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Geldonyetich

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    http://www.pacifier.com/~dhawtho
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    Washington, USA
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    Computer Games, and little else.

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  1. quote:Originally posted by Supreme Cmdr: Fool.[/QB] You're right, I'm a fool. Killed all TSRs *BEFORE* making the save, and it worked. Rebooted, killed Norton Antivirus 2002 Beta (Yes, dammit, a Beta even) and I'm able to save and restore an infinite number of times fine now. Bah, simplest of computing sins and I fell for it: never trust your TSRs.
  2. quote:Originally posted by Supreme Cmdr: Nope. Works fine here. Hmm, must be system specific to me then. When I get the time, I think I might try running a CRC comparison on my save files before and after restoring them. If they differ, that might offer some explanation.
  3. quote:Originally posted by T C McQueen: About VMM settings under Win2k and XP Did you say that the VMM settign for c: is 0 ????? if yes then there is your problem with these settings. It should never be 0 on the system drive, if your HDD is fast enough leave the VMM on the system drive. [ 01-05-2002: Message edited by: T C McQueen ][/QB] Actually, my system drive is D: Windows XP actually runs quite well with no paging file whatsoever with my 512MB of RAM. However, I upped it to the 766-1000MB on the D: drive. Thus far, BCM runs identically for me with or without virtual memory. Since I've ample hard drive space, I'm sticking with the recommended 766MB paging file anyway. As for the TSR items in the sys tray, like I said, I tried it with and without them loaded with no noticable difference. [ 01-05-2002: Message edited by: Geldonyetich ]
  4. Well, I upped my virtual memory from being "no paging file" to 766 - 1000 MB paging file, and it did not seem to solve the problem. Perhaps this is a system specific thing for me, but I generally don't experience lockups on this system. I slightly fudged my steps to reproduce the bug, particularly step #4. Let me try that once again (inserting a step at step 0): 0. Start a new career (I do a Galcom Military launching from GalcomHQ) 1. Save game with Ctrl-Alt-S 2. Restore that same save game. 3. Quit out with Alt-Q 4. Restore the same saved game from step 1. 5. Game will now run for a few seconds and lock up. The interesting thing about this is the game that I saved with Ctrl-Alt-S will restore fine ONCE. (My previous bug report regarding the planetary orbits was zipped from an unrestored game.) It's restoring that same saved game a second time that seems to cause the problem. I notice the lockup seems to take up alot of processing power. I can't terminate with alt-f4. If I hit the start button, the task bar and start menu will *very slowly* come up and display. I can't open the Windows Task Manager. Right clicking on the BCM task bar icon, waiting for close to show up, and clicking close will bring up the windows "Windows cannot close" dialogue box. Clicking "end task" causes the BCM music to play for a bit, somewhat out of sync, but does not close the program. Again, I'm running Windows XP Professional, Battlecruiser is installed to D:Program Files3000ADBattlecruiser Millennium. Was Running these TSRs: ICQ, GetRight, Windows Messenger, and Norton Antivirus (enabled). I had tried terminating these before in order to try and salvage an already once restored save game that wasn't working, but no luck. I'm using NTFS file mode. Cache is now set to 766-1000 on the D: drive, C: drive has no cache. I had scheduled a chkdsk /f prior to reproducing the bug to repair some wrongly marked allocated memory. There were some indexing problems when I ran the chkdsk while writing this message. Wether this is caused by BCM or simply having to power cycle Windows XP is hard to say. There are a couple files sitting around my BCM directory: 0000049.016 and 00000409.256, which are 151kb and 302kb respectibly.
  5. I managed to use the setpos comand this time. I suspect what the cause of my original problems was that my marines needed to be prepped for combat, first. If I'm correct and that was indeed the cause, I think ideally BCM should either inform you they still need to be prepped or the Marines should prep themselves before going to the transporter. I'm still not cirtain how (if possible) to equip different personal weapons while onboard the CC. [ 01-05-2002: Message edited by: Geldonyetich ]
  6. Have sent a save game regarding ships flying around under planet polygons ignoring planetfall. I have found a means, at least on my system, to reproduce save game corruption followed by a system lockup: 1. Save game with Alt-Ctrl-S (I've done this both while in space and planet mode). 2. Go to "restore" option on main menu to restore that game. 3. Quit to menu with alt-q. 4. Restore that same game with Alt-Ctrl-S. 5. Game will now run for a few seconds and lock up computer. 6. Rebooting computer and re-starting BCM, then restoring/resuming that game will cause that lockup again; save is effectively corrupted beyond use. I'm running Windows XP, Battlecruiser is installed to D:Program Files3000ADBattlecruiser Millennium. I'm using NTFS file mode.
  7. quote:Originally posted by T-WOPR: Oh. . . I see, sorry. The SC will probably delete the thread then. But there's other stuff too that isn't documented. Like SC's flying circles around the CC after they've been ordered back to base. (I hope that's not in the VC too (I didn't see it)). It'd be nice of those ships told us what they were doing. "We're moving in to escort you, Merchant" or somesuch. We're going to need a good communication system in BCM when it goes online, so maybe that could be part of it.
  8. quote:Originally posted by SmileyMan: SmileyMan's generic Starbase destruction procedure (assumes you have a Heavy Carrier): 1. Beam your 5 EF marines directly into the middle of the base with SEAD orders. They will take out the SAMs and SALs so your fighters don't get creamed. Prep your 10 MI marines for combat, and get your 5 SF marines on duty. This is a bit of a newbie question, but then, I picked the right forum for it. In the tac ops screen with the transporter mode open, I can never get the "setpos" button to light up. There are marines placed in my transporter (perscann shows they are there), and I'm zoomed in far enough to place normal waypoints on the planet surface. What am I doing wrong? Another question: I can purchase ground weapons and armor at space stations, but how do I equip myself with them? I go to the loadout screen for the crew members, but I don't seem to be able to alter their equipment. I suspect this is an unsupported feature at this time. [ 01-04-2002: Message edited by: Geldonyetich ]
  9. quote: Originally posted by Geldonyetich: Originally posted by Geldonyetich: It seems that alot of NPC ships aren't respecting planetary bodies. quote: Originally posted by Supreme_Cmdr: ...and this is a bug because??? Sorry, I probably should have been a bit clearer. I meant that NPC ships were hyperspacing inside of planets and *dropping out of hyperspace* inside of the planets, and flying around inside of them. If that's not a bug, either most planets are hollow of the NPC ships have some neat planet-tunneling technology I'd like installed on my CC. quote: Originally posted by Geldonyetich: As my Battlecruiser's escort range appears to be substantially less than the size of Galcom HQ, my Battlecruiser just flew up in autopilot and bumped it's nose against it repeatedly. quote: Originally posted by Supreme_Cmdr: See above Then look at the AI of your crew Hmm, so if I understand you right, you're saying that my crew is so dumb they think it's ok to repeatedly bump my CC's nose against Galcom HQ? I guess that explains why they'd be willing to make me a captain. I hope my CC's walls are well padded, it'll cut down on alot of injuries that way. quote: Originally posted by Geldonyetich: I've noticed that alot of hostile planetary ground emplacement guns just won't fire. The GTA missile vehicles or emplacements seem to fire (at least until they're out of missiles), but the gun turrets will not. quote: Originally posted by Supreme_Cmdr: See above Then read other threads which discuss target acquisition logic in detail. Hmm, come to think of it, I did quickly blow up that big central building. Maybe that knocked them their targeting out. I'll look into that thread.
  10. I've ran into a few bothersome bugs and I thought I'd try and help out by posting up here. I'm a bit of a newbie, please let me know if you require any additional information. It seems that alot of NPC ships aren't respecting planetary bodies. They hyperspace right inside of them and fly around in the space under the planet polygon. If I try to hyperspace inside the planet to reach them, I'll enter the planetary atmosphere as soon as I drop out of hyperspace. Fortunately, my NPC controlled fighters and shuttles are able to fly around inside of planets in space mode just fine, so I'm able to reach those otherwise unattainable NPC ships. Just hang around next to a planetary body long enough (I recommend Earth) and this'll eventually happen - it seems alot of NPCs use the planet itself as a warp navigational beacon. I've ran into an interesting issue when I set my Battlecruiser to escort Galcom HQ. As my Battlecruiser's escort range appears to be substantially less than the size of Galcom HQ, my Battlecruiser just flew up in autopilot and bumped it's nose against it repeatedly. One time the bounce off of GalcomHQ had such force that I flew back into Null Space! (I was watching from F1 view as I approached GalcomHQ, that might have made the difference.) I've noticed that alot of hostile planetary ground emplacement guns just won't fire. The GTA missile vehicles or emplacements seem to fire (at least until they're out of missiles), but the gun turrets will not. Ships, as my bullet-ridden Battlecruiser demonstrated, seem to have no problem with this. Hmm, come to think of it, I might have seen an initial hail of bullets from the bases/cities when I first flew by. I wonder if the turrets just have an ammo limitation that shouldn't be there. Finally, I'm having occasional CTD without error and corrupted saves that lock up shortly after restoring them more than once. However, nothing consistant - I'm blaming my system for that until I get something more solid than that. [ 01-01-2002: Message edited by: Geldonyetich ]
  11. Thanks for the assistance! Stormshadow>> Ah, so I place waypoints for my CC eh? Hmm, I wonder if it'll work if I warp to the planet without autopilot (which tends to take it's time getting to the planet). I haven't learned to survive long enough to accumulate any real cash to upgrade my CC with yet. Hopefully some better shields will stop it from getting popped by a fighter - my poor Galcom Police officer is little match for them right now, I suppose I could fire more missiles but that could get costly in a hurry. I look forward to seeing this game go MMORPG, although I imagine I'll need more bandwidth than my 56k modem to handle that kind of action, heh. Blerm>> Ah, it's in the manual, is it? Learning how to play BattleCruiser is a bigger task than most games, and I'm actually glad of this since I like a deep game. However, I somehow missed that whole waypoint thing. Ah, so it's a engine AI restriction that the time compression was removed. [ 12-30-2001: Message edited by: Geldonyetich ]
  12. Hi there, I just picked up a copy of BCM. Haven't played Battlecruiser in a bit, but I can see that Battlecruiser has gone a long way - BCM is great. There is one feature I've been unable to locate anywhere, however, and that's the time compression. While I can appreciate playing the game in real time from a realism standpoint, it seems like I'm spending alot of my time in the game just trying to arrive at my destination. This leaves me with two questions: Is there a way to activate Time Compression in BCM? (Cheat or otherwise) If there's no way to activate Time Compression, is there some things I can do to make time compression unneccesary? By that last question, I'm particularly wondering if there's a way to speed arrival to different parts of the planet - perhaps choosing where to descend from orbit. I've been thinking it might be fun to go take a Galcom Police Destroyer and buzz a planetside raider base in VTOL mode, Ion cannons blazing, but when I have to look forward to a 50,000 range flight in order to get there the idea pales somewhat. Also, it'd be nice to be able to accerate time when repairing at a stairbase. (Alas, it seems that my poor Battlecruiser's shields just can't stand up to a prolonged burst from an enemy fighter.)
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