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aphelion7

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Everything posted by aphelion7

  1. aphelion7

    Search and Rescue Success!!!

    Nope, lol... I couldn't find my reg key or CD for BCM... just got BCM:G
  2. aphelion7

    Unable to start MP Server

    quote:Originally posted by Kalshion: yea here =P he lets us know everything I don't think your link worked if thats what you were shooting for...
  3. aphelion7

    Unable to start MP Server

    Is there any where to check the progress of this update? And/or exactly what SC's goal is for this update?
  4. aphelion7

    Unable to start MP Server

    quote:Originally posted by Commander Elio Jason: "(insert famous Derek Smart quote here)!" ??!
  5. aphelion7

    Unable to start MP Server

    Ah now I see. Well thanks guys...
  6. aphelion7

    Unable to start MP Server

    Oh, so that means multiplayer isn't even available as of yet? I swear some people were saying they saw some of Derek's servers and what not online... maybe they were beta testers? Anyway, any word on when about it is to be released? I've got my server all set up and ready now!
  7. aphelion7

    Newtonian Physics vs. the SC's Physics

    T-WOPR quote: Which once again leaves magnetism as a special force with no particle linked to it yet. The repel also. Protons (+) and Electrons (-) are found in EVERYTHING as far as I know. What happens when you have two positive charges? They repel. What happens when you have to Negative charges? Now, what happens when you have a positive and a negative (or a negative and a positive)? They ATTRACT! Esencially this IS magnetism (correct me if I'm wrong, or at least clear it up if im missled ) As far as I understand, say for example you have a magnet. In a magnet the protons and electrons are specially placed so that they are in a very uniform pattern. Protons on one side, electrons on the other (for example). Now when you get, say, an iron nail and put it near the side of the magnet with the protons on it, the protons in the nail move to the opposite side, which leaves the electrons closest... now what happens then? The protons attract with the electrons and the nail is "stuck" to the magnet. Same theory applies here too... say for instance you do this efficently enough that the protons and electrons in the NAIL are now evenly spaced out just like in the magnet... now you place that nail, to another nail... and it happens all over again! Hope that clared up the mystery of magnetism a bit
  8. aphelion7

    Got Mine!

    Finally got BCM:G yay! Glad to join the fray
  9. aphelion7

    BCG First Person

    All right! Sounds great... well I think I'm out of questions truly, lol... so as soon as I get some more cash to get BCM:G I'm off lol...
  10. aphelion7

    BCG First Person

    Just updating incase you didn't catch the edit.
  11. aphelion7

    BCG First Person

    Wow SC you're ontop of things Thanks for clearing that up... I'm still worried though, so are you or are you not going to go that in-depth with the first person on any of you're games? I was really excited about that!! [ 05-21-2003, 06:55 PM: Message edited by: Aphelion7 ]
  12. aphelion7

    BCG First Person

    I've read over it a couple of times again and after thinking about what you wrote this finally stands out: quote: And if you ever played the previous prototype BCTE add-on for BC3K v2.0x, then you have a basic idea of whats in store with this new engine extension and feature set. So it sounds like its just an expansion pack (using that loosely) for one of the versions, but now you posted: quote: BCTC has nothing to do with BCG - or any BC product for that matter. I could've sworn that this was already clear on that products page. So it brings me back to this: quote: 12/19/02: Be advised that this product will no longer be released as a separate stand-alone title. So could you clear up my thinking? Because now its sounding like you're not doing anything with it? Sorry for being difficult, that all just really enticed me when I read it the first time, so if nothing else are you planning to at least go that in depth with the first person in any of these next versions?
  13. aphelion7

    Simple Multiplayer Question

    Still have to find my stupid CD Sleeve again... blah... i knew i shoulda remembered where else i wrote it down lol give me a few and i'll fix everything if i find it okay?
  14. I see all this stuff about these huge servers, stress testing and all this... all I really care about for now (until everything goes big which will be AWESOME) is can I do the following: >I have a computer running as a server, can I start up that computer and host a dedicated BCM:G on it, connect via LAN, and have my friend connect via the NET and me and him fly around? We both have very creative minds and could hold out for months with this so I really hope your answer is yes, as we're both ready to go out and buy BCM:G if this is so!
  15. aphelion7

    Simple Multiplayer Question

    quote: Next time, register the game and put your info in your sig, though, or your posts get deleted on the spot. Erm... I HAVE registered, only problem is my reg key is floating around somewhere in my room (which by the way, took me a good week to find the FIRST time I needed it, if it comes to it maybe i'll be more lucky) but anyway, to my question: Is there a way to get back to edit my system info and put a link from there instead of having to re-register? :::EDIT::: Also if you can confirm my little scenario (now that I see you cant connect via LAN and Net which is no biggie...) where me and my friend can just fly around together I'll go out and buy the darn game tomorrow and have a whole new reg key to use! lol [ 05-19-2003, 07:29 PM: Message edited by: Aphelion7 ]
  16. aphelion7

    Game Voice or TeamSpeak

    I would recommend TeamSpeak also, it might be rather confusing to set up at first (especially the server side of it) but once its all configured its REALLY nice... best sound quality i've heard... really stable... and just plain cool after you get to understand what it can do
  17. aphelion7

    Multiplayer Restrictions

    quote: The towing restrictions I have in mind are the following That was what I focused on when you said that... Just giving some thoughts on at least concidering allowing towing of other player's assets as long as they confirm it... Although I see from that FAQ that a lot of multiplayer stuff that isnt able to be done (like co-op) is going to be implimented in BCG so, maybe concider it for that at least? Just giving my ideas on things is all...
  18. aphelion7

    Simple Multiplayer Question

    no it doesnt but I really (sarcastically) THANK YOU for not giving me an answer!! Now if you can take the few minutes in your time to reply with that, how about trying to give me some sort of an applicable answer? I even stated i looked around on the forums (indirectly) and all i heard about was some sort of mass server SC was using for his testing server loads etc... but to the LOCAL area network that you so kindly pointed out MOST games (even a few apps that host things) I've played allow you to host an internet game but if its on you're network you can use that ip instead but if you cant i REALLY dont care, no big deal to connect via the net when its 5 feet away from me (albiet LAN is faster and doesn't take up bandwidth for the other person connecting over the internet) I'm just asking if I can proceed with a specific scenario so me and my friend can enjoy the game together online... if not I'm just going to wait for BCG... which i really dont want to do, but i dont have 30 bucks to spend on something just to test it and see if its what i like when i already have BCM and BCG is going to be so much more So again, thanks, and take no offence... i admit i was a bit upset reading that because i've only had bad experiences with ppl on this forum... so re-reading that "cheers" i take things a bit more lightly
  19. aphelion7

    Multiplayer Restrictions

    quote: 2. You cannot tow another player's support assets (e.g. fighters) [*]How about adding some sort of simple "request" from that player who owns the assets for another player to tow it? [*]Or the reverse: possibly a request from the other player to be accepted/denied by the player who owns the assets. [*]Maybe players can select eachother and "ally" together and be on the same "team" and then are allowed to tow the allied craft's assets which can be broken by "de-allying" (I made a word, lol.) just incase of the other player being an idiot and abusing that privildige. For an example of why I'm suggesting these things instead of just plainly not being able to tow other players' crafts is this could help with supplies etc, or if a player has a helpless craft that needs to be towed but he, for some reason, is unable to tow his own ship you could tow it close to him to then exit and dock it etc.
  20. aphelion7

    Question about destroyed ground structures

    quote:Originally posted by Supreme Cmdr: For the LAST time. NOTHING is happening when buildings are destroyed. As for Tacops, the reason it is slow is because, well, its scanning an ENTIRE planet - with buildings, units etc etc all within view and ALL being processed SIMULTANEOUSLY, regardless of the portion that you are currently viewing. Do you have ANY idea how much processing is required for just that? From what I've read it looks like they mean they can look at Tacops and everything runs fine, the slowdowns only happen AFTER the buildings are destroyed, and if you say it requires LESS processing power once a building is destroyed (which makes sence) there has to be something else lagging it... Might this be the textures of the destroyed buildings themselves since it only appears to be a video issue? Not trying to flame anyone, just trying to clear up any missunderstandings!
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