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Badgerius

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Everything posted by Badgerius

  1. Badgerius

    Gamma Wing News

    I've opened this thread so we can keep track of news related specifically to Prime Fleet's Gamma Wing. Well boys and girls, it's time to get down to business. I've been given command of Prime Fleet's first operational wing, and I have need of every able bodied commander I can get my hands on. A little background on what Gamma Wing is: As a wing under the direct command of Prime Fleet, Gamma Wing is a generalist wing. We do everything: patrols, exploration, diplomatic escorts, raids, invasions, defence, recon, sabre rattling, and showing the flag. Members of Gamma Wing will be called upon to do everything from mining to minelaying. Also, because our home station is Genesis in lunar orbit, rather than GalcomHQ, there is a little less brass around. That means that there'll be a little less spit and polish, and a bit more elbow grease. So SIGN UP with Gamma Wing!!! This is your chance to have fun and see some combat with a team of trusted comrades at your back to back you up. The emphasis will be on teamwork at the squadron level, and having a good time in the process. The following positions are currently open in Gamma Wing. As these fill up, I will open up other positions. All are welcome: veterans, newbies, and lurkers alike. Gamma Wing Head of Intel and Security: Head of my intelligence group. You will be able to command a small group of intelligence gatherers. More details available upon acceptance of the position 2nd Squadron members: Just want to play games with a team and have fun? Want to kick Gammulan and Insurgent butt without the mantle of responsibility of a squadron command or staff position? This is for you. I'd like to get at least three commanders in here before opening up a second squadron. That's four (4) ships per squadron to start. Note: As these positions fill up, I will make other positions available. If you are already in a position, and wish to change, no problem! Simply find a replacement to take over your position and I will grant the transfer. So Join up with Gamma Wing today! ------------------ Commander S. Badgerius GCV-Diligence Prime Fleet S36 Commander, Gamma Wing [This message has been edited by Badgerius (edited 03-04-2000).] [This message has been edited by Badgerius (edited 03-21-2000).]
  2. I know the game's only just out, but I find that 6 nights of being up long after midnight playing BCM is starting to get to me. Especially since I have to get up at 7am each morning... Anyway, you know it's time to take a break from BCM when: You start seeing ship damage FX before your eyes at work. You think that it might be nice to take a vacation in the jungles of Actis IV. You begin thinking that the Terran/Colonist ship which has been following you through the last 3 jump points may contain Insurgent spies. When taking out the trash, you look up to see if you can spot GalCom HQ You don't know what the real date is, but you know to the minute when your last saved game was in game time. You beam down to a planet to practice with your wristlaser, so that its accuracy will improve You're surprised when you look in a mirror that you look nothing like the MCommander or FCommander Model/Image You begin referring to your car as "OC1" You begin calling bags of chips "nutripacks" I'm sure you guys can do better. Have at Ye! (God I need sleep!)
  3. Badgerius

    Signs you've been playing BCM too much...

    Oh great! Now I can play video games while riding my bike to work! Stay off the sidewalks!
  4. Badgerius

    Prime Fleet Pinboard

    Where the heck is New Yrok? Is it near New York?
  5. Badgerius

    Creating a Fleet

    I stand corrected. Pardon the interruption.
  6. Badgerius

    Creating a Fleet

    A note to indies. Unless I'm mistaken (someone jump in and correct me if I am) being affiliated with InterCorp counts as being a member of a fleet. The reason that the various divisions banded together was to gain fleet status and therefore access to the fleet servers.
  7. Badgerius

    Things to try...

    What would happen if you tried variant 2, but used the shuttle to tow your CC back to base? Could you force a reactor restart by parking the CC right next to a station, boarding it, and docking with the station?
  8. Badgerius

    BCM War Stories & Experiences

    I tried this just before Christmas. A little bit of Black Ops for the holidays. I landed on Midae's second moon, with a SpaceStar Cruiser. I transferred all 7 of my marines into shuttle 1 and went there myself. Then we took off for Midae itself. I put the shuttle down on the nightside, in the pouring rain, about 50 klicks from my target, a raider missile base. I shut down the radar, and flew as low as I dared, with nothing but the altimeter and the occasional looming shadow to go by. At 15 klicks out, I landed, and deployed the troops. Then I got out myself, telling the shuttle to stay put. Then, using TacOps, I gave all the marines orders to take out a single structure on the base. A landing pad. I figured that the last thing I wanted was the raiders launching fighters against my shuttle. So, the troops set off at a full run, with me right behind them. It took about 20 minutes to get close enough to the base to see it. I switched on the nightvision and zoomed in. No enemies. It seems that the shuttle went unnoticed. Excellent. I used a quick burst from the jetpack to move back up to the troops, and we closed in on the base. Well, as we approached, it became apparent that all of the structures were floating about 30 feet in the air! My marines just stared at them, and couldn't figure out how to hit the landing pad. Fortunately, all of the SAM sites were on the ground, and I gave the marines SAD orders. Just then, then bad guys woke up, and we had marines everywhere. I spent several minutes killing a lot of marines, and then checked to see how my marines were doing. I was down to 1 marine! I gave the poor guy RTB orders, and he turned to flee. I moved to cover him, just in time to see him cut down by enemy fire. I popped one or two more enemy marines to vent my rage, and then checked to see if the enemy marines had targeted me. They had not. Instead, they had decided that my ride was a better target. They've targeted SC1 and were hustling on foot to take it out. I check my ammo, and decide that I can't stop them. I fire up the jet pack and hotfoot it back to the shuttle. I make it there, through the darkness and rain, and check the enemy marines. They were still 7 klicks away, and rather than risk the shuttle, and face a long, long walk to a point safe enough to risk an AI landing of my CC, I get in the shuttle, and take off. The missile base offers no resistance (and I resisted the urge to fly over the base), and made it home safely. All in all, it was an awesome experience. Trekking through the rain on an alien planet, the night firefight in an enemy base, and the run back to the shuttle, all heightened the immersion factor of the game. I love this game.
  9. Badgerius

    Design a ship!

    I've had this design in my head for a while now. If I could put it into BCM, it would be cool, but I designed it as if it was a real space cruiser, and had to deal with newtonian physics. As such, the turrets are designed to be able to hit targets at any angle, regardless of the orientation of the cruiser. She's not that big... say 200 meters long. cylindrical, with a hump midships for the bridge, and three engines aft arranged vertically. 3 main turret assemblies. Call them IOD turrets in the case of BCM. Each turret assembly consists of a ring or collar that covers the hull 360 degrees, and can rotate 360 in the "roll" plane. Imagine a hamster wheel stuck onto a pipe. The pipe is the ship and the hamster wheel goes over it like a collar, and turns. On the hamster wheel, 180 degrees from each other, go 2 "classical" turrets, like you'd find on a WWII battleship. This whole arrangement would be a single "turret assembly", and would allow the guns to be pointed in any direction. With this setup, even if the target was hiding behind the superstructure of the ship itself, half the guns could still fire. So, 2 turret assemblies forward of the bridge, one aft. Put a missile launcher on the nose, and put PTA guns on the bridge and engine assemblies, and you've got a true cruiser. Stats: slow: 500-600 speed not manouverable: on par with the stormcarrier. Weapons: 3 IOD turret assemblies. 4 IODs on each. Capable of 360 degree by 360 degree rotation. 4 pta turrets forward firing missiles. Shields: heavy, I'd wager. Craft: 1-2 shuttles for ferrying crew. Personnel: heavy on the Techs, for quick repairs, normal officer complement. Several (10-15) marines for repelling boarders.
  10. Badgerius

    Gamma Wing News

    Good call. I missed that completely. 'Fraid the quotes will have to go, but if you have suggestions for a wing motto, I want to hear them.
  11. I like it. Keep working on it. Music (or just ambient sound) would add to it tremendously.
  12. Badgerius

    Line them up....and give them justice

    What skin/model do intruders use?
  13. I've noticed the ground combat thing. I'll go down with a force of marines. Their marines will engage my marines, and I can walk right up to them and shoot them in the face without being engaged. I took out 7 marines at point blank from the front that way. I was actually trying to provoke them. Is it possible they don't see me as a threat? They no doubt consider engineers and medics to be non-threats, but I wonder how they feel about officers?
  14. 1: Your choice. You have to give the order to deploy them from the SC or OC to get them out, though. I believe that the deploy order completely empties the vehicle, so keep in mind if you're planning to dust-off with the shuttle, it won't have a pilot in it if you deploy. 2: They should. I've noticed they won't always. If you haven't "Prepped them for combat" in Tactical first, they'll go into "Hold" orders, since they don't have any ammo. 3: Individually you can order marines by clicking on them in TacOps. As a Group, the manual states that you can set waypoints for Transporter or SC/OC deployed teams, but I haven't figured out how yet. 4: Err... What? Same questions, same answers I guess. 5: Ground radar range is 250 klicks, on average. If they can see you, they may attack you. Ground units will take a while to get there, but you can expect heavy air resistance from enemy bases to arrive within minutes of you hitting an enemy base. In my opinion, hitting a ground base using marines from orbit is one of the most challenging things you can do in BCM. It's going to take practice, and your troops will die a lot. A good way to get your feet wet without too much risk is to nuke most of a base from orbit, and then follow up with troops. The remainder of a base after and OTS strike shouldn't be too difficult to take out, but you will take losses. If you've got fighters, have them patrol the air near the base. That should keep fighters from nearby bases from attacking your ground forces, but again, you're going to take losses. [ 12-20-2001: Message edited by: Badgerius ]
  15. Badgerius

    Gamma Wing News

    In light of the recent events regarding the future of this board, Prime Personnel Officer Williams has called for an all-hands Roll-call for Prime fleet. I know you just finished one for Gamma, but go to the General Communications area of the Prime fleet forum and report in again. Thank you muchly. BTW based on recent rollcall information, Gamma is once again the largest Wing in Prime. Good work!
  16. Badgerius

    The state of the forum community

    More like: "And so the Gammulans broke the arms of the terrans, and the Terrans did then reciprocate using nuclear weapons, and as Gammulans settled down in their kerchiefs and caps for a long nuclear winter nap, there once again was peace."
  17. Badgerius

    Intercorp Recruitment

    Note: the accent imitated below is that of Disney's Goofey, and not that of any large southern US States associated with Yellow Roses and Bowie Knives... [RP] Awww...Shucks fellers. I ain't got time to spend what I's earning now. [/RP]
  18. Badgerius

    BCM War Stories & Experiences

    Talk about getting outsmarted by the AI. Here's the story of "The One that Got Away" I was in the Pluto region on my way to blockade New America. I get into a fight with an Aestrom. As I polish it off, a Mk-3 decloaks near me and attacks me. I manage to disable it, and get it under tow. During the fight, Gazer-1 had been destroyed, so I was heading back to Galcom HQ. After jumping into Earth space, I switched to external view to get a closer look at the new Mk-3 paint job. Just as I get it into view, I notice energy arcing over the hull. I shake my head in disbelief as the ship, still in the tractor beam, cloaks! I'm laughing my ass off, since I've still got it in the tractor. I got a screenshot, which I'll post later, of me tractoring nothing. I wondered how long he'd stay cloaked before he gave it up. I switched back to forward view to check the jump engines, and when I switched back to external, the tractor beam had disengaged. Sure enough, with no target to lock onto, the tractor had lost its lock on the Mk3, and I was sitting with shields down with a hostile carrier in my immediate vicinity. I had no choice but to raise my shields and hope he'd attack again. He never did though. I got a Mk1 as a consolation prize, but the wily cap'n (I can't think of it as an AI when it pulled that off) of the Mk-3 escaped capture not two minutes from Galcom HQ, and got away absolutely clean.
  19. Badgerius

    Are enemy ships stealing my supplies?

    I read in another post that they can even steal your crew. At least they could in Beta. Someone was telling me that one set of intruders grabbed the AE off of the bridge and stuffed him into a shuttle!
  20. Badgerius

    Extremely funny

    I'm with you there, Blades. I agree 100%
  21. Badgerius

    The state of the forum community

    Wow. I stay clear of the boards for a few days, and missed all the excitement. Firstly, I must say that my heart was in my throat as I was reading of the demise of the 3000ad boards. While I am relieved to learn that it will survive until the new year, I'm glad to know that contingency plans are being put into place to ensure the survival of the community. That said, I'd like to say, for the public record, that I support Derek in whatever choice he makes. SC, you've always stated that you create these wonderous games because you enjoy it. If you're not enjoying it, then something isn't right. I don't know you personally, so I'm not going to try to glean insight into your private life from your posts on the board. If you're not enjoying this, take a break, and figure out if a change is in order. If it is, MAKE IT. We are just a community of gamers who like you and what you've created. We are not important compared to your well-being. Finally, to the members of the Battlecruiser community: For a long time, we've held together. We've survived public scorn, and private battles. We've come through thick and thin, and it has made us a stronger, tighter group. The SC has always been an integral part of this group, and he always will be. If he decides that he doesn't want parties at his place because he is tired of stepping over bodies the next morning, that does not mean this community will fall apart. We can have the parties somewhere else. And I'm sure the SC will still attend. Maybe not quite as often, but then, he's got universes to build, and he's having way too much fun doing it. I offer my help in creating a new home for the battlecruiser community. I'm a web programmer, and have HTML/Flash/JavaScript/ASP/PHP/XML/Perl/Java experience. Contact me at [email protected]
  22. Badgerius

    Doc glossary V1.1

    How about the FP ammo types?
  23. Badgerius

    Something very strange

    Actually, I get out in front of my men, walk up to the enemy marines, and gun them down with a pistol at close range. I've never had one turn and shoot at me, if there are still marines to kill. I might just have been lucky, though. Hey Ash, was the stormcarrier damaged at all? It could have been in another fight earlier, and its IOD offline.
  24. Badgerius

    Something very strange

    I've noticed a similar experience. When I've put together landing parties to raid enemy ground installations, I've noticed that enemy marines completely ignore me unless all of my marines are dead. This of course allows me to rack up the XP by killing several enemy marines, or to help out the fighters overhead by wiping out SAM sites. Does the AI take AI marines more seriously than a commander? I would think the commander is a more valuable target, or is he just less of a threat?
  25. Badgerius

    Delta Wing News

    No need to submit for GalCom approval. The names are "unofficial" and they don't go in your sig. Wing leader approval is all that is needed to name the squadron. That name can be used on the web site, or anywhere else, except your 3000ad sigs. I don't even think there would be a problem putting it in your primefleet sigs. PS. Gamma Wing 2nd Squadron (Now inactive) is called "No Quarter" to give you more ideas. [ 12-14-2001: Message edited by: Badgerius ]
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