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ProXimity

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Posts posted by ProXimity

  1. This makes sense....

    Planes have adjustable altimeters for 0ft at other than sea level landing altitudes. Jet engines compress and force air. Rocket engines use lbs of thrust against a surface in an atmosphere. Right?

    So would it be easier in all cases to get any CC or FC or SC to orbit if at higher altitudes to start with?

    Rockymountains/Cascades/Himalayas/Andes/Alps.

    ProX

  2. I deployed a drone on a planet via a shuttle. Later, when I sent the shuttle back to retrieve the drone, I gave the shuttle an 'extract drone 1' waypoint after sending it back to the planet surface. The shuttle just hovered over the drone at a high altitude, and would not extract it. Is it because the drone was moving around?

    Also, anyone give me some ideas on nabbing intruders before they steal my shuttles? I put most of my marines on search duty and put one on each shuttle, but the intruders still make off w/ one or more shuttles.

    thanks,

    ProX

  3. Every time I start a new game, and send a shuttle down to a planet, it always seems to be night time (dark.) ~22:00

    I searched the forums, and found a thread concerning a certain command line extension to enable time compression, however, I don't want to use that particular extension to re-enable the (CTRL+T) function.

    Can someone tell me how I can start a roam from earth and set a shuttle down in day-time on earth?

    Do I have to circum-navigate the globe 180 degrees?

    Thanks,

    ProX

  4. "I saw Derek Smart making a cool game!

    I saw Derek Smart standing on a soap thing!

    Ooo -Eee OO ahah, ching chang walla walla bing bang!"

    This one gets a gamers elbow and a sore trigger finger up!!

    If right now I fumpling in the cockpit as a blind man. The book of knowledge will open something much greater for me!

    *manual time*

    L8rs!

    BTW: No Probs. Steady code for what I have done so far, good dx effects, and frames/sec.

    ProX

  5. Seems like forever since I been to this webpage..

    Think it was a 1988 or 1989 issue of Computer gaming world that I first saw BC3K (eh pretty fuzzy at this point.) Didna have internet, so didna take much to get me started, just a few pics and a big article.

    Supprised to see it in a silver box when I picked up in 96, was it?

    Yeah, again.. Lovely publishers.. Everyones best friend, pushes product out the door..

    A game, however, so far out from the 'mold' that when played, you could just sit there and go 'duh.....'

    Go anywhere, do anything? Gaming up to then had been a mouse in a maze. Even RPGs like ultima would not allow entire map access w/out progression.

    BC3K was like really being the commander of a highy advanced arsenal, and everyone listened to your orders. If you didna have a directive (the maze, the mouse just sits there,) and you just did cookies in orbit.

    If a new genre of game could be created, it should be called, real-time simulation, and BC3K would be its grandpappy =)

    In about a couple hours, I am going to call EB over at PV mall. I hope they have at least one copy in the store. I am taking a break from eve online and all 'the evil that men do.' Plus I am jonsing fer that 'savegame' button again.

    If your wondering about buying this product let me just say this:

    Mankind in space is a technical situation. Being boss of that is not an easy job, but can be rewarding. Can you just jump right in? I couldn't back in 95', and probably not today.

    If you like simulations and are willing to invest some time into the manual, have a little curiosity for the universe, and some patience, you will have a rewarding experience.

    Mr. Smart had a great game framework back in the day, and since has the experience to be one of the 'greats.' I, for one, can't wait to see how far it has come this time.

    I only wish I had Mr. Smart's determination and vision despite others' critisism and banter...

    Me....

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