Thanks for replying Derek, but not to be a jerk, but what good does it do to play the game as a space marine on a space station that outruns you? Am I supposed to wait until it catches me from the other side?
Besides doesn't that defy a law of Newton that once an object is in motion that it remain in motion. When I am attached to the space station, my velocity is the same as the space station. So when I detach, I should remain at the same velocity, right?
Example, theoretically if an astronaut taking a space walk on the space station and the only thing holding him to that space station was a handrail that he was grasping, when he lets go of that handrail, the space station does not go whisking away from him.
I am not saying this is a bug, but for a ÔÇ£space simulatorÔÇØ, it is not correct.
Ok I donÔÇÖt mean to knit-pick every detail of the game, especially orbital physics. I really enjoy the game and I plan to continue playing it, and UC when it comes out. This just was one of my small irks of the game.
By the way, great job on a great game. I have read and followed up on this game since 1999. A sales rep at EB talked me out of buying the game at the time claiming it was full of bugs and unplayable. I bought the game (BCM) last year, and played it while I was deployed on a naval ship on my previous job. I ran the program night and day almost non-stop for 3 months. I lived 8 hours of my daily life doing a normal work shift, and the other 16 in Battle Cruiser world. If I wasnÔÇÖt able to sit in front of the computer, I would park on a moon and mine till I could get back to my computer. Now that I have returned home, I have a ton of questions. So please bear with me.