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Knightcrawler

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Everything posted by Knightcrawler

  1. Thanks for taking the time to answer my questions.
  2. Okay, I saw the trailer at GameTrailers and followed it back home. I think the trailer was a bit deceptive in that it didn't show a large enough scope, and that's why people were deriding it for bad graphics. The graphics might not be exceptional for a FPS or TPS game, but for a flight sim they're pretty good. I guess... I guess I followed the video home because of the name. From what I saw in the video, I wasn't too impressed, but at least I understood that if the title is correct (All Aspects Warfare), it was indeed an impressive game. So good job on the name. Most gamers don't even realize there's a balance between scope and detail. I'm wondering about balance vs. realism. Obviously, most soldiers on foot have almost no chance of shooting down a fighter or bomber, and little chance of shooting down a gunship. Would a soldier on foot be completely dominated by players in vehicles, or is the on-foot section more of a segue between vehicles/turrets? What kind of scope will the multiplayer have? Or will there be multiplayer? It'd seem a bit of a waste to do that much work and not include it. Personally, I think cross-platform would be a good stance for you guys. Sure the console guys would get their butts kicks more often than not, but that'd just be an educational experience. ;-) Besides that, GFWL is free now and all 360 games that are crossplatform with GFWL don't require a gold membership on XBL. So in other words, if it's marketed right, you could target broke-ass gamers. :-P And I'm sure there are plenty of console guys who want to try to prove themselves against PC gamers (yeah, futile but w/e) and visa-versa. BTW yes, I think GFWL is a horrible gimmick as well, but maybe even without their dumb interface you could still get cross-platform somehow. I'd like to throw my hat in for TrackIR support. I guess given the scope it might be a little hard to do the translational axes for FPS/TPS on-foot because that'd make the characters lean and alter their hitboxes, but you might attract some customers you wouldn't otherwise. They also list and announce supported games. And IMO it's a good product with a lot of applications. How mod-friendly will the game be? Obviously not so much on the XBox360, but on PC. You're mapping that much terrain by hand? I mean that's awesome, but - okay you're going to shoot me for mentioning this I'm sure - isn't it about time that procedurally-generated planetary surfaces became a feature for flight simulators? I mean, almost a decade ago people started using fractals to generate realistic and highly detailed terrain - entire planets even. I've seen old-as-dirt renders that still look fabulous even by modern-day standards (except for vegetation, of course). If you're going for big scope, why not go with that? Then you could even change a few variables and get wholly new planets? Can the draw-distance be altered? The fog in the screenshots seems a bit too close for my liking. Also with that draw distance, I'm left wondering how the terrain will still be detailed from high altitudes as promised. Water vehicles? :-D Maybe? Sorry for the multitude of demanding questions and silly suggestions.
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