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Crew Micro-management, is it worth the effort?


CrazedOne
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A couple other questions.

I have been micromanaging the crew to keep fatigue levels below 25% For instance I am at GalcomHQ and getting ready to head into enemy territory, I have almost everyone off-station to get everyones fatique below 10% and I am waiting for 2 supercarrier escort's to repair their hulls.

Is it worth the effort, or should I just leave it alone. I realize that as the command crew gets more AI that they will handle it better, but am I really gaining anything by doing this? Should I just worry about the Command crews fatique?

And I must have missed something somewhere. How do I remove dead prisoners from detention (will smack self if known issue) Tried looking for a way to jettison bodies.

And how do I remove Priority targets entries in

the PLV. (Now i am getting lazy.)

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Dead? And still appearing on Perscan? Are you low on Nutripacks and using the Hannibal Lecter cookbook?

If they're dead, they shouldn't be appearing as prisoners, or appearing at all, as far as I know.

Please verify that their LF is 0 on Perscan.

As for the fatigue factor stuff, they generally do a good job of that on their own. Sometimes if you force them off-duty they turn around and come right back on-duty.

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quote:


Originally posted by Olias7:

Sometimes if you force them off-duty they turn around and come right back on-duty.


This happens only when their fatigue level is 0%....

However I usually micro-manage all my crew (you've got plenty of time when travelling without hurry in a huge AESTROM and without using the shuttle tow shortcut... ) keeping their fatigue factor under 5%.... I think it's a good idea to always have your crew ready and fit if something happens....especially at the beginning when the AI factor is low....

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quote:


Originally posted by CrazedOne:

And I must have missed something somewhere. How do I remove dead prisoners from detention (will smack self if known issue) Tried looking for a way to jettison bodies.

And how do I remove Priority targets entries in

the PLV. (Now i am getting lazy.)


If you dock at a station, dead prisoners should be removed. If they are not removed, its a bug and you should open a trouble ticket on it. But be CERTAIN before you do that.

To remove targets from the PLV, fill it with more targets.

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Ok, the dead bodies have been onboard through 3 different boarding raids and at least 4 docking procedures to offload the live prisoners and do some trading.

Yes, 0 LF first 2 entries darker all the way across and listed as DEAD.

I think they died during RC4, then before I docked anywhere I patched, then docked somewhere, so I guess I should re-install before claiming its a bug?

Thanks for the info.

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Shoot me now, but did Cap'n Kirk worry about feeding his crew? "Oh, your all tired? I'll just tell Kahn to hold of on the Genesis effect sequence until your all ready."

Kidding SC. Seriously, once you get the hang of it, you don't spend quite so much time fussing over them.

Except Paul.

Whats his deal? Someone scare him in an airlock before?

He is like Charlie Brown of my crew, and just can't seem to grasp the fact he will never kick the ball...

ProX

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Me too...

I figure its a good thing for prisoners to see the skeleton in there...hehe.. Kinda like the dead solder from Full Metal Jacket. The prisoners (after awhile of starvation and hoplessness) will stick there hand's in him and play muppet.

Plus, gives it that 'dungeon' appeal, though the smell is increasing my guard's FF.

ProX

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  • 3 weeks later...

I figure its a good thing for prisoners to see the skeleton in there...hehe..

---------------------------------------------------

This was my thoughts concerning the 1 dead prisoner, I have had in my dentention hold since early in my game. I long ago quit trying to get rid of him...besides, since he died and stayed there, my crew just kills the intruders and doesnt bother trying to capture them...lol

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  • 2 months later...

quote:

Originally posted by Ditto00:

Hey SC, a question:

1. Could you install a button in tactical that toggles the AI Officers from giving orders like onstation? And disables the pilots and officers fromgoing onstation by themselves automatically?

Would be nice

Is it also possible to add button to the counter of any items minerals, especially minerals. Because when you sell them on station you have to hold down the arrow untill all those thousands of minerals are moved to the station hangars unless I missed something. Could you please put there a box so we can add manually number of selling minerals/items quantity? Thanks it would save pretty much time.

P.S. Sorry for off topic.

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