by this Steam discussion topic, I exported my Jira dev task notes to a public Tello board.
  2. Supreme Cmdr

    Galactic Command Echo Squad V2.11.09

    This build now also includes the GBS system. changelog
  3. The last version of UC to support multiplayer was the 2007 release of Universal Combat CE. As the master server went offline years ago, the server browser won't work. So you have to connect to a hosting (local or remote) machine using the command line options. I will be looking into adding multiplayer to UCTLC at some point in the very distant future, as time permits. Until then, I will see if it is possible to add the full UCCE (2007) build to the Steam version of UCTLC as a separate UNSUPPORTED install.
  4. Supreme Cmdr

    Patch 2.11.08

    Shockingly I have been working on a new patch (changelog) for the Steam version of the game. I finished it last week, but have been doing some additional testing and cleanup. Hopefully it will be out by the end of the month.
  5. No don't. It's no longer supported and I am not going to mess with legacy games.
  6. I have been working on a new patch (changelog) which I expect will be out around the end of the month, once I get some last minute fixes implemented.
  7. Supreme Cmdr

    Elite Dangerous

    What didn't you like about it? The trading and travel grind?
  8. Supreme Cmdr

    GBS-V Scripting Tool Released

    I have created a heavily modified version of this ACM scenario script (CMDR_C0005). Download the CMDR_C0017 file Extract to the same please where you have your GBS\Scripts folder Read the CMDR_C0017.NFO text file to see what changed, how, why etc The archive also contains the parsed script, so you can just copy it to the correct path and run it. Then later you can read the NFO file to see how it was modded.
  9. Supreme Cmdr

    GBS-V Scripting Tool Released

    To make up for the long lull that's in progress due to the significant amount of assets that are being created for this DLC, I have decided to release the scripting tools. The GBS (Game Builder System) tool includes the following: PREPARE: script parser (the interpreter is built into the game and runs in real time) BCSTUDIO: 3D model viewer PTESTUDIO: Planetary scene viewer Script sources for all scenarios included in UCCE 3.x Sample scripts It was original included in the latest Steam release, but I have moved it to the web so that it's quicker and easier to update. You can now download it from here. For more info, visit the newly created Modding Tools Steam discussion forum.
  10. Supreme Cmdr

    What is a hexaflexagon you ask?

    Yeah, it will blow your mind. http://io9.com/5947852/this-is-a-hexaflexagon-its-about-to-blow-your-mind
  11. Supreme Cmdr

    2016 Steam Winter Sale

    Don't forget, the Steam sales end today at midnight in your time zone.
  12. Supreme Cmdr

    Merry Christmas

    Happy New Year everyone!!
  13. Supreme Cmdr

    December 2016 Vanguard Fleet Roll Call

    Looks whose back!! Do you have The Lyrius Conflict DLC for UCCE 2.0 yet?
  14. Supreme Cmdr

    State Of Play (2016-11-01)

    The latest State Of Play bulletin is online.
  15. Supreme Cmdr

    3000AD Steam Bundles

    There are not two Steam bundles of our legacy games. 3000AD SCI-FI COMPEDIUM UNIVERSAL COMBAT CE BUNDLE NOTE: These do not include Line Of Defense because the store page was disabled on Steam back in April.
  16. There are FOUR editions of Universal Combat CE. See KB74 for more info.
  17. Supreme Cmdr

    Steam Discussion Forum

    No clue. Why not just play the demo on Steam? If the demo works, so will the full game. If it doesn't work, just uninstall it. I have no idea where to buy the older pre-Steam version. Plus, it has the same system requirements anyway.
  18. Supreme Cmdr

    Interview on Catholic Geek Radio

    Oh cool. I never heard of that one before. Will check it out this weekend!
  19. Supreme Cmdr

    Line Of Defense Steam BETA

    DSS GiT Distribution Deprecated Due to the Steam BETA tab now working as expected, and which we hope will lead to more people trying out the interim dev builds since it’s less complex to setup than Git, we have now dropped the GiT server distribution. Aside from making it easier for all to test both the GA and DSS versions from inside the Steam client, dropping the GiT version makes it quicker for us to do builds as well. Plus we now have one less DSS build to do. More info on the DSS page.
  20. As I did with the Steam exclusive version of GALCOM SE, I am planning on releasing an updated (scenes, graphics etc) version of Universal Combat. It will be based on the Universal Combat CE v2.0 core. This will be a precursor to my exploratory research into the viability of doing a remake of the original Battlecruiser 3000AD game but in full first/third person inside the carrier like in Line Of Defense. More details coming soon.
  21. Supreme Cmdr

    Discord Server is Live!

    We have a 3000AD Discord server with restrictions for the public @everyone role. Create a Discord account if you don't already have one. Then use the https://discord.gg/0pahOKd89r4SmoLT invite link to enter. We have both text and voice channels. You can also use Discord to post messages about server issues. ps: If you are already banned on the Steam forum and/or in the game, you will be insta-banned on this server. On sight.
  22. Supreme Cmdr

    Universal Combat Collectors Edition v2.00.03

    Some of the animation INI files were incorrectly indexed. All characters share animations (packed in the .\models\animate\.3DM files) indicated at the top of the .\models\animate\.INI file. So since the .INI file indices were incorrect, all 8 characters which use .M01 and .MO2 animation sets, had this issue. I have pushed a minor update to Steam that fixes this in both 2.0 and 3.0. Anyone who owns the original non-Steam 2009 v2.0 release, can just download and re-apply the updated patch. The v2.0 BCStudio tool (currently works with v3.0, but not in the future) can be downloaded here. Just extract to your game install folder. You can then load a character e.g. .\models\OFFICER_CO.3D, then from the animation menu select JUMP then click on the play button to see that it's correct now.
  23. The standalone 2.00.03 patch (also included in The Lyrius Conflict DLC) for the paid (non-Steam) UCCE 2.0 will be released next week. I need to build it for all versions due to the DRM used in them. When I do that, I will post the links here. As mentioned on the DLC store page, this (and all future) DLC is only for the Steam version of UCCE 2.0. So, if you have the paid version of the 2009 UCCE 2.0, you don't need to buy this DLC if you only want the patch. Also, now that the code has been branched, this 2.00.03 patch will be the final patch for the 2009 UCCE 2.0 build. No further patches will be released for that legacy product. So, consider this as a gift for your support.
  24. Supreme Cmdr


    There is a SERVER STATUS page on the game's official website. Sometimes a scene (e.g. Heatwave, Starguard) will have issues, even though the server clusters are running fine. If that happens, you may not be able to enter a scene, join a server etc. Try switching to another server. To report server issues to us, please contact us via FleetCmd email or send a Tweet. You can also post in this forum thread; though we won't see it right away.