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Fleet training course


Zane_Marlowe
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Here is a rough outline of the course Medievh and I were putting together. Kudos to Medievh for coming up with some excellent course objectives and grouping them into a solid outline of six missions as I'd asked.

While other fleets may have their training course more like an actual academy, I propose that we simply make our material available from our website and people can educate themselves appropriately. This means that we're fulfilling the training task at the level the student requires, and we could just let people know that we expected them to have these skills. If someone was appearing to be weak in the essentials, we could just point them to this curriculum online and tell them to read up. This kind of plan keeps our academy's administrative overhead light.

Anyways, on to the outline.

Training Mission 1

HUD Familiarity

*Brief explanation of HUD elements

*Entering/Exiting craft

*Using the S.O.S

*Shields

*EMD Jamming

*Autopilot

*Explanation of Computer Systems (Logistics, Tactical, etc.)

Training Mission 2

Navigation

*Using Hyperjump

*Explanation of TACOPS

*Using TACOPS effectively

*Basics of Planetfall

*Using Shuttles

Training Mission 3

Weapons Systems

*Selecting Missiles

*FATAL system

*Using turrets

*Setting power levels

*Cloaking System

Training Mission 4

Space Operations

*Relocating your AE

*Repairs and Readying FC

*Launching and using FC

*Docking Basics

*Space Escorts

Training Mission 5

Ground Operations

*Using CALS to Land

*Explanation of HUD

*The DIE

*Giving orders to Marines

*Coordinated Attacks

Training Mission 6

Advanced Training

*Coordinated Invasions

*Cloaked Hyperjumps

*Trading

*Advanced Ground Ops

If we required assessment, we could perhaps assign commanders one of the following missions that would be successively more difficult and allow them to successfully challenge themselves on more objective oriented (instead of skill oriented) goals.

LEVEL 5 MISSIONS

*Escort any friendly GalCOM ship for 30 min

*Capture 5 cargo pods

*Earn enough money to upgrade your shields and hull

*Lead a team of FC into Planetfall

LEVEL 4 MISSIONS

*Take INTEL photos of ALPHA CENTAURI and one other system

*Take an overhead screen of a friendly base

*Confiscate a Marauder ship from a base and take a screen

*Earn enough money to upgrade shields, hull, and reactor

LEVEL 3 MISSIONS

*Eliminate 6 Insurgent Craft

*Earn enough money to upgrade all upgradeable systems

*Assault a planetary base using all resources

*Earn 2500 experience w/ no violations

LEVEL 2 MISSIONS

*Assault a planetary base using only FC

*Assault a space station using all resources

*Take a screen of each type of enemy ship (Stormcarrier, Aestrom, Garid)

*Take screens of various hostile base structures

*Establish a certain amount of AI for pilots (To Be Determined)

LEVEL 1 MISSIONS

*Lead a ground ops assault against a base w/ FC for support only

*Destroy one of each enemy ship (To be determined)

*Take screens of hostile bases at night

Anyways, without committing to this, I thought it would be good to get something started, and this work is properly Medievh's, so thanks again to him for getting the material to this point.

So what do you guys think?

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I was thinking more about those challenge levels (the objective based missions from the second list). What if we had our recruits join as full commanders and they could have a sort of certification based on the level of challenge they had beaten.

So let's take our newest recruit Damier. Let's say Damier begins with ISS (and we could do this for any/all of us really) and we play a MP game where we can watch him accomplish a mission from level 5, let's say capturing five cargo pods. He would then be certified commander level 5. He could then do a level 4 mission, and eventually work his way up the ladder to level 1, which would represent our most experienced and well-trained commanders. This would give us a way to have commanders join as full-fledged members of the fleet, who could improve their skills as they had time and interest, but which would also give us a way to show which commanders had demonstrated superior performance in actual gameplay situations. Not doing these missions wouldn't mean someone didn't have that knowledge or wasn't a good commander, but doing them would mean that they were certified by our fleet as having demonstrated excellence and superior readiness. (It strikes me now that we might use our ideas for medals in conjunction with this mission level certification).

What do you guys think?

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