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Izzanbaad

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  1. Yeah, well, screenshots and videos are only ever indicators of graphical quality, even so the textures are looking pretty sharp the objects. I never thought for a second anyone would want to go yomping around on foot but i`ll admit i wasn`t considering the aircraft either, i was thinking more along the lines of the buggy-type vehicles. I suppose what i was driving at is that your previous titles have a very large area/volume to play in and plenty to keep you occupied in terms of micro-managemnet, exploration, battles, etc and i was just curious as to how that will play in this. Please don`t misunderstand me, i tend to follow most games you produce and i very rarely feel the urge to discuss projects with games developers when given the choice (not often) but on this project, i am genuinely curious and hungry for facts about the game. As for repetition in games, i don`t know; i seem to have coped with gaming so far, repetition is common in games but not necessarily certain and there`s repetition X3/Transport Tycoon/Silent Hunter III/Universal Combat style (to name a few) and then there`s Spore and the like. I`m well aware you`re not going to say, "I`m producing a game that`s a non-stop repetitive grind-fest with no redeeming features!" and i`m sure that whatever it is, you`ll have made it to the best of your ability and it will indeed be an enjoyable experience - i`m just trying to get a feel for the game and i`ll take the opportunity to get the information from the guy that makes it whilst i can. Thanks for your time, Derek, i`ll keep scouring your site and wait for the updates! Edited to ask a quick couple of questions:- If you don`t mind telling, what do you make your vehicle/weapon models in? I noticed you mentioned Lee Adams in an interview you did recently, could you give me the titles or ISBN numbers of those books if you get the opportunity? I`d be interested in reading them - thanks.
  2. Not to drag up and older thread or anything but the Fallout series (that being 1 & 2) are possible the best RPGs you can play in terms of non-linear, story-driven games. How did you find Fallout 3 in comparison? I enjoyed it personally, but found far too many cases of a games developer selling its standards to consoles for monetary returns. Oh well, the industry has moved that way. I must admit, i spend my time trawling through indie games now looking for something with an older kind of feel - gameplay over graphics and "streamlining".
  3. I have questions regarding the size of the game. A 400km square world is obviously a substantial area and i`ve seen your comments regarding the sparsity of the world and the cities/installations you`re planning for it. Now, i`ve played lots of games that contained "open worlds" and large areas to play around in. Some concerns i always have about these types of games is that the size is meaningless if it doesn`t contain something to do. If you have a massive area filled with nothing to see and nothing to do, then you`re just wasting time till you hit the next area which something to entertain in, so i`m asking, frankly: will this large area you have planned contain plenty to entertain, excluding your planned cities/installations/odd area of interest? I suppose an example of that is maybe the odd outpost or overnight camp that you can happen across, roving patrols or anything of that description - hostile or otherwise. The other concern was longevity. Massive areas and reptitive tasks can really shorten a games life for me (thanks Just Cause/Farcry2) What sort of playing time could you see the "average" player getting out of your game? That does it for my questions for now, but i`ll add that i stumbled on this quite recently, after a long time apart from your forum and i`m really surprised by the quality of the graphics and textures. The game`s looking really sharp and it`s good to see the vehicle designs are still as good as ever; that was one of the things i really did appreciate about your games. Fantastic new weapon models, by the way!
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