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Korgmeister

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Everything posted by Korgmeister

  1. Why waste a perfectly good Marine? There's always way more flight engineers than are nescessary anyway, they make good cheap expendable shuttle pilots. (Just get them the hell out of the shuttles if you get boarded)
  2. No idea, myself. I'm the captain of the ship, it's the job of the fighter pilots to take down the enemy fighters, not mine. I'm too busy trying to make sure Resnig doesn't do something stupid. If those pesky enemy fighters are silly enough to come close to me they'll be sucking vaccum pretty quickly thanks to my PTA lasers.
  3. Ah yes, Hardwar. Alot of BCM players would like Hardwar. It's not as detailed, admittedly, but the combat is great fun and it's got the mercantile thing going on, too. If you want to see the game with videos Captain Zedo can get you in touch with people willing to burn a copy of the game for you. Since it's Abandonware and any company associated with it has long since been dissolved, there's really nobody to give you a hard time about it. That said, I prefer playing the game entirely in freeform mode, without getting involved in the plot at all. And frankly unless you want to get involved in the plot the videos are no great loss. Unfortunately the game's economic engine gets screwed up if you start playing in the real plot. Hence why I prefer remaining uninvolved. Captain Zedo's page will give you a veritable treasure trove of hints and playing strategies. But I will tell you this one for free - forget the Hawk. It sucks. Go with the Moon Moth if you like to dogfight or the Neo Tiger if you prefer to run away. Me? I'm a craven coward thank you very much. I've got too much riches to bother fighting every no-good pilot who wants a piece of them. I'm fond of using Trojans just to teach those looting low-lives a lesson. If I ever get in trouble it's just a matter of hitting the afterburners and enjoying the Gs.
  4. I'm not sure how many people here are into the business angle of things. But I had a discussion on how the principles behind these sorts of lawsuits are bad business practise: Link: discussion in a friend's LJ. (Warning: Colourful language used by me. Ph33r) Admittedly my explanations are rather simplified (and thus rather easily ripped apart). But the trouble with this whole RIAA furore is that it's not so much a new thing as a return of a cyclic phenomenon. It's quite common for organisations that deal in intellectual property to run into a problem when a more efficient method of delivery is developed. When radio first came out, there was a panic by record manufacturers that people would stop buying records. That didn't happen. When the VCR was invented, movie theatre operators were frightened they'd lose all their business. Again, that didn't happen. The nightmare scenario of record companies going broke isn't happening. Yes, their profits are down, but that is because instead of embracing a new technology of distribution they are demanding that the market stay still for their benefit. Frankly if the RIAA had put the amount of money it has put into legal action towards the creation of a marketing team who could figure out a way to make MP3 profitable for them, they probably would have done it by now. The way a business survives these days is by regularly having strategy teams figure out how a competitor could do them out of business - and then doing exactly that before anyone else does! Considering that most MP3s are encoded from badly scratched discs with an outdated codec (or at least sound like they do!) I imagine many consumers would be willing to pay money to buy 'official' MP3s rather than put up with 2nd rate copies. Are there ways to get round the filesharing dilemma with this? Not entirely sure. A combination of Read Only ID3 tags containing a special notice of officialdom along with an agreement for filesharing programs not to distribute files with that code would work well. Yes, it wouldn't work perfectly. But y'see the solution doesn't have to be perfect, just "good enough". The idea isn't to stop filesharing as much as encourage consumers to buy official MP3s created from Master copies. If the RIAA can make just as much (or more!) money from that than the irritating logistical nightmare of shipping physical CDs around, that's what really matters. All that's nescessary is to make the bypass process sufficiently niggly that Joe Six Pack has an easier time just buying the songs for 50 cents a pop instead of filesharing then RIAA makes a profit, woohoo! Any thoughts on this matter? I'm just a Biz/Jap student who frankly is woeful at computer programming, and as such not entirely savvy with the feasibility of certain operations.
  5. Update: Well, I used the transporter for the first time, beamed down and killed both Resnig and the Comms Officer. I ordered their cloning (Which was oddly completed within a minute) and their clones, in addition to being a good deal dumber were carrying only a medipack and a nutripack. So this problem appears to occur with all cloneable personnell.
  6. In response to SC query: Not sure if this happens with other crew. So far the only crew members who have ever died on me are pilots. Cloned pilots do indeed possess a medipack and a nutripack but nothing else. I'll see about loading up a save game and executing one of my officers (probably not Resnig, since he's more combat oriented) and seeing if they still possess a sidearm when cloned. For the record I am playing BCM with the v 1.09.01 patch.
  7. Hmm, I noticed an interesting situation on my carrier. As tends to happen, some of my pilots died and I cloned them as per standard procedure. What's unusual is that when I checked their inventory, these cloned pilots are now unarmed. This is decidedly not fun when intruders meet them on the flight deck and they are forced to responding with colourful language rather than returning fire. I've been unable to find a reference to this problem within the forum archives or the manual, and find this rather mystifying. Pilots, unlike Marines, cannot be Prepped for Combat. So how do I see about giving my newly cloned pilots their sidearms back? [ 10-11-2003, 12:30 PM: Message edited by: Supreme Cmdr ]
  8. Testing out the PTA systems for the Cruisers is proving more difficult than expected. Their lack of cloaking systems gives them the annoying habit of getting immediately blown up by nearby station defenses. If it weren't for the odd position of the ODS in Rinaal I'd be totally buggered. One thing that's giving me problems: The Starcarrier. It's PTA system just damn well refuses to operate from any angle or range that I've tried. Can any Starcarrier fans shed some light on the situation? What's that craft's sweet spot and at what range does it work best? I'm a bit tired of having that thing blown to bits by Insurgents before I can figure out where the hell it's PTA sweetspot is.
  9. One day I aim going to find out what the Japanese equivalent for "smartarse" is. (and no, it's not "baka" that means idiot)
  10. You know, times like this I'm tempted to post some of my stories of Telemarketer revenge. Only I was the telemarketer from hell! Anyone who tried to smartmouth me got one hell of a comeback, and got marked on my callback list with the note reading: REVENGE I'm also the master of insults: Victim: (Smarmy) "Why don't you give me your number and I'll call YOU back during your favourite TV program." Typical comebacks: "Who do you think you are? Jerry Seinfeld?" "That wasn't funny when Jerry Seinfeld said it 10 years ago and it's definately not funny when YOU do it." "Sure: 1-900-you're not funny. Call charges are $5.00 per minute, higher for payphones and landlines." "How about I give you the number for my other part time job: Gay phone sex." And that's without going into the wonderful world of answering machine pranks. Back when I was a telemarketer I learned to hate answering machines with a burning passion. If I got three or so in a row I started getting nasty. If impersonating a police officer wasn't so heinously illegal I'd have tried: "This is senior sergeant McCallister, I'm afraid one of your relatives has been in a road accident and we need you to come down to the station so you can identify the body." But I don't think I should go into it. SC has my home address and everything =P Oh and for the record, XOR, flirting is entirely professional telemarketer behaviour. Telemarketers who don't flirt regularly don't meet KPI. Even in my most recent gig where I call businesses you have to flirt your ass off to get the secretary to transfer you.
  11. Much thanks, Dennymala. Once I've got the whole set done for all armed craft and I make them look a bit nicer (right now for instance you can see I've been a bit sloppy on colours and geometric symmetry) then I'll consider PMing Gallion and seeing if he wants them in the appendix. I'll probably see about documenting the PTA systems of Cruisers and Transports (and *sigh* the freaking Stormcarrier) later today. Might work on making the images look a wee bit nicer as well. Considering that you've brought up the possibility of Appendix inclusion, I think I'll also need to see about whipping up Lossless PNG versions. I've deliberately coded these images with maximum lossiness which makes them tiny but creates a few compression artifacts.
  12. OK, so far I've only done the carriers, because their cloaking system makes it easier to sneak up on ODS systems and engage in target practise without being vapourised. Keep in mind that not all sweetspots are created equal and that in most cases where there is more than one sweetspot location there is almost always one particular location that's a whole lot more destructive than the others. Obviously, PTA 'sweetspots' are marked by the blue circles. I'm only pointing that out because if I don't someone will show how incapable of intuitive reasoning someone will be while still retaining the ability to draw breath and ask "What do those blue circles mean?" Sweetspot Type 1: PTA system fires on targets which are 45 degrees up, port & starboard ahead Battlecruiser Mk I & II http://korgy.kokoyashi.net/static/images/sweetspottopsides.png> Sweetspot Type 2: PTA system fires on targets which are 45 degrees port & starboard ahead Megaron (although really the port sweetspot is the only one worth bothering with) http://korgy.kokoyashi.net/static/images/sweetspotmegaron.png> Sweetspot Type 3: PTA system fires on targets which are 45 degrees port and starboard ahead and 45 degrees port and starboard astern Violon http://korgy.kokoyashi.net/static/images/sweetspothoriz.png> Sweetspot Type 4: PTA system fires on targets which are dead ahead Battlecruiser MkIII Aestrom http://korgy.kokoyashi.net/static/images/sweetspotcentre.png> Sweetspot Type 5: PTA system fires on targets dead ahead and 45 degrees port ahead Nightstar http://korgy.kokoyashi.net/static/images/sweetspotnightstar.png> Sweetspot Type 6: PTA system fires on targets dead ahead, 45 degrees port and starboard ahead and 45 degrees up or down. Firestorm. http://korgy.kokoyashi.net/static/images/sweetspotfirestorm.png> AFAIK that has the carriers covered. I might like to say after doing this and figuring out how to properly operate the Aestrom's PTA system I am truly awed by that thing's destructive capability. Just for fun I decided to level Pixan station. With cloak on they didn't even know what hit them, buwahahahaa! I thinkie I'm going to start me a new Insurgent Commander at Syganstar and blow up some Galcommies! Anyway, hopefully these little visual aids will be handy. Anyone who can be bothered figuring out the PTA sweetspots for Carriers and Transports (oh yeah and the Stormcarrier) that would be nice, and I'll whip up some more visual aids as nescessary.
  13. Ah, nuts! I guess I'll have to wait until I get a new computer. That's probably going to have to wait until after graduation, though. And if I end up going to Japan soon after I graduate it'll probably have to be a laptop, too (eeeyew!). Anyone who can figure out how to fit a computer desk AND a bed into an 8 tatami mat room is smarter than I am
  14. Ah well yes the PTA systems of most craft usually do operate at ranges between 20 and 30 kilometres. But it's not entirely reliable, so I erred on the safe side with the estimates for effective range.
  15. Ja, thank for the tip. I should have realised that with the turrets placed at the range they were, that they would only be effective at medium range. No, I was being silly and trying to take out fighters at point blank (less than 2km) range. This will definately be food for thought. If I'm going to produce visual aids to help new Commanders to identify the sweet spots, I will need to include effective range. All Commanders, your help will allow me to compile this sooner. Please list the effective turret ranges (and sweetspot) positions of all craft that you are familiar with. I'm currently Familar with: Canlon: Sweet Spot is straight above, effective range is from 0.5-20km Generis: Straight above or straght below, effective range from 0.5-20 km Straight ahead, effective range from 5-20km Megaron: First recticle from centre on port (left) side. effective range from 0.5 - 20km Anything else you know will be handy. I'll see about whipping up a few graphics later on in the afternoon, hopefully.
  16. I had an idea this morning, of taking a screenshot of the TACSCAN display and then marking the sweetspot for different craft with a yellow circle, for the help of n00bs (such as myself). Also, I've tried using the Aestrom, seduced by these stories of a killer PTA sweetspot that's right in the center of the aiming recticle but I honestly haven't ever seen the PTA system activate on this thing. Admittedly it's nowhere near as much of a dog to handle as the Firestorm but so far it's no substitute for the sleek and deadly Megaron.
  17. Originally posted by Supreme Cmdr: quote:UC won't run on that rig. Have you not been paying attention to the game requirements on the products page? Yeah but I hadn't the faintest idea what a Vertex Shader is. Out of interest, I see a few Geforce 2 compliant PCI video cards floating about on ebay and a few local hardware merchants. You reckon those would run UC at all? Yeah I know I'll probably have to run it at minimal resolution, but do you think it'll run playably with a PCI graphics card? They do claim to have 2 vertex shaders and from what I can see that oughta work. Unfortunately a complete hardware overhaul is currently beyond my budgetary capabilities. (Additionally I'm running my Vodoo 4500 with Directx 9 currently. Thank heavens for obsessive Vodoo fanboys and their 3rd party patches and drivers)
  18. If by new you mean the Battlecruiser Generations version, then nope. I'm still running BCM right now. But I'm taking a look to see how much BCG costs in Oz-straaayla right now. (Credit cards are fun!) First I'll have to see if I can run it. Unfortunately I had to buy my computer a wee bit cheap which meant no AGP slot. My graphics card is a Voodoo 4500, which could be a bit slow for what you have in mind for BCG.
  19. One thing I love about this forum is how you don't get whacked for thread necromancy. *ahem!* Anyway, here's my faves: Heavy Carrier: Megaron, definately. What nobody seems to have mentioned is it's heavy compliment of fighers. Two super fighters plus two heavy fighers make it great for patrol duty over a location with lots of gates. (I play an Insurgent based on New Frontier, y'see) If one of the other gates gets threatened, you know your fighters have the firepower to deal with it. The Megaron is one of the few carriers that can hold it's own as well as a cruiser can. Heavy shielding, decent thrust and maneuverability and very powerful turrets means that I've taken on 3 Gammy Carriers with full fighter Escort and only taken damage by accidentally ramming one. Heavy Cruiser: Warmonger. It's got the Hyperspace speed needed for fast interdictions, which is nescessary when you don't have anything in the way of a fighter compliment. I've tried to love the Spacestar, but I just can't. It's too slow in Hyperspace to catch anything slower than a Carrier and has woefully inadequate weaponry. Super Cruiser: Most definately the Sunflash. 12 PTA turrets and 45 second hyperspace. If this thing could carry 10 marines I'd never use anything else. Armed Transport: Perhaps using something so combat oriented goes against the whole point of flying a transport, but I simply adore the Generis. It looks cool, it's got very nice PTA turrets and about the only decent amount of shielding for any Transport. About the only other one I'd even think of using is the Canlon. Anyway, as you can tell I'm very defensive in nature. I love my shields and my PTA turrets!
  20. Oh, we have (most of) those games. And I do have Halo, who on earth buys an Xbox without Halo? Steel Battalion is rather out of my price range ATM. I keep forgetting that most people on this board are already professionally employed (still a student, cash flow is a wee bit tight). KOTOR is definately slotted in as my next game purchase, though.
  21. Finally! My Xbox might one day serve a function other than "Extremely expensive and ugly DVD player"
  22. This is actually one of the few American websites which doesn't appear to have been scragged by that blackout. Thank goodness for the south! As for me, I've been on my ass at my computer all day. Because even though it's Australia it's bloody freezing outside!
  23. As my sig suggests I'm currently reading Atlas Shrugged by Ayn Rand. I first started reading it just I was curious as to why all of my socialist political friends kept shuddering whenever her name was mentioned. I'm actually enjoying it as a work of fiction in it's own right. I've seen few authors who can accurately portray the mindset of an introverted protagonist. (Go check, the heroes of most books are almost always extroverts or badly written Introverts) Don't worry, I won't go and be all creepy "A is a" objectivst on you. Those guys scare the hell outta me as well (Although for the record I do like the cut of Rand's jib, but I always did swing to the right)
  24. I've always avoided flux fields like the plague. I seem to have what can only be described as a "Permanent Entropy Paradox Flaw" which means that I always have rotten luck with anything involving random number generators in a Video Game. (Yes, every single time I've tried a Fluxfield, I go boom. To me they're just death traps)
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