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Everything posted by kschang

  1. Here's a link: http://www.gamefaqs.com/computer/doswin/game/17443.html Comments, additions, etc. are always welcome.
  2. I'm partial to "Path of the Fury" by David Weber. Tom Clancy's Without Remorse is pretty good too. I enjoy revenge tales.
  3. Historical fiction is far more interesting than fantasy... Crouching Tiger Hidden Dragon is more fantasy than realism. Hero is based on some Chinese legends... There actually WERE plenty of assassins trying to kill Emperor Qin (founder of Qin Dynasty) (It's pronounced "chin"). So the storytellers embellished it with kungfu...
  4. Guess it'll have to be the section number then. NOTE: There are TWO appendices... There's an appendix in the BCM Gold manual... AND the HTML Appendix. We need a way to distinguish them. Is there a "glossary" that can be incorporated as well? Hmmm...
  5. News update: a cabin seller has agreed to DONATE a cabin to this poor guy (there is still a $2000 reward for the cabin)... as soon as the cabin is shipped from... England (really).
  6. Let us know when you have relevant questions... We'll be here... IF you've done your research ahead of time.
  7. First of all... WHICH SHIP are you flying?
  8. Call it "interpreting the original"... At least this is more original than that "shot-by-shot recreation" of Hitchcock's "Psycho"... Now THAT is boring...
  9. I don't dig horror movies, but it's kinda cute to see the two going at each other... Kinda like when they did Aliens vs. Predator, heh? What's next? Microsoft vs. Oracle? Or should we say, Bill Gates vs. Larry Ellison?
  10. Hmmm... On a Warmonger, it's more like 10-15 km, directly in front.
  11. Wing Commander: you watch it for Saffron Burrows and the campy mood, not the mish-mash of styles, as Chris Roberts couldn't decide whether he wants to make space fighter movie or submarine movie or marine action movie. The editing only made it worse. Deep Blue Sea: Saffron Burrows again... Killer sharks, genetically enhanced, is herding the humans to their doom to escape... Think modern Jaws... except something's kinda missing in the movie. The ending twist is cute.
  12. Oh, another thing... I had no problem with fighters. I end up disabling so many of them I can't tow them all to be salvaged, and the hostile station keep sending shuttles to tow them back... And I keep killing shuttles! Basically, set speed zero. The fighter should jump to you. Hit R/R for a second, release. You should jump back about 1 km or so. Wait. If the enemy's good, he'll come out of HJ within 15 km of your location. Your PTA should engage, but join in with your main guns and missiles. When he gets closer than 10 km hit R/R to keep the range open. Keep him in the PTA sweet spot, and keep shooting missiles every couple seconds with lock. In a minute or two the fighter should be toast.
  13. And a couple notes... Missiles do a LOT of damage... if they hit. If you're close enough, missiles will hit even if they're not really guided...
  14. Story continued... Decided to go back to friendly space as I'm getting LOUSY marine recruits... I mean... less than 10% AI? Any way, started heading back to Earth... Hadar, Tyrus... I paused at the jump gate as there's some enemies at the other gate. Then the SAS started flashing! Six intruders gotten onboard. I quickly set course for the next gate. Care to guess where Resnig is? SC1. I assigned him as SC1's pilot. He's better than most too... Any way... The intruders are all over the ship... and my marines are closing in... One or two got hurt, one or two died... We're down to two... And they got into Shuttle 1... Right into Resnig's sights. Resnig took out one, and is down to 62% himself. He then exchanged fire with the other intruder, and his health dropped... and dropped... Resnig was down to 1% health (no kidding) when the other marines arrived and the last intruder gave up. Darn, I was hoping I'd be rid of Resnig!
  15. Got it, really. So what you're saying is... the damage model rewards DEEP penetrating HUGE salvoes, as those penetrate to damage more systems. "Death of one thousand pinpricks", on the other hand, just strips away armor without doing much damage to the interior systems, right? And shooting at the "tail" or "head" or "waist" of the station makes no difference at all. Got it.
  16. Yep, keep moving. Do RANDOM A/B and R/R bursts will throw off enemy aim. The AI shoots when it has a good solution, so if you keep moving all over the place the AI won't shoot! (well, won't shoot much) For MOST ships, the PTA sweet spot is directly in front, but it really depends on the ship.
  17. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Kasey Chang: So any tricks in knocking down the integrity without wiping out the hull? There's nothing funny about it really - and its all explained in the manual. And I explained it in another one of your threads recently. I thought that's about ships, but I guess it would apply to stations too. quote: Quite simply, the integrity is a combination of several critical systems. These are listed at the top of the target info in the CVD. The station won't emit an SOS unless it determines that its integrity level is critical and it has no further options (or inbound assistance). Which is exactly what it also does when it is sieged and runs out of supplies. So a station can think of itself as "fully functional" even if its hull is down to 500 out of 25000... Hmmm... (The other integrities are down to 70 or even 50, but it was repaired back up to 99). I must be hitting the station at the wrong places. It DOES make a difference, right, SC? If this just keeps happening, should I try shooting at a different spot?
  18. You need to upgrade BOTH shields and armor. Titanium/V is armor.
  19. Decided to do a bit FURTHER roaming... Went all the way to Cyron. Decided to take out the ODS there, to tease the defenders out. Two fighters came out to play... But I can tell there's a cloaked ship nearby. I started random backward/forward movements, but apparently it's not enough. Three intruders got onboard while I took out the two fighters. Then more reinforcements arrived. In quick succession I took out a BC Mark 2, more fighters, and more fighters. Some neutrals jumped in to attack the station and/or the ODS. I found a change and disabled a Gammulan fighter. with Intruder onboard I can't afford to launch a shuttle, so I towed it myself, and set course to go back. By this time, all the intruders are gone, but that cloaked ship managed to send in 3 MORE intruders. One of my marines were slightly wounded, as I HJ'ed back to Pravis. At Pravis, I set course to the star station... it was neutral before, so I thought I can dock... When I got there, it won't let me dock! Then enemy ships arrived... And I have no shields... And those 3 intruders are wrecking BLOODY havoc onboard. One by one my marines went down, including one guy who's all the way up to 25% AI! I quickly set course to Rinaal, and HJ to the jump gate. A BC block my way, but with a bit of retro it didn't lock on, and I destroyed it without taking much damage. Through Rinaal, nothing there, I took out the TER/INS station there before. Continue to Hadar. The intruders are still going... I'm down to FIVE marine dead, 2 seriously wounded in Sickbay, 2 being preped. The ship's deck 1 is flooded with radiation. Then the primary life support went offline while I HJ to Hadar. Those intruders are sure busy! Right about then Resnig and the rest of the crew that were in their quarters decided to come back on duty. I finally made it to Hadar and QUICKLY docked at the station (after taking out 2 more fighters)... Repair, repair, repair! That took almost an hour... But the ship is back to normal.
  20. Then something's funny with the damage model. According to my readings on the type 5 I destroyed in Rinaal (?), ALL FOUR systems are at 99/100 %, with shields at 0 and hull at 200 or so. The shields keep going back up though. So any tricks in knocking down the integrity without wiping out the hull?
  21. I give it a 6, which is actually a bit lower than I usually give, but better than all the reviews I read online. I don't mind the SFX... They are pretty well done. The twist is not that bad. The MAIN problem is this is an ensemble show, thus you had to spread things out, everybody get SOME screentime. I had the same problem with X-Men 2. You can just see the ending from a mile away. The young guy will take over, and that target practice scene on the bridge all but gave away the ending. The overall style is fine, but the anachronistic weapons and tech are often a BIT too much. Machine guns, sure. Automobile, sure. But... Sub-launched ICBM? Cloning? It's a bit jarring. It's not THAT bad... I'd say Waterworld and such are worse, but it's NOT good either.
  22. Confirmed that this also works for a type 4 and type 5 station. Took out the Insurgent base a Rinaal last night. It refused to surrender even though it's down to 200 armor. Then one of their own fighters blasted it trying to shoot me.
  23. I know this works for a Type 6 for sure. I took out THREE stations this way.
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