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Eclipse

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Everything posted by Eclipse

  1. I usually never launch fighters, take manual control of the BC, use afterburners and retros to evade PTA, turn on EMD to keep missiles off my back. Pick a target and kill.
  2. I think it might be that while you have a very good reputation with Gamms and their allies, you would have a very poor reputation with Insurgents/Galcom and their allies.
  3. it should be Commander Hellbinder(CE) I don't believe he has been promoted.
  4. It is intended and it is just autocentering. I generally have better things to do than try shooting with the turrets.
  5. Hope someone lives through evac and send em back out...
  6. How yould YOU look if you had your face plastered to a scanner so they could make a "photorealistic" texture? I might pick it up in the bargain bin, but right now I don't see much that intrests me in it.
  7. Deflector Arrays. Buy at Galcom sell at Pluto. you can hold quite a few more. I would suggest that you search the Debris fields... very helpful.
  8. E5: Not all fighters require 2 crew members.
  9. Maybe if I reply we can bring the average age back down to the low Thirties... Welcome aboard
  10. it is a known issue that is under investigation and might be fixed... I'd have to check the VCF to know for sure.
  11. Welcome to the Insurgency... I'll make sure to tell those marines to use training rounds...
  12. Own all 40 of my Marines... and if thats not enough I'll send in the ATVs and fighters for support. Own that.
  13. I Insurgents are the good guys, the gamms are the bad guys and Galcom can't make up its mind. Other than that I don't think you quite understand how things work around here. your "resume" means SQUAT, zilch, zero, nothin'. As far as we are concerned, you are just another newbie that doesn't know the basics. Dorthy, you ain't in Kansas no more.
  14. Well it's like this. ***ALL FOLLOWING STATEMENTS CENSORED DUE TO POSSIBLE NDA BREACH*** Thats how it is, gonna be great... [ 07-25-2001: Message edited by: Eclipse ]
  15. 1)tell launched shuttle to tow your BC. 2)if your Solar reactor is working it should produde enough energy for you to limp home or launch a shuttle to drag you there... Provided you are oriented correctly. 3)Yes, goto medibay. you should have the option to clone the pilots. 4) for 1 and 2 you could also send out an SOS.. no guarantee that the will pick you up though.
  16. apollon: Don't move the animations. leav them in the anim dir. open up a file, I think it's called BC3000AD.INI, should be in the bade BC3K dirrectory. look for a line that says something to the effect of "CDROM=X:" change it from X: to the path(include drive)you nstalled BC3K to. save the file. You should be able to run it without the debug param.
  17. You are about a two years too late to be posting BCM wishlists.
  18. If you wish you can play as a fighter pilot on the planet or space.
  19. I'm not sure if this works, but a long time ago you could edit the BC3K ini file CD location to the BC3K runtime dir and it would accept it as the CDROM. If it still does I'd hazard a guess that it might run without the /d1 param.
  20. I was wondering when this was going to pop out Very nice SC!
  21. quote: Originally posted by Supreme Cmdr: if it cannot be towed, then you can't move it - if you can't move it, you can't drop it. If you can't tow it, to move it, then to drop it....it doesn't need the gravity flag. [ 07-23-2001: Message edited by: Supreme Cmdr ] My head hurts now.
  22. ok make sure the marines have actually gotten TO the shuttle before you launch. Also sometimes the waypoints are set below the ground, try to set them while not at an angle in tacops. 1)No.
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