Jump to content

CaptnKarob

Members
  • Posts

    60
  • Joined

  • Last visited

Posts posted by CaptnKarob

  1. I installed my new graphics card and the performance is not bad. I haven't been in any big battles yet but so far so good. I'm in the process of building a new gaming PC anyway - the DELL that I'm using now is my development machine. New PC has a GeForce 7200GS 512MB PCI Express Video Card and 2 GB RAM with a 3.06 GB Celeron D processor. Originally wanted a Pentium Duo but was on a budget.

    SC - It took me a while to go from BCMG to UCSE and I'm glad I did. I was kind of dismayed at first that it was becomming more 1st person oriented and less of a space flight sim but I can see now that it still has all the fun of a good space sim.

    Now if I could only get the NID, TRS, VDD, STT, and TLM to display on a 2nd monitor I would be in heaven!

    Any chance you would consider allowing me to develop a 3rd party "glass cockpit" for it? (Long shot - I know )

  2. Yeah - I know BCMG is no longer supported. I'm in the process of building a new gaming platform and will probably buy UCSE after that.

    I'm having a problem with autopilot. I target anything, press F to designate the flight path target, and press A to activate autopilot, but then the FPT changes to whatever was the last navigation target and autopilot takes me there. I thought at first that it was because my FO was off duty, but he is on-station now and it is still doing it.

    This especially sucks when the CAS alert goes off and I want to intercept an enemy craft. I target the enemy while they're still in HJ, press F and A and autopilot brings me back to a jumpgate instead of to whereever the enemy is going.

    Anyone ever seen this behavior? Is there anything I can do short of starting a new game?

  3. MattV - I know the "openendedness" of BC can be a bit overwhelming and at times very boring. And I disagree completely with the comment "If u'r brain-dead and need to be led by the nose,...". Some people prefer a more structured gaming environment and I certainly don't think they're "brain dead". When I first discovered BC 4 yrs ago I thought it was EXACTLY what I was looking for. I had been dreaming for years of a space simulator where I could zip around the galaxy exploring. I usually spend the first day or so of game time trading, mining, and upgrading my cc, then I clear all the baddies from Sol system. When that is done I start exploring. I try out all the Fluxfields (make sure you SAVE before going thru!) and sometimes find myself at the opposite side of the galaxy and have to fight my way back to friendly territory (kind of a Star Trek Voyager type scenario). A few times I've set myself an objective to visit every planet and every moon in the game galaxy and never quite could get to them all. Be creative - set your own objectives. BC isn't a game where you win or lose. The point isn't to win.

    That said - I don't think BC is perfect. I do have my own gripes. One - even with a machine that blows away even the recommended specs (and sorry, but I haven't updated my system specs in a while) it still can stop responding at times and I still get CTD so often that I tend to save every 10 - 15 minutes. I also WISH there were some multimonitoring capabilities built in. It would be SO COOL to have the forward display on one monitor with the left and right side views displayed on two other monitors. Also would LOVE it if the MFD's could be separated from the HUD and put on their own smaller monitors. But hey - I take my gaming to a level that many don't care to. I even built my own flight simulator cockpit in my garage.

    Another gripe I have is that the AI for enemy NPCs is way too easy to defeat. Once my CC is fully upgraded my engineers get bored because I almost never run into any baddies that can so much as scratch the paint on my CC before I blow them away.

    I'll probably retire BCMG soon and buy UCSE but UC seems to be more 1st person oriented and that just isn't my forte.

  4. quote:

    Originally posted by Marvin:

    quote:

    Originally posted by CaptnKarob:

    It's in pieces right now while I make some modifications (like adding a heater - the cockpit is in an unheated garage and I live in Maine).

    Would that be a space heater?


    Of course!

    LOL

    The cockpit already has an integrated cooling system controllable from the instrument panel. I'll be wiring the controls for the heater into the same panel as the cooling fan and using metal dryer duct to route the hot air inside the cockpit. The air intake for the heater will be filtered with industrial clean-room filters to filter out as much dust as possible so it doesn't get into the electronics.

    As you can tell I take my sims very, very seriously.

  5. quote:

    Originally posted by Marvin:

    I'd like to see that cockpit, though.

    It's in pieces right now while I make some modifications (like adding a heater - the cockpit is in an unheated garage and I live in Maine). Maybe I'll put some pictures up on my personal web space later. I'll post a link here when I do.

  6. SC - Would you ever consider releasing a SDK for BCMG mods - or maybe even open-sourcing it now that it is unsupported like Microsoft did with freeallegience? The reason I ask is that there are features that I would LOVE to see included but for various reasons you have indicated that they will never happen (like multi-monitor support). I understand that you have your reasons and I won't argue with you - it is your game, but every time I play BCMG I wish it could be just a little bit more immersive. I even built a cockpit complete with analog switches and buttons for every keyboard command than almost completely eliminates the need for a keyboard and minimizes the use of a mouse. If I could have multi-monitor support and have the TACSCAN, NID, and CVD in separate, smaller monitors and indicator LEDs for things like CAS, SAS, IFF indicators and maybe retrieve parameters like speed, PTA System status, Main Gun Status, Shield strength, etc so they could be displayed in a "Glass cockpit" or even in analog instruments it would be a dream come true.

    I am a developer myself - although not a game developer - so if you would allow it I could do some of these things myself. Of course I would freely share with the BCMG community.

    I know there's probably little chance that you would consider this, but a guy can dream right?

    Thanks for making a great space sim!

  7. Does anyone know of any "good" space sims that support multimonitor setups? I know BCMG & UC don't, but are there any that do? What I would LOVE is the option to have side view monitors (F2 & F3 views) setup to either side of me and the MFD's (like the NID, TACSCAN, and CVD) displayed in smaller monitors below the Main display. I think this would add an incredible amount of realism to the sim but alas, SC has said he will not support multimonitoring - so I'm trying to find a space sim that does support it.

  8. I'm currently playing as a cruiser commander but if I was in a carrier and in a combat situation against multiple opponents transferred my AE to a fighter would the CC AI continue to fight without my presence on the bridge? Would it know when to use EMD etc, or would I have to worry about it being torn to shreds while I'm out dogfighting in a fighter?

  9. quote:

    Originally posted by Paddy Gregory:

    Wow, is telemarketing really that much of a problem in the US? Over here, we get cold-called maybe once every 6-8 wks. I always use the excuse that I can't speak French/German (even though I do to some extent) to get rid of them. It sounds like you guys get several calls a day. What a pain in the arse that would be.

    You bet it is! I get especially upset (understatement!) when I wake up on a Sunday morning to the phone ringing and it's a TELEMARKETER!

  10. quote:

    Originally posted by Supreme Cmdr:

    quote:

    Originally posted by CaptnKarob:

    I got it at


    Thanks, I'll try that one out


    Like I said, it is pretty good for the price. There are better ones out there made of higher quality glass or plastic, but they are $150+. Someday I'll be able to have a true vga projector setup.

    BTW-While we're on the subject of monitors --- I don't suppose there's a chance you'd reconsider supporting multimonitors?

  11. quote:

    Originally posted by Race Bannon IV:

    SC you can get one at Staples, Home Depot or Offciemax. Staples and OfficeMax will let you order them online from thier websites. Expect to pay from $3-$6.00 for a sheet. I am building one of those projection Tv's as a project when I complete Grad school this Dec and got mine from Staples.

    SC - don't waste your time! the ones at Staples are just flimsy page size lenses. I bought one and it was too small to do any good. If you want one I'll GIVE you mine because it certainly isn't doing me one bit of good! (you just pay postage).

    I was going to try the "Home-built projector" but gave it up as a waste of time. CRT monitors simply do not give off enough light to make a good projector.

    Race, let me know how your projector turns out.

  12. quote:

    Originally posted by Supreme Cmdr:

    quote:

    Originally posted by CaptnKarob:

    BTW - I have a 19" monitor with a 30" fresnel lens and playing BCMG on that is AWESOME!

    btw, where did you buy your fresnel lens?


    I got it at

    For the price it is the best lens I could find. There is some distortion, but it makes a 19" monitor look like a 24". It really adds a ton of depth and gives my sims a more realistic feel. I wouldn't recommend one for general computer use, but for games it is great.

  13. quote:

    Originally posted by Commander Elio Jason:

    when i started gaming as a kid i grew up palying non-violent games like Mario and F-zero.

    IMO the responsiblity lies with the parents in choosing a game for their kid. if their kid wants a bloody fps game then the parent will have to make sure the kid doesnt get a game like that until later in life.

    Hell, When I started gaming as a kid it was Pac-man and Space invaders! LOL!

  14. quote:

    Originally posted by dennymala:

    Well I think that children aren't stupid and they know well the difference between the real violence and the violence showed in games or on TV....

    Actually, children don't know this unless they are taught. Too many parents ASSUME that since something is obvious to them, it must be obvious to their child as well. This is wrong.

×
×
  • Create New...