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Death_Aparatus

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Everything posted by Death_Aparatus

  1. quote:Originally posted by Joel Schultz: What? Has no one thought to use ye olde yet still venerable BCM MP3's? I have half the mind to go buy BCMG Just for the music tracks
  2. quote:Originally posted by Joel Schultz: quote:Originally posted by Soul_Apparatus: It seems to me that if you allocate more power to the solar reactor it creates a lag between the drop in power if you orient yourself away from the systems sun. It's still not very usefull though, execpt in highly specialized situations. You sure that isn't just the way you turned your ship? The power drops I saw were pretty quick and always to zero after my ship traversed through 90 degrees (I think) of pitch or roll. Hmmm well now I'm just plain confused. *Shrug* Back to testing. Edit: I think I may recall having read somewhere that the only things that effect radine consuption are the engine power setting and your engine/reactor combo. Not 100% sure , I'll see if I can find the thread again.
  3. It seems to me that if you allocate more power to the solar reactor it creates a lag between the drop in power if you orient yourself away from the systems sun. It's still not very usefull though, execpt in highly specialized situations.
  4. Uuuuuuu UUuuuuuuu is it RC8 for UC?
  5. Our ships get batteries too? I don't recall any output showing its status. Yeah I'll be over here in the airlock with Resnig's finger on the cycle button if you need me.
  6. quote:Originally posted by Kalshion: (even the orbital marines, which personaly I don't see why we have them when we can't deploy them, will defend the ship) I've been digging around with the search function, and apparently one used to be able to deploy SF marines directly into space, however in large battles there where too many of them, and thier effectiveness was rather negligable due to the fact that they hardly ever recived a fireing solution. So it seems to me this feature was removed. However, what I still don't get is why they have to die when deployed to a planet's surface. Or so I've read. Haven't actually tried this one out.
  7. You sure about this? I never prep my marines and they seem to defend the CC just fine. I just set them all to seach and am done with it. The manual states that they only have to go through that phase if you are planing on deploying them via shuttle or transporter, which I've so far stayed away from. If preping does make them more effective in CC defence, how long does it last?
  8. I did some searching, however I am unable to verify whether any type of marine is better or worse when defending the CC from intruders. Is that clear? Ummm, to rephrase, are all marines created equal when defending against intruders? Or are, say, EFM's better than MCM's? Also, can MCM's help in treating wounded if set to search? How about ECM's and repairs? Or are the differences only when actually deployed?
  9. I remember reading somewhere that if certain systems are damaged, you can actually being fed the wrong data from your displays. *shurg* Not sure on this one though.
  10. quote:Originally posted by Supreme Cmdr: quote:Originally posted by Soul_Apparatus: When I'm planetside, how do I get back into my CC?!?!? Reading the manual would be great start. Actually I did read the manual, and on page 68 it simply says, "To enter an asset, turn to face it and then use the '/' key." It didn't say anything about having to have anything selected. It didn't work, so I assumed your CC was classified as something, for lack of better terms, larger than just an 'asset.' [ 03-08-2004, 12:09 AM: Message edited by: Soul_Apparatus ]
  11. Arise frankinthread, ARISE! Uncommon Knowledge about a computer program Is it usually green? I say Probably. Does it live near water? I say Probably. Does it make something move? I say Probably. Does it live in grass-lands? I say Probably. Do you look at it? I say No. Can it be used to write? I say Doubtful. Does it have an exo-skeleton? I say Probably. Can you wear it on your head? I say Probably. Does it have legs? I say Probably. Does it cry? I say Yes. Is it colorful? I say Yes. Is it a herbivore? I say Probably. Is it usually visible? I say No. Is it electronic? I say No. Is it symbolic? I say Probably. Does it have claws? I say Yes. hahahah this is too funny
  12. Im using RC7 right now, and in tacops the only systems I have access to are NAV,Tactical,Com, and MIScon I think. I am certain however that Logistix is NOT accessable. I looked
  13. When I'm planetside, how do I get back into my CC?!?!? Mind you, this is with the Transporter and Launch Control turned off in Logistix, since I can't access the Logistix panel in FPS mode. I tried setting my AE to evac, but I wasn't able to get any further than that. I still had alot of fun monkeying around. [ 03-08-2004, 12:10 AM: Message edited by: Soul_Apparatus ]
  14. Hmmm I never knew he was so notorious. Haven't had any problems, but then again I'm so anal about mirco managing my crew anyway.
  15. This dead prisoner thing happens to me as well, in RC7. They aren't being cleard when I dock either.
  16. I've found the best way to make money is to raid the raiders. Just sit in a raider systems and wait for them to attack you. Many times you'll come across ODS's and SDM's in thier cargo pods. I made 10 mill credits last night just from sitting in the Lennin system ( that's the one with pixan station right? ) and taking all challengers for an hour or two.
  17. I read about the galaxians in the UC appendix, does all this info still hold true for UC as well? I'm thinking about going out to the syrion quadrant to look.
  18. quote:Originally posted by GreyDog: I had to do a tow train yesterday to retrieve one I had sent after a disabled enemy fighter ...he wouldn't even turn his engines on! (screeny)Hahahah, Now THAT'S funny. quote:Originally posted by GreyDog: I have found that if you jump to something on the other side of the station (in the direction its going) then jump back to it, you will be flying to it while its moving toward you which speeds things up immensely cheers mate!Thanks for the tip I'll give this a shot in a few minutes.
  19. quote:Originally posted by ProXimity: go into your logistix and pump the ol' engines up a few notches, or up to 10 if you want. Then see what your max speed is.I am aware of this function I always fly at 10. quote:Originally posted by ProXimity: Shuttles will require 2 waypoints for any retrieval/deployment ops.I haven't touched the WP system much, it seems a bit complicated ( actually 'archaic' would be more proper ). So far I've been issuing direct orders from the bridge. EG; SC1>Launch , SC1>Collect>CargoXYZ , wait for the "Container loaded/empty message" , SC1>RTB , wait for it to dock, and lastly inspect the cargo for illegal items if I plan on docking at a legal station before selling off. quote:Originally posted by ProXimity: They are not all rocket scientists .DOH! Where can I find a FULL rocket scientist crew? quote:Originally posted by ProXimity: Just so you know, just about every topic you mentioned is in some kind of thread already on the board. You might want to 'Search' before posting rerun questions.A thousand pardons, I have searched around a bit, however initially my intention for this thread was to introduce myself and I seem to have meandered into a completely different territory. I do not wish to come off as a, for lack of better terms, "nay-sayer." I do like this game , otherwise I wouldn't be here. Me and her just have a few unresolved issues at this point in time. In any case, thanks for the response, much appreciated. I'll play around with the wps some more. Oh yeah and Pixan is now toast. Didnt stand a chance against a cloaked megaron full of rockets and over 8k shields. Take that raider scum!
  20. I just wanted to take a moment to say hello and introduce myself. I've been lurking for a while and just got my registration approved. I purchased UC last week, it is my first BC game. I've had quite a mixed experience so far, but I know there's an excellent game waiting to shine here. So far I have played the stock CDrom build, RC1 and RC7, in roam mode, having tried out a variety of ships. I haven't touched much of the planet side action, as the fps controls don't feel quite right. So most of my limited experience thus far has been in space and air. Ok so now that intro's are over I'm going to lay down the obligatory list, that I'm sure everyone comes in with. Please take these with a grain of salt, as I admitantly am new to this little nitch of the gameing universe. So with out further adue . . . . In the version control file, as of at least RC7, states that stations orbit at 100. All my instumentation tells me its moving at 100, however I have to set my throttle to 200 to keep pace. But my relative speed gauge says I'm moving 100 units faster. Likewise with my throttle at 100, the relative speed gague reports 0 difference, however I'm being left behind by the station. In RC1 and RC7 my pilots seem to get stuck in thier respective FC bays and never make it to the fighter they were reassigned to from the default start of carreer position. However when taken off duty, sent to the medibay, or sent to the detention hold they dutifully respond and go there. My shuttles ,in all three builds I've played, do an AI brain fart every once in a while where they refuse to do anything other than hault, or fly around in a circle. Off I go running after them with my shields down and my tractor beam on. I can't get the upgrade button to light up when I'm docked, even though I have the part and a sutable ship to recive the upgrade. I have to leave, install it, and then either go about my way with the system at 50% and fix it myself, or redock and get the station engy's on it in relative safety. I still have no idea what engine upgrades do for you. I don't seem to fly any faster with a Numega than I do with a Starcry/S, at all engine power settings 5-10. ( Also in all three builds ) Many times the auto pilot is not using the crafts maximum speed. ( Also in all three builds ) My shuttles aren't using all thier speed either. I've seen my Shuttle MK3's moving at 243 to pick up cargo and then RTB. What happened to the other 1000 speed? I guess this gets me to my last issue, speed. Speed in general. I realize this is simulation, but . . . In the CD build and RC1 the speeds were almost bearable. Crossing the 100ish units to get to a station after hyperspace at speed 500-1000 is ok. But in RC7, trying to fly after a station moving at 100 ( which I suspect is really 200 ) in a Firestorm moving at a snail's 324.9 takes WAY too much time. I took me till 4/4/3030 21:36 just to dock for the first time. 36 minutes chasing a station, honestly not fun. Same goes for the long waits at a station to get repairs or letting a badly abused crew rest. Some sort of time ditilation would be nice to have. I realize it is not really my place to come in out of the blue like this, but I see an enjoyable game here, it's just really hard to get to the enjoyable parts. For me the biggest hang up is doing anything, besides getting jumped and proceeding to beat the snot out of the "jumper", in any reasonable amount of time. Like I said, I understand this is supposed to be simulation, and that docking a "real" Super Carrier would be an all day affair. But there is only so much someone can take, and even 10 minutes to span the 100 units to a station is a little extreme, but 36 . . . In anycase, these are some observations from my admitantly limited experience with this rough gem of a game. Welp, back on the horse for me, I'm planing my first station raid at Pixan with my brand spakin newly upgraded megaron. Gotta love bringing in 4 ODS's and a stack of SDM's in one haul at a 39% inflation zone. 10 mill credits [ 03-05-2004, 10:24 PM: Message edited by: Soul_Apparatus ]
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