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fenixfireblade

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  1. So, how's it going SC? Plan still going as it should? Is there anything we can do to help? *Been keeping myself busy biting my fingernails... I'm now down to the second knuckle*
  2. hmmm, this sounds familiar... where was your CC at the time?
  3. For me quick save is so unreliable I don't use it at all anymore. I've been saving my current game exclusively with save and exit. Doesn't seem to help.
  4. Cool, where does one download it? I still don't see any patches on the BCMG download page. Also I just rechecked the VCF, I can't find mention of this issue. Just out of curiosity where is it?
  5. Oh yeah, forgot about that: Tried rebooting - no change.
  6. quote: yep that is prettymuch how it works... so find a nice quiet section of the galaxy, set your fighters to patrol and defend, put your AE off duty and goto bed... get up the next morning and come back on duty and try to fix what Resnig screwed up in the night and reequip the marines with proper rifles instead of the white flags resnig issued. Resnig is French?
  7. This sounds like it's related to a problem I'm researching right now regarding FCs and FC bays getting mismatched. Try this: Use the tactical->launch menu to assign flight engineers to prep your FCs INSTEAD of tactical->crew (note: If you already have FEs assigned to prep from the crew menu make sure to remove them first, put them on station or something, THEN assign from launch menu). Tell me if it works.
  8. Try this: - Start a new game - Set it up as a terran insurgent MI or EF marine - Set Mars as the starting position Now have a look at where you start out on Mars... the middle of nowhere! From where you start it would take quite some time to reach the nearest mission zone and it would be a terran trader base. I've tried other starting variables and in all of them as a marine you start out in a base so I'm guessing this isn't normal.
  9. Hey, Mihau's solution worked! I just had a save fail on me (this is the second one, ended up deleting the first one) and I tried everything: - Upgraded to the bleeding edge video, sound, via, and directx drivers - no change. - Lowered the vid acceleration down one, move the audio acceleration all the way down, used the -x0 option and shutdown anti-aliasing ALL at the same time - no change. - Tried all the above AND turned of the music and sound effects in the game, turned the resolution down to 640x480 16bit everything and ALL graphic extras off - no change. - Defragged - no change. - Tried AlephZero's idea of waiting at the title screen for awhile (didn't think it would work but I ran out of ideas) - no change. Undid all of the above and started a new game, saved and exited, went back to my original game and... it worked. Not that I'm complaining, I got my game back and now I can go back to systematically wiping out everything Gammulan in the Gammulan quadrant, but... ?
  10. quote: What custom music do you listen to while playing BCM? Transwave Trance and BCMG were simply made for each other.
  11. Oh I know, I'm just wondering why my own sys engineers are being taken off duty.
  12. Whenever one pulls their battlecruiser into a starstation all sys engineers are taken off duty. At first I thought this was because the game needed to do this to get them out of the way so the station's engineers could take over repairs, but while docked I went into tactical->crew and put my engineers back on duty. Then I went to logistix to make some repairs and there were still only 10 engineers available (I was in a firestorm with 20). The game already seems to ignore the presence of your engineers while docked, so why does the game take all the engineers off duty?
  13. No no, read this: http://www.3000ad.com/ubb/ultimatebb.php?u...c;f=26;t=000007 and send it in according to the instructions.
  14. IT WAS THE SHIELDS!! HA! Naturally I just went down the list repairing one at a time and the shields are the LAST ITEM. Note to any who search for this info in these forums in the future: If your shield generator is below 25% your crew will want to bail. Odd considering I managed to evade 2 armadas and escape to a safe port with no shields, but hey, I'm just happy it's fixed and I can proceed. BTW, your trick of exiting the ship and reentering, pure genius. Got control of my ship back, thanks! With that out of the way we are still left with the suspended repairs problem. After repairing all systems I found that not only were the main and aux life support systems stuck but also cargo bay 1. I just sent you the new save game.
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