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scrapilot

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    Oregon USA
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    flying,driving, fps games that are ambitious and/or unique

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  1. I did a search for shared video memory and another search for Radeon 7560D on this forum and the steam forum, but I could not find anything. I'm trying to find out if there's any information on whether the steam remastered version of Galactic Command Echo Squad works with the Radeon 7560D graphics card. The graphics card has 512 megabytes of video RAM on its dedicated video processor and much more RAM on it shared video RAM processor. The game says it requires 2 gigabytes of video RAM. Can the 2 gigabyte video RAM requirement work with shared video RAM. I have a HP Pavilion computer with a Quad core A8-5600K Processor, in which each core has a clock speed of 4 gigahertz. It has eight gigabytes of system RAM and a Radeon HD 7560D graphics card. Can I try downloading the steam demo? Will anything get damaged if it doesn't work. Will it likely work? If it doesn't work, is there anywhere where I can buy the old version of Galactic command Echo Squad?
  2. As I've said before, I have no plans to make any gameplay changes in this game. All gameplay elements will be exactly as-is in the UCCE v2.0. I'm not planning on making this refresh a bigger deal what I've already planned. Also, the first page in the thread said " Below is what I am doing and is subject to change without notice. 12. An all new 32 mission campaign based on the Insurgent incursion into Lyrius (sound familiar?) and which will feature both space and planetary combat missions. And of course the standard free flight scenario will also be available during which you can still trade, explore, go look for trouble etc". What I look forward to the most will be the new advanced campaign scenario. Combined with the new planetary graphics, I would buy the game just for that reason. I also think there should be more time in between missions to allow for mining and buying replacement fuel and missiles. Will the game still work with a 1 gigabyte memory graphics card?
  3. Universal Combat/BC has no equal in space combat, it appears,when I looked at youtube videos of rebel galaxy and starpoint gemini 2. The capital ships stay in the flat xy plane when firing at other ships-whereas in bc/uc they dive/climb and turn while firing their passive turret arrays. The resource management is also second to none- I bet. The plutonium for shields runs out quickly and you can not have it on for long- or you will deplete your plutonium. Not to mention cloaking, and counter cloaking to see cloaked ships once you progress far enough into the game. Also, the missions go way beyond just destroying things. You have to read them twice to understand what to do. Because of the above, capital ship combat in bc/uc is in a class by itself. You have the best star trek like experience in this game than any other-so it is definately worth an upgrade.
  4. The game is not yet released although there has been protype releases. A google search of listings dated 30 days ago or later say it will be released in 2015. Here are two sites that say that. http://translate.google.com/translate?hl=en&sl=de&u=http://www.gamestar.de/spiele/enemy-starfighter/50854.html&prev=search http://www.gamespot.com/forums/system-wars-314159282/enemy-starfighter-2015s-sleeper-hit-31506842/
  5. Enemy Starfighter looks like a different kind of game. This game is a free room game with a purpose. The purpose is that you engage in a guerrilla campaign against an enemy. In other words you take part in a huge war. This is a lot like Starshatter and Falcon 4. In fact one website thinks of this game as one which has a dynamic campaign. This is at http://www.pcgamesn.com/indie/indie-space-combat-sim-enemy-starfighter-boasts-dynamic-campaign-mission-planning-lots-screen-shake. I found this game while doing a Google search for space combat dynamic campaign. Furthermore, the official game website thinks of this game as a guerrilla war free roam type of space combat game. This is at http://enemystarfighter.com/game/. This is a lot like the new carrier command game.
  6. Games can get stale when the enemy is overpowered and you get the upperhand through ship upgrades. Once the game reaches OP, then you stop playing. Doesn't mean the game isn't good. Just that you don't have to play a campaign to the bitter end. Sometimes, however it is worth sticking with it and seeing if the enemy gets really mad. I saw one person on the forum get attacked by 15 fighters at once. If you determine that the enemy isn't going to react, then it is time to quit-but sometimes you want to stick it out for a while to be sure. Try reading this post where one player really got them mad at post 58 at http://www.3000ad.com/forum/topic/23000029-how-well-is-your-game-going/page-3#entry87165
  7. Yes it is repetitive shooting of other ships- but you do it it with a capital ship. You get to be a big bully and cause lots of destruction. That is appealing. Good air or space combat is important. But if the missions are repetitive, the game is only fun if it has a dynamic campaign. Star Shatter has a dynamic campaign. But haven't tried it to see if it has as exciting a dynamic campaign as Falcon 4. What's good about universal combat is that the mission orders are complex. Many mission orders have to be read twice to understand. The game is only as good as its missions. And Universal Combat has good missions. And very good combat.
  8. Has anybody heard of the game Rebel Galaxy? I did a forum search for Rebel Galaxy and found that it was not mentioned in the forum. It is a game where you get to pilot a big ship and do lots of destruction. The website describes the game well and is very dramatically and interestingly written. Check it out at http://rebel-galaxy.com/
  9. One thing also about universal combat is the missions in a campaign are structured and complex. You get that feeling like you are captain picard because you are asked to do so much. In other space combat simulations, it is straight combat. In fact, in the manual, it says that going on a galactic killing spree does not get you promoted.
  10. Wow, Ensign-1 is hard to find. Glad I came across it on the forum. It was listed in the arcade section of the indie MOD database site. Looks anything but arcade. Looks like a very interesting game- especially because you can go in first person mode on any ship- including capital ships and fighters. The game I thought looked good was Star Point Gemini. What I like about it the most was that it had gimbaled targeting and beam weapons. It had beam weapons even on fighters. Also found out on the forum that Starshatter was not as unique as I thought when I did a forum search for it. Capital ship maneuvering is ackward in that game because it will not let you do a full 360 degree loop.
  11. Simulations may be going more and more niche. Elite dangerous sounds way too hardcore and huge. Whereas the galactic command battlefield is more reasonable.
  12. Unfortunately this is not 1982 when elite first came out. Sophistication was new. So the more sophisticated it was the more people wanted it. That is not true anymore. A huge campaign stretching a galaxy. Seriously. People run away. But in 1982 everyone would want it.
  13. nexus. wow, it puts starshatter to same. looks just as good as naumachia space warfare. Glad to know there are great space games in the pipleline that are being developed or are atleast considering to be developed.
  14. I'm most excited about a number of games on http://www.indiedb.com/. I'm most excited about naumachia space warfare in the combat sim genre. I'm also excited about games in the futuristic sim genre and realistic sim genre on the website. I'm looking forward to the battle tech game, which will be like mechwarrior, a jane's longbow like helicopter game and others. It has a ton of good to be developed simulation games.
  15. I saw naumachia space warfare on http://naumachia.aureasection.com/news/, which is a work in progress and ad astra on spacesim central, which looks like a good fast action shooter.
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