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Everything posted by Badgerius

  1. Oh great! Now I can play video games while riding my bike to work! Stay off the sidewalks!
  2. Where the heck is New Yrok? Is it near New York?
  3. A note to indies. Unless I'm mistaken (someone jump in and correct me if I am) being affiliated with InterCorp counts as being a member of a fleet. The reason that the various divisions banded together was to gain fleet status and therefore access to the fleet servers.
  4. What would happen if you tried variant 2, but used the shuttle to tow your CC back to base? Could you force a reactor restart by parking the CC right next to a station, boarding it, and docking with the station?
  5. I tried this just before Christmas. A little bit of Black Ops for the holidays. I landed on Midae's second moon, with a SpaceStar Cruiser. I transferred all 7 of my marines into shuttle 1 and went there myself. Then we took off for Midae itself. I put the shuttle down on the nightside, in the pouring rain, about 50 klicks from my target, a raider missile base. I shut down the radar, and flew as low as I dared, with nothing but the altimeter and the occasional looming shadow to go by. At 15 klicks out, I landed, and deployed the troops. Then I got out myself, telling the shuttle to stay put. Then, using TacOps, I gave all the marines orders to take out a single structure on the base. A landing pad. I figured that the last thing I wanted was the raiders launching fighters against my shuttle. So, the troops set off at a full run, with me right behind them. It took about 20 minutes to get close enough to the base to see it. I switched on the nightvision and zoomed in. No enemies. It seems that the shuttle went unnoticed. Excellent. I used a quick burst from the jetpack to move back up to the troops, and we closed in on the base. Well, as we approached, it became apparent that all of the structures were floating about 30 feet in the air! My marines just stared at them, and couldn't figure out how to hit the landing pad. Fortunately, all of the SAM sites were on the ground, and I gave the marines SAD orders. Just then, then bad guys woke up, and we had marines everywhere. I spent several minutes killing a lot of marines, and then checked to see how my marines were doing. I was down to 1 marine! I gave the poor guy RTB orders, and he turned to flee. I moved to cover him, just in time to see him cut down by enemy fire. I popped one or two more enemy marines to vent my rage, and then checked to see if the enemy marines had targeted me. They had not. Instead, they had decided that my ride was a better target. They've targeted SC1 and were hustling on foot to take it out. I check my ammo, and decide that I can't stop them. I fire up the jet pack and hotfoot it back to the shuttle. I make it there, through the darkness and rain, and check the enemy marines. They were still 7 klicks away, and rather than risk the shuttle, and face a long, long walk to a point safe enough to risk an AI landing of my CC, I get in the shuttle, and take off. The missile base offers no resistance (and I resisted the urge to fly over the base), and made it home safely. All in all, it was an awesome experience. Trekking through the rain on an alien planet, the night firefight in an enemy base, and the run back to the shuttle, all heightened the immersion factor of the game. I love this game.
  6. I've had this design in my head for a while now. If I could put it into BCM, it would be cool, but I designed it as if it was a real space cruiser, and had to deal with newtonian physics. As such, the turrets are designed to be able to hit targets at any angle, regardless of the orientation of the cruiser. She's not that big... say 200 meters long. cylindrical, with a hump midships for the bridge, and three engines aft arranged vertically. 3 main turret assemblies. Call them IOD turrets in the case of BCM. Each turret assembly consists of a ring or collar that covers the hull 360 degrees, and can rotate 360 in the "roll" plane. Imagine a hamster wheel stuck onto a pipe. The pipe is the ship and the hamster wheel goes over it like a collar, and turns. On the hamster wheel, 180 degrees from each other, go 2 "classical" turrets, like you'd find on a WWII battleship. This whole arrangement would be a single "turret assembly", and would allow the guns to be pointed in any direction. With this setup, even if the target was hiding behind the superstructure of the ship itself, half the guns could still fire. So, 2 turret assemblies forward of the bridge, one aft. Put a missile launcher on the nose, and put PTA guns on the bridge and engine assemblies, and you've got a true cruiser. Stats: slow: 500-600 speed not manouverable: on par with the stormcarrier. Weapons: 3 IOD turret assemblies. 4 IODs on each. Capable of 360 degree by 360 degree rotation. 4 pta turrets forward firing missiles. Shields: heavy, I'd wager. Craft: 1-2 shuttles for ferrying crew. Personnel: heavy on the Techs, for quick repairs, normal officer complement. Several (10-15) marines for repelling boarders.
  7. Good call. I missed that completely. 'Fraid the quotes will have to go, but if you have suggestions for a wing motto, I want to hear them.
  8. I like it. Keep working on it. Music (or just ambient sound) would add to it tremendously.
  9. I've noticed the ground combat thing. I'll go down with a force of marines. Their marines will engage my marines, and I can walk right up to them and shoot them in the face without being engaged. I took out 7 marines at point blank from the front that way. I was actually trying to provoke them. Is it possible they don't see me as a threat? They no doubt consider engineers and medics to be non-threats, but I wonder how they feel about officers?
  10. 1: Your choice. You have to give the order to deploy them from the SC or OC to get them out, though. I believe that the deploy order completely empties the vehicle, so keep in mind if you're planning to dust-off with the shuttle, it won't have a pilot in it if you deploy. 2: They should. I've noticed they won't always. If you haven't "Prepped them for combat" in Tactical first, they'll go into "Hold" orders, since they don't have any ammo. 3: Individually you can order marines by clicking on them in TacOps. As a Group, the manual states that you can set waypoints for Transporter or SC/OC deployed teams, but I haven't figured out how yet. 4: Err... What? Same questions, same answers I guess. 5: Ground radar range is 250 klicks, on average. If they can see you, they may attack you. Ground units will take a while to get there, but you can expect heavy air resistance from enemy bases to arrive within minutes of you hitting an enemy base. In my opinion, hitting a ground base using marines from orbit is one of the most challenging things you can do in BCM. It's going to take practice, and your troops will die a lot. A good way to get your feet wet without too much risk is to nuke most of a base from orbit, and then follow up with troops. The remainder of a base after and OTS strike shouldn't be too difficult to take out, but you will take losses. If you've got fighters, have them patrol the air near the base. That should keep fighters from nearby bases from attacking your ground forces, but again, you're going to take losses. [ 12-20-2001: Message edited by: Badgerius ]
  11. In light of the recent events regarding the future of this board, Prime Personnel Officer Williams has called for an all-hands Roll-call for Prime fleet. I know you just finished one for Gamma, but go to the General Communications area of the Prime fleet forum and report in again. Thank you muchly. BTW based on recent rollcall information, Gamma is once again the largest Wing in Prime. Good work!
  12. More like: "And so the Gammulans broke the arms of the terrans, and the Terrans did then reciprocate using nuclear weapons, and as Gammulans settled down in their kerchiefs and caps for a long nuclear winter nap, there once again was peace."
  13. Note: the accent imitated below is that of Disney's Goofey, and not that of any large southern US States associated with Yellow Roses and Bowie Knives... [RP] Awww...Shucks fellers. I ain't got time to spend what I's earning now. [/RP]
  14. Talk about getting outsmarted by the AI. Here's the story of "The One that Got Away" I was in the Pluto region on my way to blockade New America. I get into a fight with an Aestrom. As I polish it off, a Mk-3 decloaks near me and attacks me. I manage to disable it, and get it under tow. During the fight, Gazer-1 had been destroyed, so I was heading back to Galcom HQ. After jumping into Earth space, I switched to external view to get a closer look at the new Mk-3 paint job. Just as I get it into view, I notice energy arcing over the hull. I shake my head in disbelief as the ship, still in the tractor beam, cloaks! I'm laughing my ass off, since I've still got it in the tractor. I got a screenshot, which I'll post later, of me tractoring nothing. I wondered how long he'd stay cloaked before he gave it up. I switched back to forward view to check the jump engines, and when I switched back to external, the tractor beam had disengaged. Sure enough, with no target to lock onto, the tractor had lost its lock on the Mk3, and I was sitting with shields down with a hostile carrier in my immediate vicinity. I had no choice but to raise my shields and hope he'd attack again. He never did though. I got a Mk1 as a consolation prize, but the wily cap'n (I can't think of it as an AI when it pulled that off) of the Mk-3 escaped capture not two minutes from Galcom HQ, and got away absolutely clean.
  15. I read in another post that they can even steal your crew. At least they could in Beta. Someone was telling me that one set of intruders grabbed the AE off of the bridge and stuffed him into a shuttle!
  16. I'm with you there, Blades. I agree 100%
  17. Wow. I stay clear of the boards for a few days, and missed all the excitement. Firstly, I must say that my heart was in my throat as I was reading of the demise of the 3000ad boards. While I am relieved to learn that it will survive until the new year, I'm glad to know that contingency plans are being put into place to ensure the survival of the community. That said, I'd like to say, for the public record, that I support Derek in whatever choice he makes. SC, you've always stated that you create these wonderous games because you enjoy it. If you're not enjoying it, then something isn't right. I don't know you personally, so I'm not going to try to glean insight into your private life from your posts on the board. If you're not enjoying this, take a break, and figure out if a change is in order. If it is, MAKE IT. We are just a community of gamers who like you and what you've created. We are not important compared to your well-being. Finally, to the members of the Battlecruiser community: For a long time, we've held together. We've survived public scorn, and private battles. We've come through thick and thin, and it has made us a stronger, tighter group. The SC has always been an integral part of this group, and he always will be. If he decides that he doesn't want parties at his place because he is tired of stepping over bodies the next morning, that does not mean this community will fall apart. We can have the parties somewhere else. And I'm sure the SC will still attend. Maybe not quite as often, but then, he's got universes to build, and he's having way too much fun doing it. I offer my help in creating a new home for the battlecruiser community. I'm a web programmer, and have HTML/Flash/JavaScript/ASP/PHP/XML/Perl/Java experience. Contact me at [email protected]
  18. Actually, I get out in front of my men, walk up to the enemy marines, and gun them down with a pistol at close range. I've never had one turn and shoot at me, if there are still marines to kill. I might just have been lucky, though. Hey Ash, was the stormcarrier damaged at all? It could have been in another fight earlier, and its IOD offline.
  19. I've noticed a similar experience. When I've put together landing parties to raid enemy ground installations, I've noticed that enemy marines completely ignore me unless all of my marines are dead. This of course allows me to rack up the XP by killing several enemy marines, or to help out the fighters overhead by wiping out SAM sites. Does the AI take AI marines more seriously than a commander? I would think the commander is a more valuable target, or is he just less of a threat?
  20. No need to submit for GalCom approval. The names are "unofficial" and they don't go in your sig. Wing leader approval is all that is needed to name the squadron. That name can be used on the web site, or anywhere else, except your 3000ad sigs. I don't even think there would be a problem putting it in your primefleet sigs. PS. Gamma Wing 2nd Squadron (Now inactive) is called "No Quarter" to give you more ideas. [ 12-14-2001: Message edited by: Badgerius ]
  21. I think I'll slip this one in ahead of the hellfire. What I think would be cool, and easily accomplishable (Is that a word?) with GBS-II is to create a script with nothing but a random (generated using an outside program) series of patrol zones. Nothing else. There are different rules for experience in patrol zones. You'd be responsible for what happened there even if you weren't there. This would give you some guidance, and some additional responsibility. And, it shouldn't be too difficult to do with GBS. It's a good mix of structure and free form. Let the computer do it's own thing, AI-wise, but give the player something specific to do. PS. Brian1. I love Jovian Chronicles. Aint happening and you should know better TTFN [ 12-13-2001: Message edited by: Badgerius ] [ 12-13-2001: Message edited by: Gallion ]
  22. Chapter 3: The turbolift was stopped on deck 2. Allison opened the emergency hatch, and shone the light down into the lift. It was flooded to chest level. She looked at Badgerius, who nodded. Nodding back, she jumped into the turbolift. Landing with a splash, she looked around. There was no light, other than her hand light. Emergency lights werent working. The turbolift door was open. Calling up to the other officers, she said, All clear down here. The waters quite warm actually. As she stepped out into the passageway, there were two large splashes behind her marking the two officers arrival on this deck. The downward angle of the deck was very noticeable, and just a few meters forward of where Allison stood, the water level reached the top of the passageway. Hans light was reflected off the still water and formed dancing reflections on the ceiling. Guess were not going that way, he said wryly. Badgerius was standing in front of his quarters. Im going to get a few things from in here that well need, he said, prying the powerless doors open. Go ahead to the cargo bays. Ill meet you there. As Petersons and ONeils splashes receded aftward, Badgerius shone his hand light around his quarters. A few knickknacks had been tossed around in the crash, but the furniture appeared to have stayed intact. Badgerius opened a cabinet above his desk and removed some items. Then he removed the power pack from his wristlaser and attached it to the computer on his desk. He waited calmly in knee deep water as it booted in stand-alone mode. Well, this isnt any use to us! said ONeil in frustration as she pried the top off yet another crate. Her and Peterson had been prying the tops of crates at random, being unable to read the bar codes on the crates. What is it? asked Peterson from the other end of upper bay 2. Bay 1 was completely destroyed, they had found, and the lower level of bay 2 was under eight feet of water. That left just the upper bay, which was simply a wide balcony that surrounded the cargo bay level with deck 2. There was two dozen or so cargo crates here. So far, none of them containing useful material. ONeil shook her head in disgust. Iron Ore! she yelled back. Peterson ripped the top off the next crate, and let out a whoop of delight. Alright! Combat Kits! ONeil grinned. Then started opening the next crate. WhatWeReallyNeed, she grunted, prying the top off, Is The top came off with a metallic groan. Nutripacks! she cheered, looking at the yellow packages within. Badgerius strode into the cargo bay. Hows it looking? he asked. ONeil wiped the sweat from her brow and gave a tired salute. Weve got food, and weve got combat kits. We can survive here. Badgerius nodded. Good, he said briskly, but were not staying Peterson interrupted him. What on Gods Green Earth is that? he asked, pointing to Badgeriuss leg. Badgerius pulled the gun Peterson was pointing to out of its holster. It was a huge, bulbous pistol, with twin 20mm snub barrels and a cylindrical power pack sticking out the back. It was made from an alien metal which was either naturally, or had been painted, a metallic green. This? he said, smiling. I won this from a trader in the Zelon capital city, in a game of chance. Its a Credian blaster. Used by their ground troops during their last war with the Gammulans. Thingll take out most of a hill, if youre not careful. He put the pistol back in its holster. Its completely illegal, of course, he continued, but I never could quite let it go. Always thought it would come in handy. He chuckled. I guess it has, after all. ONeil was pulling out a combat kit from the crate and opening it up. You mentioned were not staying here, sir, she asked, picking up a standard pistol, checking it, and putting it in a leg holster. Where are we going? Theres no civilization on this planet. Badgerius handed her a data pad with a map on it. Here, he said. ONeil examined the pad. An abandoned supply base? Badgerius nodded. Yes. We set one up here several years ago. Two years ago, we suspected that the Insurgents knew its location, so we abandoned it. Peterson was loading ammo clips onto a bandolier. But if its abandoned, why go there? It must be 250 km from here. Badgerius took the pad back. Generally when Galcom abandons something, we strip it down. But in the case of these supply bases, we wanted to use them as bait for an Insurgent attack. If they attacked them, wed know our intel on them was accurate. Wed have taken most of the supplies out, of course, to minimize our losses, but the base infrastructure was left behind to maintain the illusion of an intact base. They never attacked this one that we know of, so that infrastructure should be intact. That infrastructure includes long-rang Comm equipment, which we will use to call for a pick-up. ONeil was stuffing Nutripacks into a backpack. Right, she said, 250 klicks overland through alien jungle with nothing but standard weapons and that artillery piece of yours She nodded at the commander. sounds like fun. We do we leave? Badgerius looked at the two officers for a moment. He tried to think of something that would make this trek sound like less of a suicide mission. He failed. We leave tomorrow at dawn, he said. Get some sleep.
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