I remember BC3K in the silver box .. Screenshots and the premise of the title got me to beg for it, but like alot of people I came to realize that a black screen with a crash address should have been on one of the screenshots on the box.
Mr. Smart valiantly has fought to win his vision back to improve upon it and continues to do so.. THUS if anyone knows about developing a game, the trails and tribulations included, it would be him.
Games however have changed in how their made, some are developed until they are done and scheduled (as if from a divine source) correctly and if your even MORE lucky you wont ever have to patch the game.
Or youÔÇÖll find games that donÔÇÖt have alot of support that are stressed on a short time table to get done... features get cut and are promised (mafia ect) alot of games that are fun donÔÇÖt have anymore official support.. (Bethesda games like echelon.. ehh.. a plethora of others made in 2001 and well.. previous years).. In any case were lucky to have Mr. Smart care enough to continue to Patch and try and Balance things for a game that was made over a year ago..
BCM was something I wanted despite the promises on the box.. I mean you sacrifice what you can you weigh the needs of your customers (fans or not) above the form of the game. Besides its for BC fans anyway and those who ÔÇ£thinkÔÇØ they like this kind of game will get it.
At first? I was P/O'ed about the MP not being implemented.. but I can tell you this.. If it really really REALLY bothered me.. I wouldnÔÇÖt have bought it.. I mean.. 50 bucks isnt cheap for me. So I deliberated enough and got it.
I would have waited until MP was out to buy BCM if I thought so little of the series.
No you donÔÇÖt have to worry about the glimmer of MP for BCM being snuffed out ticking me off.. I donÔÇÖt care anymore. But as far as the next title? ItÔÇÖll looks nice.
but no matter how many times you dress up meatloaf.. its still ground cow baked in an oven MP or not...
ThereÔÇÖs only so much you can improve on the aesthetics on a game like BC3k so the depth (which im sure wont be a problem) to be greater is the MEAT of BC.. the depth and the ability to use your imagination and be compelled to use it when playing.. ThereÔÇÖs no huge linear story to hamper your own space commander fantasies...(Although a well written and executed plot makes many games fun in of itself.. TIE FIGHTER comes to mind.)
Its up to those who play it to make MP worth while. Its not the device, its the user.
Kind of like gun control..
The only issue with potential new customers and that if your going to promise to add it later.. I donÔÇÖt think you should make the promise on the box in the first place.... there are a few die hards, I know that.. well are still ticked off about bcm not having MP.. but I know theyÔÇÖll get BC3K with or without mp..Because if you love it enough youll get over it.. I did.
With that in mind however, the luck of the draw on whether features make it into games isnÔÇÖt new.. if I recall Tribes 2 was supposed to have real world damage initially.. (alla red faction) as well as some other vehicles that never made it.. I got tribes 2 without reading up on it.. (shame on me) but I still like it alot.. Dai katana? Took FOREVER and well.. when it was released it blew anyway..
I play MP games with a group of friends... IÔÇÖm lucky I have a group.. not many people find these mp games friendly to the casual gamer unless they are really good or.. have a "clan" not just of hyped up 12 year olds but somewhat mature.. players.. that recognize its JUST A GAME..
And to get bent out of shape about A GAME.. either playing it. its features.. promised or otherwise.. well.. its rather stupid..
I suppose its totally up Supreme Commander... 100%.. Hes working on it HE labors for our pleasure its our choice to buy it not his Yet as a personal word to Mr. Smart 
IF a painter paints His or her El Dorado and finds that its not quite right, do you paint over the old picture? Or start on a new canvas?
All of the games have been Masterpieces... I donÔÇÖt doubt the next one will be.