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Posts posted by ENS2018

  1. I managed to download and get the demo running after downloading it from filefront.

    I am really impressed with the game, even though it isn't quite what I expected. The graphics and shear number of controls it offers is unlike any game I've played before. And, actually, it slightly hints of Rome - Total War (to me) because of the possibility of pirates on planets as well as some of the general gameplay used in the demo and hinted at in the tutorials.

    I was dissapointed though, to find out that the game won't be going all the way through the original movies as far as technology (no SSDs, TIE Defenders...etc). But it doesn't detract from the game, from what I saw in the demo.

    Overall, this seems like a great game. I can't wait to pick it up when it's released.

  2. This is just another example of why I'm glad Kerry is not my president. If this is what he thinks of the people in our Armed Services, where might he have tried to lead this country?

    Also, his quote doesn't make sense. He said that our soldiers are terrorizing people by failing to observe their costumes? When troops move in durring the dead of night, it's probably because they're making some kind of raid on a known terrorist location. When they do this, they don't know if/when/where they might be attacked. And when you're under threat of coming under fire, local customs are some of the least of your worries. I don't understand why Kerry wouldn't know that if he's truly served in a combat zone.

    Feel free to correct me if I've misunderstood something. This is just my take on it.

    One last thought, this reminds me of a quote on a shirt some of the Army guys around here wear:


    "It is the soldier, not the poet, who gives us the freedom of speech. It is the soldier,not the reporter, who gives us freedom of the press. It is the soldier, no the campus organizer, who gives us freedom to protest. It is the soldier, who serves beneath the flag, who salutes the flag, and whose coffin is draped by the flag, who gives the demonstrator the right to burn the flag."

    Not entirely applicable to this, but it is a good thing to remember anytime our military comes under political fire.

  3. quote:

    heh, I take it nobody completed the campaign then?

    I haven't yet. I keep starting a new one to try and get it perfect. Maybe I'll go with my first try to see it through to the end even though I missed the smuggler and didn't manage to get to that ship in the second mission before it got destroyed.

    After all, it's the way my imperfections change the way the game unfolds that makes these games so great.

  4. quote:

    Originally posted by Jaguar:

    BUT, you have your unit, you have your freinds in that unit, and if the commander is a good one, and most are, the morale in the unit and with each individual soldier will be high no matter what the conditions.

    Very well said Jag. I agree with that and believe that it is that type of atmosphere that helps enable our soldiers to fight as they do. I also believe it is the reason why so many are wanting to go back. It has nothing to do with bloodlust, or whether or not they agree with the decisions their superiors made. Regardless of what they thing, they're there and they have a job to do with their brothers. If they fail to do that job, people WILL die.

    Those that want to go back, from my experience, are wanting to return because their 'brothers and sisters in arms' are still over there and dying. I have never once heard them question the fact that they were sent there, why, because it doesn't change the fact that they have a job to do. Sure they may complain about little annoyances every once in a while, and, yes, they may be scared at times. But it's words like "duty, honor, loyalty, and brotherhood" that mean most to these soliders. And, that, is what I feel this thread hinges on.

    Most soldiers out there aren't going to let the little anoyances get in the way of them doing their job. And they will do it to the best of their ability, even if it costs their life in order to complete it.

  5. After reading this thread, I want to say I agree completely with what Jag said, and he said it very well.

    All I really have to say about this arguement is based on the friends I have that are either in Iraq right now or have recently returned.

    Those that are there are not unhappy about being there. Those who have already returned from deployment can't wait to go back.

  6. quote:

    Mano Faber said:

    Guess you're going for SH3 now

    Yeah. What really sold me was the fully dynamic campaign.

    Plus, you nailed what's been nagging the back of my mind for a while. I have the urge to try something new.

    Hopefully I'll have enough money to get DW at the end of the summer. Between SH3 and UC:AWA (once it's released), I'm going to be in the hole for cash for a while.

    Though, getting DW at the end of the summer won't be good for my grades.

  7. quote:

    Mordax Blyrr said:

    I do think, though, that DW wins at the end of the day due to its flexibility; more platforms.

    I would normally agree with you. I've been looking forward to DW for two years (since a beta was shown to me at a sonalysts' booth in DC). But I think I'm going to wait a while longer before I purchase it because I'm curious about SH3 (especially since purchasing LOMAC, which really impressed me). It's something new, and, since I've never tried a WWII sub-sim before, I want to experience a naval simulator without all the high-tech equipment today's navy has.

    If I get the urge for a modern simulator, I still have Sub Command.

    I do have a question about DW, though. When launching an MH-60A from the FFG, does DW allow you to switch to inside the helo (much like, when you launch a shuttle from your Command Craft in UC, you can switch perspectives)?

  8. quote:

    Mano Faber said:

    But since you already have some modern navalsims , ie Fleet Command and 688i, you might like to try something else.

    That's what I was thinking. Especially since I've heard that DW is very similar to Sub Command, except with multiple platform types.

    I think I'm going to go with SH3. I've never played a WWII sub simulator before, and am curious to try it out.

    Thanks for the help.

  9. Any opinions on which one I should get?

    My first choice has been Dangerous Waters since I have been a huge fan of Sonalysts all the way back to when they released 688(i) and Fleet Command.

    But, as I've been looking at Silent Hunter 3 I've become more and more interested in it based on the dynamic campaign, weather, and crew.

    I wish I could get both, but don't currently have enough $.


  10. quote:

    Multiplayer Requirements

    ┬À Client requires 56K or broadband modem

    All the way through BCNG! I'll be able to play online.

    I've been worried a while that I won't be able to keep up with things online, since I live out in the sticks with no broadband option.

    As for my hardware...well, I'll need to upgrade sometime in the next year. But that's alright with me, your games are well worth it.

    Thanks SC and congrats. I look forward to buying all of them.

  11. Yeah, I've had something similar happen several times before. More than likely his PTA took you out. There are some threads around that talk about how deadly they are, and even some of the good kill zones for specific ships. You might want to check it out.

    It's just one of the risks of flying around in your fuel conservative, quick, but poorly shielded shuttle.

  12. On Sundays I could make the 1900GMT or the 2200GMT. But definatly not 1600, since it conflicts with other responsibilities I have on Sundays.

    On saturdays, I never know what's going on. It's my day to do stuff. But 1900GMT and 2200GMT are probably best, before movies start.

  13. Just came back from a rather interesting battle.

    GCV-Avenger launched from Paladian. Our mission was to locate and observe the Insurgent known as Kingston, and stand ready to destroy if deemed necessary by GALCOM.

    Intel had reported that his last known location was in the Tapestran system, possibly operating from the Farpoint Starstation.

    Upon receiving readiness checks from all decks, I ordered for us to hyperjump to the Procon-Tapestran jump gate for departure from the system.

    Navigation informed me that we were about to enter the jumpgate, and I ordered the cloaking system activated. Then I merely sat back and awaited our arrival in the Tapestron system.

    In an instant we were transported to Tapestran, our arrival announced by a warning klaxon and indications that our approach was being detected by the Insurgent forces. So, knowing we were detected, I ordered a quick scan of the area and for us to begin reversing our course, in case we needed to make a discrete exit from the system.

    After reviewing the information on the TRS, I quickly designated a Warmonger as our primary target, Kingston. He appeared oblivious to our presence, sitting quietly under Farpoint station, and awaiting our hyperspace signature to make his escape, but I ordered the jump anyway.

    I sat back and waited for the two minutes to be up and my cloaked MK1 Battlecruiser to exit hyperspace and allow us to begin the pursuit.

    As we came out of hyperspace, I was struck by the sheer beauty of the Type 13 Starstation. A massive station consisting of what appeared to be asteroids. I had never really stopped and looked at it before, after all it was a hostile station and I normally kept my distance.

    We turned to begin our approach on the Warmonger, and I watched, confused as the ship entered hyperspace tageting...

    "GCV-Avenger??!?? Resnig, how the hell is he jumping at us?"

    "Umm...well, may they're-"

    "Nevermind. Kendrick? Is the cloaking device functioning?"

    "Yessir, but *cough* you might want to think about shutting it off. Radiation levels are 92 and rising."

    "Shut up and quit your whining, we're at war soldier!"

    While considering what kind of weird sensor echo Kingston was chasing, I ordered our pursuit. I had just given up on figuring it out when we dropped out of hyperspace, and what happend next did not help my state of confusion at all.

    "I see he's still chasing us. Well, we know he's out there 60.5klicks out; begin the chase. Also, lets use full afterburners, I don't think an engineer that can glow in the dark counts as an artifact."

    Ten minutes later, we were still pursuing Kingston, and the range was still pegged at 60. Except now, he was pointed directly at the Avenger, and not closing. A while later, we had still not closed our distance at all.

    "Keep your eyes open, this has to be some kind of trick, drop the cloak!"

    As we decloaked, I sent out engineers to begin decontaminating Kendrick and the rest of Deck 3.

    Open a comm channel to him.

    "Kingston, this is Robert Iceman of the GCV-Avenger. I've been chasing you for 10 minutes now, and we haven't gained any ground."

    "I show you stuck in hyperspace."

    "Wha-?" was all I said before something I had never seen before happend.

    -Suddenly the Warmonger appeared to fill up the bridgeviewer, pointed right at my ship!

    "SIR! Range 8.12 closer rate 613"

    But I was caught in my own pondering 'It can't be real, no ship can go that fast, and we weren't far enough for a hyperjump...'

    "A Warmonger is too small for a cloaking device. I wonder...I want the ion disrupter to fire three bursts. Let's see if he's real."

    No sooner had we fired and Kingston's entire ship was engulfed in flames. Kingston was gone.

    "Well, I don't know what happend here tonight, but this mission is over. At 55 you'd think I'd be getting too old for this, let's report in to Paladian."

  14. quote:

    Sorry about that. You see, Resnig was going around asking what does that button do? what does that button do? And he pressed then while asking. Somehow, he managed to launch an OTS. But don't tell anyone, okay?

    Let's all just be glad it wasn't a R.A.N.D.O.M.

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