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Misc Tech Support Issues III


Supreme Cmdr
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quote:


Originally posted by Lathe1:

For you folks that think that SC and company are to hard on some people,where else can you get the degree of help that is offered here.And i tell you nowhere else.Look at the amount of work goes that into this game.Not only is Sc and company working on additional features for this game. They are also working out the small bugs that come out.And not only that they also help

folks in trying to solve their problems.And if people would just take the time to read the faq you would find most of your solutions there.This game is very complex to play and also to run.So one should have a good working knowledge of their computers. And i don't mean knowing where the power switch is.So count your blessings that they do help when they can.


Don't worry about Duncan Idaho.

1. I deleted his post

2. Since he said banning him was not a big deal, I have revoked his posting rights

Whose next?!? When I say ZERO TOLERANCE LEVEL some idiots think I'm f*cking kidding around.

[ 01-26-2002: Message edited by: Supreme Cmdr ]

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ok that sound thing workd the game no longer randomly ctd's, i found another way to do it to you set the slider back to basic acceleration and remove the -x command from the command line the game will sound better and still not crash, i hope this helps anyone who has a problem with the game ctding with a sb live 5.1

Why is this new? Its in the FAQ

i dont know what happend but i got about 3 days into my game and now everytime i enter a new system the game crashs it apears to be game related becaue it doesnt do it until it trys to load the npc ships, example you enter system doesnt crash around 10 seconds later the npc ships try to enter the system and then it crash's.. i look at the debug log and found this.

CRE/ASS STARMONK Searching for route from KRUGERZ to CHANIS2Z

except that same ship also trys to route to not only every other planet/thing in the system but it trys it multible times.. i hope my save game isnt courpted i had alot of upgrades

oh other ships try it to... it looks like they cant route from point a to point b..

1.Thats how the route searching works and doesn't mean what you posted.

2.You have NO business running in debug mode. Please do NOT post again until you have installed and patched the game EXACTLY as is supported.

update: i just started a new game with the spacestar, and noticd the engine sfx in bipmap mode arnt even one effect sticks out more then the other, im sorry if im bothering with small bugs, if your still working on some bigs ones and dont want to be botherd by smaller ones say so..

...and this is a bug, because?

update2: since the 1.0.0.5 patch, everytime i try to send my ae down to earth via the telaporter the game ctd's every time, i tried reinstalling it doesnt when i send my crew down tho, could someone try this and tell me if their game ctd's?

resnig likes ter/ins bases alot tho he also likes to get cloned to..

Since I don't trust your environment, I will ask one of the testers to reproduce it before I even think of investigating

gallion, to your reply above about the first question saying it works as designd im not sure if you understud my question, ok you enter hyperspace while in mid flight view a planet then go back to the bridge now when you get to a jump point and exited hyperspace press f9 you wont be able to see your ship.

Rubbish

Please refrain from such posts and most ESPECIALLY since you are running the game in UNSUPPORTED debug mode - or you posting rights WILL be revoked - WITHOUT warning

[ 01-27-2002: Message edited by: Supreme Cmdr ]

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quote:

gallion, to your reply above about the first question saying it works as designd im not sure if you understud my question, ok you enter hyperspace while in mid flight view a planet then go back to the bridge now when you get to a jump point and exited hyperspace press f9 you wont be able to see your ship.

xierxior, I just tried it this several times, it is not happening on my machine. Most likely an issue with your video card or drivers. Ran test using BCM.exe with no command line parameters.

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weird you sure you used tacoops actually viewd the surface of a planet, waited for your craft to exit hyperspace then try to view it with f9, i thought it was a bug because its reproduceable on my friends comp to.

sc, i dont run the game in debug mode, only when it ctd's to see if i find out why anyways wont do it again.

[ 01-27-2002: Message edited by: xierxior ]

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This is not a game-ending quirk and is cosmetic in nature.

You should properly exit TacOps PLANET Mode when viewing the surface of a planet by selecting the SPACE button from the TacOps Menu.

Bottom line: Properly exit form TacOps PLANET Mode by using the SPACE button from the TacOps menu.

TTFN

[ 01-27-2002: Message edited by: Gallion ]

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Guest Hellbinder[CE]

Since the 1005 update my game is crashing to dsktop. It seems to only happen when i am in a combat situation. It has crashed while outside galcom HQ and StarPath, at least 4 times today. It seems to only crash when there is a considerablel ammount of units in action.

Not sure as it could be a crash related to my video drivers.

Just letting you know.

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Guest Hellbinder[CE]

no, now it crashed when while i was observing pluto and setting waypoints for my shuttles.

The alarm did go off that hostles had entered the sector.

my system specs

Athlon Xp 1600+

ECS K7S5A

Radeon 8500

Windows Xp

II wont post about this again as I am not sure what is causing this.

[ 01-27-2002: Message edited by: Hellbinder ]

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gordon i try other drivers etc before i post, the transpoter happens on all the drivers and since it only crash's when i try that i beleave its game related because i can land on the planet and get out with out it crashing,

gallion, about the fp mode reload thing now i can also reproduce this one, i know its probly not a priority to even check it out right now but i can see it causeing problems in multiplayer, or will this not be addressed til multiplayer?

and to if i bought a audigy/hercules game threather xp, would i still have to lower the sound acceleration? or is it related to the sb live 5.1 only?

[ 01-28-2002: Message edited by: xierxior ]

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quote:

gordon i try other drivers etc before i post, the transpoter happens on all the drivers and since it only crash's when i try that i beleave its game related because i can land on the planet and get out with out it crashing,

Thats been confirmed in beta, SC has already fixed it, d/l 1.0.05 update from one of the mirrors and install it directly over 1.0.05. For now don't transport your AE to the planet until you install the patch. Didn't you read the SC's post here regarding this issue? See post 01/27/2002 11:37

Besides thats not what I posted about if you go back and reread my post you'll see it was about your ship rendering issue at the end of hyperdrive after viewing a planet. That is still unresolved just sit back the beta team is investigating it.

[ 01-28-2002: Message edited by: Gordon ]

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quote:


Originally posted by Hellbinder:

no, now it crashed when while i was observing pluto and setting waypoints for my shuttles.

The alarm did go off that hostles had entered the sector.


There is NOTHING in 1.0.05 that will cause these crashes; because the fixes are minor and minimal. If you have an invalid environment, fix it. Start from scratch if you have to, but just make sure you have the 1.0.05 patch refresh Gordon mentions above.

[ 01-28-2002: Message edited by: Supreme Cmdr ]

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Until you confirm that you have uninstalled, re-installed, patched to 1.0.05 using the *latest* patch file, do NOT post on this forum.

First warning

Last warning

And to the rest of you, BEFORE you post ANYTHING that even remotely resembles a bug :

1. Ensure that you can RELIABLY reproduce it. Then list the steps taken

2. Check the VCF (expecially the investigative items section)

ANY deviation from the above will result in your posting priviledges being revoked - WITHOUT - warning or ANY hopes of having said priviledges restored. EVER.

[ 01-28-2002, 12:19: Message edited by: Supreme Cmdr ]

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i just uninstalled deleted the bcm folder reinstalled copyd the patch into the bcm directory and applyd it, i still get a hard lockup on clicking the cargo button while your docked at a starbase with the tank asset, i have some pictures of a station thats on the edge of a hill and the end is sticking off it, in a way were you can see the under part of the station il post them here if youd want to take a look and since the buttom isnt actually textured.. you can see thro it.

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Still a bit lost about this:

quote:

NPCs not intending to actually establish planetfall (i.e. dogfighting close to or just navigating in real space) will now employ different flight dynamics logic in order to prevent them from intersecting the planetary sphere. They will still enter the planet as normal if it is their jump target.


Now does this mean that the following pic [Here] showing a Garid at the center of Jupiter flying around is still allowed to happed?

If I am in a craft (be it an FC, BC, SC) and I try to jump to him, I will establish planetfall.

But, I can send my pilots in their FC's to go attack him [though it seems like they can never do any damage while they are fighting inside the planet like this], but even after 10 minutes they had done no damage to him [they are still low AI pilots, but they had previously killed two Templons].

Just something I wanted to know, because it cost me quite a bit of repairs when I tried to jump to another ship around Jupiter, and ended up establishing planetfall automatically [since I was inside the planet].

Cheers!

---

[EDIT]

Trust me, I rotated my view around and it was at the center of the planet. I may not be a genius, but I'm not that dumb. This was taken with BCM v1.0.0.5 (full install)

Here is my saved game. Go to TACOPS right away, and you can see the fighters in the planet. After, jump to Jupiter and the GARID should be at the center of the planet as seen in my pic.

---

Just in case you think I'm making this up (and I don't know why).

Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6 Pic 7 Pic 8 Pic 9

[ 01-29-2002, 09:31: Message edited by: Fractux ]

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quote:


Originally posted by Fractux:

Hmm.. Sorry for the second post SC, but I am unable to edit my post.

Proper pictue link
[HERE]


That image doesn't tell me anything. The craft could be on the other side of the planet and not INSIDE it. If you are SURE that they are inside the planet AND you are using the current version of the game, send the saved game to the proper channels. If the saved game doesn't show this, you already know what will happen to you, so I need not repeat it.

Also, go ahead and edit your post and delete the second post. I have re-configured UBB to allow you to edit or delete your own posts.

[ 01-28-2002, 17:19: Message edited by: Supreme Cmdr ]

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It is clear that some of us are experiencing certain unreproducible phenomena while playing BCM. Most of these phenomena do not fit in the "bug" category nor do they satisfy the first of Mr. Smart's two criteria listed above. However, due to system configuration problems, general inexperience with operating systems, crappy hardware, driver incompatibility or some combination thereof -- some of us are experiencing occasional unreproducible problems that hinder our enjoyment of BCM. If this forum is the forum for specific, reproducible bug reports (of which, few have been found) -- shouldn't there be a forum for these other problems? The exchange of ideas about drivers, system configuration, etc. is helpful to some of us and not all of these issues are contained in the FAQ or VCF (since they are not really "bugs" by your definition). Should we post these questions/observations in the "general" or "bcm tips/techniques forums"?

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quote:


Originally posted by Spider-man:

If this forum is the forum for specific, reproducible bug reports (of which, few have been found) -- shouldn't there be a forum for these other problems?


Nope. I have NO interest in them and/or people's configuration and/or driver woes. I've been echoing this LONG before BCM was even released, when it was released and after it was released.

I'm only interested in BUGS and NOTHING ELSE. The game as configured on the supported systems, works.

If you must, go over to the other BCC forum and post over there. Since I could care less what goes on over there, it won't concern me in the least. If I create such a forum, as you suggested, its just going to get abused with people people posting all manner of distracting rubbish. We've already seen, in THIS thread, the outcome of such. The result at the end of a pointless venture and wild goose chase (which happens frequently)? ....ooops, sorry. It works now. My fault. Who has time for that crap?

Sorry, but thats the way it is. And I have NO problems banning EVERYONE any ANYONE who violates this directive in any shape of form. NO EXCEPTIONS.

I'm not here to babysit anyone's machine, configurations or ego.

However, I will discuss it with the beta testers in our private forum and see how they feel about it.

Further, once I revoke someone's posting rights (it doesn't mean that they are banned, btw), I rarely EVER restore it; because I do it for a good reason. If I were to restore it, then other offenders will just think that they have carte blanche to pull the same stunt (that gets their posting rights revoked) and that they will get re-instated anyway. e.g. I took one look at Duncan Idaho's post and revoked his posting rights. I won't have even known about it had I not been sent an ICQ message about it. And xierxior's subsequent banning is just a classic example of exactly what I'm talking about.

Because these two are new around here, I have now restored their posting priviledges in the hope that they now know that I do NOT kid around with my rules and regs. While Duncan was directing his post at one of the admins here, it is still directed at me, because the mods and admins are appointed for that very reason: upholding the rules and regs of the board.

[ 01-29-2002, 08:36: Message edited by: Supreme Cmdr ]

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quote:


Originally posted by Duncan Idaho:

Thanks for restoring my rights.

I'll hold my tongue in the future about any percieved rudeness.

Idaho


Not a problem

btw, you can still send your thoughts to the person in question, via private message.

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I have engineers doing repairs on deck 3, if I check Perscan, the 'Repairs on deck 3' text overlaps the right-hand edge of the Perscan text box.

Purely cosmetic of course. Otherwise running very smoothly since 1.05 patch thank you very much.

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quote:


Originally posted by Paddy Gregory:

I have engineers doing repairs on deck 3, if I check Perscan, the 'Repairs on deck 3' text overlaps the right-hand edge of the Perscan text box.


For that sort of info, don't you think you should tell me WHAT resolution you are running the game at?

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quote:

For that sort of info, don't you think you should tell me WHAT resolution you are running the game at?


I suppose so, yes.

I'll let you know when I get home, but I think it is the 760 x ??? resolution (or something like that)?

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quote:


Originally posted by Paddy Gregory:

quote:

For that sort of info, don't you think you should tell me WHAT resolution you are running the game at?


I suppose so, yes.

I'll let you know when I get home, but I think it is the 760 x ??? resolution (or something like that)?


Well, if its not happening in supported standard modes (640x480, 800x600, 1024x768, 1280x1024), I don't want to know about it. Just because your video card is reporting all different enumerated video modes, doesn't mean that you should use them. Its the same as going into Display Properties and setting your desktop resolution to a ludicrous mode just because your monitor and video card support it.
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