Thomas Braun Posted January 28, 2002 Report Share Posted January 28, 2002 First, I want to say that I love BCM and that there is probably no game out there that compares with the concept and scope of BCM. But, I was reading through the BCO stuff, and noticed a lot about "crappy" Newtonian physics. There is only 1 game that I have ever seen Newtonian physics done right in, Terminus. It offered thrust capabilities for all directions, infinite acceleration (up to the point were it would tear your ship (always a fighter) apart). Just saying there are some (at least 1) good Newtonian physics engines out there, even though the game wasn't great at all.But, my question is what is the concept (or operating theory) behind the SC's aparently inertialess physics (except on impact). Is it like the Inertialess Drive from 3001 (in the same series with 2001 and 2010), or is there no concept behind it and we're just to take it on faith that it works.[ 01-27-2002: Message edited by: T-WOPR ] Link to comment Share on other sites More sharing options...
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