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Vanor

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    Wisconsin, USA; CST (standard) = GMT -6; CDT (daylight) = GMT -5

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  1. quote:Looks to me that Kerry is trying everything he can to make Bush look bad, even on things that Bush has no control over.Of course he is. By making Pres. Bush look bad, it makes it easier for him to be elected. This is a common ploy used by someone running for office against a incumbent. Given the serrious lack of creditablity that Kerry has, and lack of any real solid plan for making this country better, his only real option is to make him look better then Pres Bush in comparison. To do that, he has to make Pres Bush look bad.
  2. quote:Originally posted by Kooseefoo: how do you know what type of fighter its gonna be? All they have is "FC Asset". It will be the same type of FC as the one you are replacing. If for example you lost a Starmonk, the FC Asset will be a Starmonk. To replace a lost FC... Go to Tactical -> Loadout -> FC -> FC# that you wish to replace, and you'll see something to click on that replaces it.
  3. I've been waiting for something like to happen for some time. I find it quite ironic but not surpising that the people who fought to get women into male only schools aren't fighting to get men into female only schools. I especially liked this line... quote:Opponents say they want to preserve the college's 136-year tradition as a school for womenThat was the same argument used for the military school in VA, which I can't quite remember the name of right now...
  4. I still don't completely agree with his premise. I do think that more forgiving sims or arcadish sims, or even that option in a hard core sim would be good. But the idea that it's harder to get into sims today then say 10 years ago, because there aren't any of these ramp games I don't quite agree with. There's always been sim-light games out there, of various difficulty/complexity. Take games like XvT, X-Wing Alliance, and Freelancer. All of these use simular systems to the more hard core fighter sims, but are much more forgiving. Even UC, with all it's complexity, has a fairly simple flight dyamanic when in a fighter or shuttle craft. Then there are other non-sim games that range in complexity, many RTS games are fairly complex, like the Tottal War serries for example. I personally think the decline of the sim market is a bit more complex then what was sugested in that artical. Not that the author was wrong, just that there's more to it. Hard core fighter sims, are unforgiving in their flight dyamanics, and weapon delivery systems. It takes a fair degree of skill to play one well. That's what the fans of such games want, however simpler sims don't IMO do as well because they lack any real depth. There isn't much feeling of acomplishment in learning to fight in say freelancer. I played freelancer and enjoyed it for a bit. But once I had the best ship, with the best weapons, and serveral hundered million in the bank, there was no chanlange left and the game became boring. The investment in learning to play a sim well, tends to relate to the amount of play it gets after that point. So having games with more then one level of realism in flight dyamics would be good, because someone can in the same game go from a simple forgiving one to a complex realistic one. But a game that is has only the simplistic system tends not to do well, because it is quickly mastered and offers no further challange. Personally I think one of the things that have caused a decline in the Sim market, is the amount of other types of games out there. I've been involved with computers sence the TI-35, so I've seen it all. I remember the days when flight sims were about the only thing going. The days where FPS, RTS, and to a point RPG's were unknown. That's not true anymore, there are a ton of different types of games out there now. FPS's, RPG's, RTS's, Sim's, sports games, card games, the list goes on and on. Sims which once where close to the only game in town, are now just part of the larger market, and anything that makes them inaccessable to the general public will reduce their share of the gaming market.
  5. quote:Originally posted by Zane Marlowe: I'm not sure the pricepoint thing would work the way he hopes.To be honest, if UC had shipped at $40, I wouldn't be here. Not that the game isn't worth that price, for me buying UC at $20, was like buying a picture at a yard sale for 2 bucks and finding out the frame is worth 10 grand. But given the little I knew about it, I wouldn't of paid more at that time... However I'll be picking up ucHtL at full price the day it hits the stores. quote: New gamers are going to need a similar "ramp." Yes and no. I'm not new to Sim games, I've played plenty of them over the years. But it's also been years sence the last one I played. UC has one of the biggest learning curves of any game I've ever played. However the tutoral that Derek wrote for UC was briliant. I read and played though that before I ever realy read the manual, and it tought me I'd say 60% of what I needed to know about how to play UC. The rest that I know I found here or in the manual. After going though the tutoral and reading some here, and in the manaual, after about 2 weeks of playing I find this game really isn't all that hard. Once you get the hang of what the different menus, commands and such are, UC flows very efficently. When I first started, getting most anything done was daunting... Now after only 2 weeks of play I fly though the menus and commands with out any tought of what I need to cilck on or select. All my thought is about what it is I want to do, not how to do it. So a game, no mater how complex, or how steep the learning curve. Can be picked up by n00b's to Sim's in general, provided that the game it self is efficent in it's menu/command setup, and has a good tutoral that spells out exactly what to click and why... All things that Derek has done with/for UC.
  6. quote:Originally posted by Supreme Cmdr: I take it that you noticed the stuttering effect in the bases has always drastically reduced?Yes, the only stutter I saw was when something I was zoomed in on blew up, that would send frag's out, like a gunship. Even then the stutter was very minor and very short. Other then that I didn't have so much as a hickup when zoomed in on the base on tacop's. [ 09-28-2004, 03:45 PM: Message edited by: Supreme Cmdr ]
  7. The AHS is wonderful, especially with the new improved terrain rendering. I was running a shuttle to a TER/INS base on mars, set the AHS at like 800m, and cranked the speed up to around 1000m/s. Watching the ground fly by, in F9 view with the SC climbing and dipping to match the terrain was very cool to see. The practical benifits are great as well. Durning the base assult, I could count on the AHS to keep my CC at 2,500m as it approached the base. I was able to focus on the tacop's screen zoomed in on the base itself where all the action was happening.
  8. quote:Originally posted by Supreme Cmdr: the reason you can't repair a 60% unit is because it is not damaged enough to be considered inoperable.Ok thanks for looking into it SC.
  9. SC, just incase this is realivent, the latest patch 2.00.14 won't load the saved game I sent you, which may or may not mean anything regarding my problem. Either way just thought I'd let you know in case it mattered.
  10. SC, I've tried to send you my save game twice now and both times the email is rejected. The return message says "This server does not accept mail for that address." I'm addressing it to [email protected]
  11. quote:Originally posted by Supreme Cmdr: I wasn't basing my post on just those items; there may be others required (e.g. repair minerals).There were no other parts or items listed as being needed for this repair, that I could see. quote:Further, had you actually READ what he wrote, you would see that NOWHERE did he say that he attempted the repairs to that other fighter, at the same time.I've done both. Tried to repair the armor on FC1, while fixing FC4, SC's and the CC, and attempted it when nothing else was being repaired. All cases had the same effect, start/end time the same and no change to that system. FC4 was rather banged up, and I was able to repair that to 100% for all systems, but I can't seem to get FC1 and FC3's armor to be repaired. quote:Vanor, locate the thread which shows how to pack up and send saved games. Then pack up the saved game profile you are playing and send to me directly at [email protected] and I will investigate it for you.I'll do that tonight. But if you're convenced that it's on my end, I'd hate to waste your time tracking this down for me.
  12. quote:Originally posted by Supreme Cmdr: Did you WAIT until a certain amount of time has passed? If so, how much time? Yes, what I did last night was que up serveral repairs at once, both at a station and with my own SE's. Most of the reapirs took 10 odd min's to complete, and I never touched a SE until they showed as avaible in the logitix screen. FC1 and FC2 have been in this 60% armor state for serveral hours now, and I've attempted to repair them on 5 or so different occasions, each time with the same effect, a SE gets assigned, with the time start/end being the same, they look like in every way they are repairing the armor, but the % does not go up. I would say that there has been at least a hour or so between repair attempts, and I always wait for the repair to complete before I do anything with that SE. quote:Don't repair systems that are 99%. These systems aren't at 99% they are at 60%, but I'll look over the pages you mention when I get home in case I missed something in the manual.
  13. quote:Originally posted by coder_1024: I have a similar problem. I'm getting the same thing with a few of my FC's in UC 2.00.13. 2 of them have armor at around 60% and are listed as yello. I have serveral FC H/A Repair Kits on hand, and that is the only part listed as being needed. I start the repair, with 1 SE, and the time ending is the same as the time started. It shows as blue at that point, and in the main logistix screen I see the SE assigned to FC1 - Armor. If I go into the Tactical screen, launch, and look at FC1 it's listed as being in engenering, and that the armor is being repaired. However the armor % never increases. Also if I go back into the logistix screen while the repair is active, and look at FC1 the armor is white and shows as being supsended. FC4 on the other hand was very banged up, and the armor was listed at around 14%, I am however able to repair that, and other systems on that FC, as well as systems on my CC. I've done this both at stations and with my own SE and had the same effect.
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