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kschang

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Everything posted by kschang

  1. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Kasey Chang: Maybe when something's "fixed" again (or at least underway) the disabled flag should be taken off... But that's debatable. Thats not how it works. Read what I wrote again. I *know* that's not how it works, SC... My point is if he FIXED his engines or weapons or whatever, then he's NOT really "disabled", is he? But that's merely my opinion. Or let me ask a related question... Can a ship that WAS disabled repair enough systems so it is NO LONGER considered disabled? At what point does the flag come off? I know a ship/fighter can turn on or off the SOS signal. Seen that happen before. But disabled? Next time the "disabled" ship runs away, I'll just feed it another missile if I can't catch up. As fighter pilots say, "a kill is a kill".
  2. quote:Originally posted by Supreme Cmdr: Disabled depends on several factors which affect the overall integrity value (number at the top of the TTD) of the object. [snip] Rule of thumb, if its not emitting an SOS, then its not completely disabled. But then it WON'T be disabled after it fixed its engines, right? My point is PTA won't attack "disabled" targets, but my main guns won't hit something that small, and missiles will likely blow it to smithereens. Maybe when something's "fixed" again (or at least underway) the disabled flag should be taken off... But that's debatable.
  3. This was prompted by a little adventure last night. I was protecting a neutral station (I think it was Antis) and I was able to disable FOUR fighters... 2 N-fighters and 2 Sentinels. I ordered my shuttles to tow them to the station so I can get the reward, one at a time, of course. One of them won't get close enough. I told him to come back so I can put in a different pilot. The other ship towed the fighters, but won't get any closer. I can't figure out the problem. I tried ordered this, that, jump, etc. The shuttle will tow the object in a jump, but it won't move in normal space. I told the shuttle to go after a different disabled fighter, while I went after the one that won't move. The shuttle works fine for the other fighters... Then I noticed the fighter is doing 1800+ in velocity! No wonder the shuttle isn't making any headway! Keep in mind this is a DISABLED fighter... With 0 hull and 0 shields. I had to use A/B to get into range to tow it myself. And even then, my ship was noticeably slower (by almost 100). So my question is... what is the definition of "disabled"? Clearly that defintion doesn't include "engines"... Or was that not quite intended?
  4. Or your money back! Here's the recipe... 1) Make sure you have the best shields and armor 2) Look in Tacops, and zoom in at the hostile station, note which side of the planet it's on. 3) Locate a nav feature (moon, jump gate, wormhole, etc.) on the OTHER side of the planet. HJ there. 4) Issue order to fly to the supply depot to the CC. You'll fly THROUGH the planet to get there. While on the way, target the station and turn OFF the A/P, and start slewing your ship toward the station. 5) You will get into the weapons envelope of the station just for a few seconds, and your big shields SHOULD withstand that. When engines come back online, immediately use A/B to get into a station's blind-spot. Though in general, the supply depots ARE in stations' blind spots. 6) Now you don't even need to fire a single shot... The station will launch everything it's got... fighters, ships, etc. Most of them will try shooting THROUGH the station. There's a few that'll jump in and such, but you can just rotate in place and engage them with missiles and such. Wait until your HJ is recharged. 7) Set fly-to back to that nav feature you HJ'ed from... and go. You'll go THROUGH the planet again, and you won't even get hit. The fighters and ships should come after you. Take care of them when you drop out of HJ. 8) Repeat jumping to station and back until all defenders are gone. 9) Get into the blind spot and peck at the station one shot at a time until it crys uncle, then dock. When it doesn't work, the station goes POOF! You still get plenty of points for it...
  5. It would help for him to post the exact model number of his Compaq... THEN we'll know for sure.
  6. It's one of those integrated video cards that takes as much memory as needed. It *should* meet the specs. Flashing box around the cursor usually means bad mouse driver. Do Compaq mice use Logitech or Microsoft drivers?
  7. Actually, if you detune the main guns to 10%, and just hold it down so it's almost like continuous stream, you CAN kill space marines with it. Or just step outside and shoot them yourself.
  8. quote:Originally posted by Bandus: I'm sorry, that story is true. I heard and DEFINETLY saw that story on the television years back when it happened. No doubt about it. I can't pledge to the authenticity of the other stories on there, but I wouldn't surprised if some of them were true as well. Me thinks you confused it with the Simpsons episode, when Bart got himself a driver's license, and decided to rent a car to visit "World's Fair"... along with the rest of his "pals".
  9. The guy won't lose his license since he doesn't exist. http://www.truthorfiction.com/rumors/onlyinamerica.htm
  10. Read this in the local paper a couple years back... Fremont (about 1 hour southeast of San Francisco) Police chased a suspect through city streets in the wee hours of the morning. The suspect tried to hide in a parking lot. What he didn't realize is the parking lot belongs to Fremont Jail. Another story I read a while back... Rio de Jainero, Brazil. Robbers there rob buses. This robber got off at downtown plaza, right into an anti-crime rally attended by hundreds of police, citizens, and the local sheriff/mayor. Upon seeing the robber getting off and the passengers screaming "Catch him! He robbed us!" the sheriff/mayor jumped off the stage and started chasing the robber himself, with the police close behind. It was a real scene for a while.
  11. And here's REALLY nitpicking... Shuttles are SC1 in the menus and such, but in the right MFD, under VID, it's identified as SC-1 (note the dash), and in the central scanner as well when you put the cursor over the contact.
  12. Hmmm... You can order the shuttle to deliver towed objects and such to a station... I guess it depends on what you want to do while it's docked...
  13. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Kasey Chang: Uh, SC... There's NO WAY that's from Quantas, since civilian airliner don't have "target radar". You're thinking target in terms of a combat radar. Thats not the term is used in civilian aircraft with a radar system. I always thought civvies say "contact" or "hit" instead of "target"... But the point is... This list was ALL over Google. I got at least 100 hits of the same exact list (slight wording variations) attributed to Quantas, RAAF, USAF, or just pilot/maintainence in general. Seems USAF gets more votes.
  14. quote:Originally posted by Marvin: If the aircraft had at least four engines, though, it would probably be a bomber. And if it had propellers ... well, maybe it was a Russian Bear. You forgot transport planes, like C-130 Hercules.
  15. I decided I've had enough of the Terran quadrant, so I decided to roam a bit... Headed for Credian quadrant. I was plying Zelana, Herin, Antis, Khan, and I managed to take out EACH of the hostile bases, by flying at the supply station instead of the star station itself... Guess I'm lucky enough to bypass a lot of the defenses. However, I still weren't able to capture one as usually the enemy defenders managed to blow up their own station trying to shoot at me. Any way, a criminal Garid jumped in. I shot him down to about 250 hull. He was disabled. So I towed him and decided to head back to Herin. There were other disabled fighters as other ships VES/TER/FAL/etc. decided to all go after the ODS I left standing, and they ended up fighting each other. I ordered SC1 to tow the disabled fighter to Herin's station. I'll join the shuttle there in a minute. After SC1 went through the gate, and I was on my way, 2 hostile stardrones TER/INS appeared at the gate, heading my way! I can't fight 2 fighters with a towed ship behind me, and I need to let the ship recharge. So... I raised the shields while still in HJ (it works), which cuts off the tractor. I killed one of the Stardrones and disabled the other one. I told SC1 to come back to tow this disabled for a reward as well, while I went after the GARID I dropped. It's 3000 km away, and it has actually RESTORED shields! It's at 1250 and climbing! I HJ'ed to the GARID while issuing orders to SC1 to jump back, tow the stardrone, jump to HERIN, and deliver the fighter, then come back. I got to GARID, when ANOTHER enemy ship decided to come after me. Reluctantly I must "honor the threat". This Starcarrier (RAI?) didn't last very long as I was able to blast it JUST as it came out of hyper. Okay, go after the GARID again. This time he's only 100 km or so away. Wait a minute... his speed just dropped to 0. Let's get this over with... A/B engaged... GARID HJ'ed! He fixed his engines! I quickly set A/P to go after it again. GARID came out of HJ near the gate... Except the gate just spewed a TER/MIL Warmonger! Who proceed to riddle the GARID full of holes. Darn! You stole my capture!
  16. Uh, SC... There's NO WAY that's from Quantas, since civilian airliner don't have "target radar". Here's the original USAF version
  17. Hey, what happened to safety goggles?
  18. The first green line says: "It is possible to drop the tractor beam during an HJ transit by lowering the shields" Uh... shouldn't that be RAISING the shields, since you can't have shields with tractor beam active?
  19. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Kasey Chang: Send Resnig to Detention Hold via Tactical/Crew. Wait until he goes there (confirm with Perscan). Go back to BridgeViewer. In CVD, keep hitting L until you get to "crew status display" (CSD). CO's location: BRIG. OK, that BRIG abreviation is the short form for DETENTION HOLD because the latter won't fit in a 640x480 resolution (hence the reason this res isn't even supported or available in BCG). But they are the same thing. Its been in there since the very first BC3K it seems. One more thing... Inside PERSCAN it was only listed as DETENTION
  20. KNOWN FACT: Combat kit is required for away missions, and/or preparing marines for shipboard security searches. QUESTION: when a marine reverts from READY back to ACTIVE (say, goes OFF-DUTY, or goes to MEDIBAY), does that combat pak disappear (i.e. used up) or does it get "recycled" back into inventory? OBSERVATION: It just seems that the only time I had to replace combat kit is when I had to replace a marine casualty. So if I have 25 onboard, I "always" seem to have about that much. It may vary slightly due to more PREPs, but I never really need to buy replacements, it seems. [ 07-14-2003, 02:02 PM: Message edited by: Kasey Chang ]
  21. Related observation... Intruders and marines fighting in the shuttle bay can damage SC's and OC's that are in the shuttle bay. This shows up as somewhat odd and minor damage. Another time, Intruder set a charge in my officer's quarters, and killed my NO, sleeping in her quarters. Good thing the cloning module's working. Still, the officer's quarters was damaged. The same intruder also completely destroyed my tractor beam control unit, which required a full replacement.
  22. quote:Originally posted by Gallion: Kasey Chang, The next time you start a question thread without FIRST conducting a search of the forum (use the Forum search feature) and perusing the manual (aka RTFM) and Appendix you are gonna get the Boot! TTFN Aye, aye.
  23. Understood. Still, it's kinda inconsistent that sometimes abbreviation was used and sometimes full term was used. Another example: SHUTTLE 1, SH 1, and SC1. I know, I'm just nit-picking.
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