UC using Gunships
#1
Posted 15 February 2004 - 05:51 PM
The gunships have cargo area where you can walk into. The Marauder is quite big but it also has a gunner position. So i jumped in the gunners posstion and let the AI pilot move te to another
place on the island. Here some nice shots.
Looking down from the Marauder
Looking from the outside
So i figured if i can so can my squads. hehe but that was easier said then done. These guys seems "scared" of anything that looked like a gunship. When i ran into the gunship the ran around it when we came close to it. Something like " you're not gettin me in one of those, ya hear".
Finally i managed to two of them in i did my best.
These guys aren't afraid of nme fire but they are of gunships. Here some shots:
You see, they looked scared
Had to put em in one by one. Once one was in i gave 'em the HALT order.
Three of us in the air
We cheered we survived the gunship ride
While we were on the ground i was amazed again this game has
snakes and Dragon flies.
Then for my last challenge if i can do this ...can i do.... Welll partially it worked.
Yes this was tricky as well
And I drove it in the gunship.
And dit it work....well look for yourself.
Though it fell out of the gunship.
I checked for some scratches but it looked ok.
[ 02-16-2004, 09:01 AM: Message edited by: Mano Faber ]
#2
Posted 15 February 2004 - 08:23 PM
#3
Posted 15 February 2004 - 08:31 PM
btw, once I fix this damn visible character model bug, I will activate the NPC marine's ability to use assets. They can't use them, thats why they are reluctant (as you pointed above). They're not stupid.
Once I get that going, you should be able to give them orders to escort you and if you enter any unit, they will follow.
#4
Posted 15 February 2004 - 08:42 PM
#5
Posted 15 February 2004 - 08:49 PM
Was trying this in BCM/G but this is way cool in UC
[/indent]I am trying to reproduce what you did.But I can't get the gunship to takeoff no matter what I do.Is the gunship your default asset or another one on the base?I have tried tacops,the PLV and the TOM with no luck.
Maybe when you have time you could give a more detailed walk-through.
Thanks.
#6 Guest_BaBaBooey_*
Posted 15 February 2004 - 08:58 PM
#7
Posted 16 February 2004 - 09:11 AM
Originally posted by Supreme Cmdr:
Thats nuthin', wait'll I finish polishing the support structure collision detect.
btw, once I fix this damn visible character model bug, I will activate the NPC marine's ability to use assets. They can't use them, thats why they are reluctant (as you pointed above). They're not stupid.
[/indent]I assumed it had something to do with that. But i got them in anyway
#8
Posted 16 February 2004 - 09:17 AM
Originally posted by Cc:
I am trying to reproduce what you did.But I can't get the gunship to takeoff no matter what I do.Is the gunship your default asset or another one on the base?I have tried tacops,the PLV and the TOM with no luck.
Maybe when you have time you could give a more detailed walk-through.
Thanks.
[/indent]Start a new career with ROAM as a MIM select ATV
(or something) move to the marauder. Disembark and marines will be assigned to you. Put them on hold (HALT) except for one guy and let him follow you in. Once he's in put him on HALT.
and so on. Go to the marauder from tacops and give it a fly to or attack order.
#9
Posted 16 February 2004 - 11:37 AM
#10
Posted 16 February 2004 - 11:43 PM
So what I'm asking is if you can do that in UC or not.
#11
Posted 17 February 2004 - 09:50 AM
I'm having fun getting re-aquainted with the universe in The Game...
I'd love to see more "TRY THIS!" type fun things to do in UC.
#12
Posted 17 February 2004 - 01:19 PM
#13
Posted 02 September 2004 - 01:03 PM
#14
Posted 16 September 2004 - 12:17 AM
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