Guest Posted November 29, 2001 Report Share Posted November 29, 2001 Any chance of having a fire control for missiles?Kind of an option in the orders menu saying "weapons free" to give the AI permission to fire missiles or not. In many battles the CC and FC's shoot off their missiles in small skirmishes that would hardly require their use, and when the BIG furball erupts, they're out of them. stores depleted thanks to their trigger happiness. I wish there was a torture chamber in the ship.. i'd assign them there 24/7 grr.Would also be nice to have a "Missile Attack" option...make the fighter fire off as many missiles as it can at a certain target.Some time ago I suggested to show the craft's shield and armour as either visible bar dars or a % counter right beside the icons on the right of the screen, to allow players to keep track of all the craft's status without having to mouseover to see their stats (you could be looking at FC1 while FC4 gets clobbered). I believe you added it to the list of things to go into bc3020 back then. I still believe its a good thing to have. [ 11-29-2001: Message edited by: Tac ] Link to comment Share on other sites More sharing options...
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