Jump to content


New UC shots


133 replies to this topic

#1 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 29 September 2003 - 01:40 PM

I have uploaded 33 new shots

#2 Bandus

    Lieutenant

  • Members
  • PipPip
  • 700 posts
  • Location:Palm Springs, Florida, USA

Posted 29 September 2003 - 01:46 PM

I have viewed 33 new shots. :drools:

Very very pretty SC.

#3 conker424

    Ensign

  • Members
  • Pip
  • 36 posts
  • Location:california

Posted 29 September 2003 - 02:06 PM

WHOA!!!!!

#4 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 29 September 2003 - 02:20 PM

btw, that grass you see in the first shot, is actually swaying in the wind (courtesy of a vertex shader).

#5 Eclipse

    LT. Commander

  • Moderators
  • PipPipPipPip
  • 2,126 posts
  • Gender:Male
  • Location:Greenville, SC, USA
  • Interests:3d modeling, reading, gaming, military history, Warhammer 40k, Tessha

Posted 29 September 2003 - 05:03 PM

Very nice, can't wait to try it.

#6 Most

    Ensign

  • Members
  • Pip
  • 180 posts
  • Gender:Male
  • Location:Japan...stationed
  • Interests:Trying to make it to Strategic Commander without 1 systems crash

Posted 29 September 2003 - 07:08 PM

I cant wait to buy it...and i definitely cant wait for multiplay.

Great screenshots SC.

#7 Kalshion

    Prime Fleet Leader

  • Members
  • PipPipPipPip
  • 1,881 posts
  • Gender:Male
  • Location:Las Vegas,Nevada
  • Interests:Politics, Science, and many many many other things

Posted 29 September 2003 - 07:59 PM

Seems SC has outdone himself again

Can't wait to see the reviews on this game though when its released will be allot of laughs

#8 Blaster

    Ensign

  • Members
  • Pip
  • 23 posts
  • Location:Michigan
  • Interests:Games, Computers

Posted 29 September 2003 - 09:34 PM

Wow, excellent!

#9 Emmett.hendrick

    Lieutenant

  • Members
  • PipPip
  • 857 posts
  • Location:Ireland
  • Interests:Computers, Roleplaying, Motorcycles

Posted 30 September 2003 - 03:05 AM

Man those Naval pics rock!!!

#10 Spindoktor

    Lieutenant

  • Members
  • PipPip
  • 567 posts
  • Location:Boston, MA, USA

Posted 01 October 2003 - 08:41 PM

Ok I didn't want to start a new thread but I have a question for the SC or anyone else that might be familiar with UC.

I've put a lot of time into BCM and love the gameplay to the point where I have no desire to take it off my HD. Does UC completely supplant the need for BCM? Or do you see them as somewhat different games where maybe BCM still has something to offer, i.e. they SHOULD coexist on my HD.

While I'm at it, what about the UC controls? I know the BCM controls where I can probably recite the keycard in my sleep. Is there a key config in UC that has a more or less BCM feel where I will quickly feel at home? Or is the game out of the box, VERY friendly to BCM players. Ok I think that last question is stupid but I'm curious what effect the games new direction has had on its "feel".

Thanks in advance!

#11 Commander Elio Jason

    Major

  • Members
  • PipPipPip
  • 1,354 posts
  • Location:Miami, Florida

Posted 01 October 2003 - 09:47 PM

[indent]quote:
Does UC completely supplant the need for BCM? Or do you see them as somewhat different games where maybe BCM still has something to offer, i.e. they SHOULD coexist on my HD.


[/indent]UC is still BCG. it's only been renamed.

UC is BCM upgraded 100 times. whatever is in UC you probably wont find in BCM

BTW nice water effects SC and the ships looks nice

#12 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 03 October 2003 - 12:34 PM

I have uploaded some new shots

Two of them show the Visual Target Tracking, VTT feature which enables target tags for objects within a certain range of your craft.

#13 Eclipse

    LT. Commander

  • Moderators
  • PipPipPipPip
  • 2,126 posts
  • Gender:Male
  • Location:Greenville, SC, USA
  • Interests:3d modeling, reading, gaming, military history, Warhammer 40k, Tessha

Posted 03 October 2003 - 12:58 PM

will we be able to toggle VTT tags on and off similar to HUD declutter?

#14 Spindoktor

    Lieutenant

  • Members
  • PipPip
  • 567 posts
  • Location:Boston, MA, USA

Posted 03 October 2003 - 01:06 PM

I don't mean to drool all over your website, but I have to say those shots of the interface really have me excited especially as an avid BCM gamer. More so than the external camera shots.

Its laid out almost identical to BCM but much cleaner and spiffier.

#15 conker424

    Ensign

  • Members
  • Pip
  • 36 posts
  • Location:california

Posted 03 October 2003 - 01:39 PM

i cant wait for UC to com out

#16 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 03 October 2003 - 02:23 PM

[indent]quote:
Originally posted by Eclipse:
will we be able to toggle VTT tags on and off similar to HUD declutter?

[/indent]Yes. Also, when its on, if you use STT, it will be toggled off automatically.

I have added six more shots showing various interface revisions. Notice the TTDs in the Tacscan where you can cycle through them easily using the mouse. And in the Tacops shot, notice that the range (RNG: value updated in real-time) to all targets now appears in all target menus. This allows you to see how far targets (e.g. threats attacking you) are from you without having to select them first.

[ 10-03-2003, 03:54 PM: Message edited by: Supreme Cmdr ]

#17 Mano Faber

    Ensign

  • Moderators
  • Pip
  • 217 posts
  • Location:The Netherlands

Posted 03 October 2003 - 03:24 PM

cool! like the solid font.

#18 Eclipse

    LT. Commander

  • Moderators
  • PipPipPipPip
  • 2,126 posts
  • Gender:Male
  • Location:Greenville, SC, USA
  • Interests:3d modeling, reading, gaming, military history, Warhammer 40k, Tessha

Posted 03 October 2003 - 04:53 PM

[indent]quote:
Originally posted by Supreme Cmdr:
[indent]quote:
Originally posted by Eclipse:
will we be able to toggle VTT tags on and off similar to HUD declutter?

[/indent]Yes. Also, when its on, if you use STT, it will be toggled off automatically.

I have added six more shots showing various interface revisions. Notice the TTDs in the Tacscan where you can cycle through them easily using the mouse. And in the Tacops shot, notice that the range (RNG: value updated in real-time) to all targets now appears in all target menus. This allows you to see how far targets (e.g. threats attacking you) are from you without having to select them first.

[/indent]Nice. I like the revisions to the pullout menu look and tat range option will be a great help for target priority.

#19 Jerrai

    Ensign

  • Members
  • Pip
  • 275 posts
  • Location:San Diego, California, USA (-8 GMT)
  • Interests:.............

Posted 04 October 2003 - 12:05 AM

got a few questions SC

will SOP work now? cause iv never seen the light come on but i think u once said, just stop at a close enough range and do what u gotta do in orbit. if its implemented can we do geostationary orbits? cause i think u once said u would only see areas below ur orbiting CC, and it would suck if ur on the ground and u rotate out from under ur CC and cant get help for a moment.

and can STO shoot us down if were in orbit? can we man STO and shoot down craft in orbit?

i remember u mentioning ODS will keep OTS from locking on, is it gonna be in UC? or just BCO?

#20 Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,694 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 04 October 2003 - 09:54 AM

[indent]quote:
Originally posted by Enigma:
got a few questions SC

will SOP work now? cause iv never seen the light come on but i think u once said, just stop at a close enough range and do what u gotta do in orbit. if its implemented can we do geostationary orbits? cause i think u once said u would only see areas below ur orbiting CC, and it would suck if ur on the ground and u rotate out from under ur CC and cant get help for a moment.

and can STO shoot us down if were in orbit? can we man STO and shoot down craft in orbit?

i remember u mentioning ODS will keep OTS from locking on, is it gonna be in UC? or just BCO?

[/indent]SOP is not implemented and that icon will be removed at some point. Adding orbital approach profile is just another layer of complexity I don't want to deal with. The game works fine right now without it and nothing gained/lost by adding it - except the time wasted in actually doing it.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users