Supreme Cmdr Posted March 6, 2003 Report Share Posted March 6, 2003 I was going to create a new forum for BCM Gold, but after thinking about it, I decided not to. BCM Gold is just an advanced version of BCM, with the most critical features being new content and multiplayer. This way, it caters to both sides of the fence (single and multi players). You can go to the products page to see the list of BCM Gold features, updated this morning. Anyway, one of the new additions to BCM Gold is the implementation of mouse flight controls, ported over from BCG. No, it won't be in BCM so don't ask. The implementation is more advanced than, say, Freelancer, because like our first person mouse control implementation, it fully supports three dimensional axis of movement. In fact, I don't even have a joystick on my primary dev machine (never did, since I don't play games on it) because I use the keyboard for flight controls. Now I use the mouse and I don't think I'm ever going to look back. No, seriously - its that good. Here is basically how it works CONFIG You can Choose MOUSE as the flight control method. This completely disables the joystick control method!invert the mouse Y axis which determines if moving the mouse forward/backward pitches up/down or does the reverseinverts the mouse X axis which determines if moving the mouse left/right does a roll or yaw (default) COCKPIT The mouse flight/vehicle control works like mouse look in the first person mode; in that you just turn the ship in the direction that you want to fly in. Move the mouse FORWARD to pitch up and BACKWARD to pitch down and moving LEFT yaws left, moving RIGHT yaws right etc ALT - is used to toggle the mouse mode between 'selection' (default) and 'flight' mode. This is only from the cockpit. In Tacops, this key has no effect because the mouse is always in 'selection' mode. If the mouse is not the current flight control method in CONFIG, pressing ALT has no effect. SHIFT - holding down this key (left or right shift) while moving the mouse left/right, does a roll instead of a yaw, if the current X axis is set to yaw. It does a yaw if the X axis is set to roll i.e. vice versa Also in mouse flight mode - LEFT mouse button fires gunsRIGHT mouse button fires missilesMIDDLE mouse button selects closest attacker if none, selects closest enemy targetMOUSE WHEEL UP/DOWN (if available) cycles missiles Link to comment Share on other sites More sharing options...
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