Jump to content


BCM ACM for UC


  • Please log in to reply
18 replies to this topic

#1 Guest_Shingen_*

Guest_Shingen_*
  • Guests

Posted 13 June 2004 - 08:45 AM

Has anyone ever adapted the BCM campaign (ACM missions) for UC yet? I think it would be kewl to play those old missions again in UC.

#2 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2004 - 10:27 AM

I was considering doing it, but didn't find time to as it requires a tremendous amount of work in adapting the script.

#3 Pugwash

Pugwash

    Ensign

  • Members
  • Pip
  • 369 posts
  • Location:Halifax,UK
  • Interests:Computers/RPG/Strat

Posted 13 June 2004 - 02:34 PM

I'm part way through it, haven't touched it for some weeks now.
I'm not just doing a straight conversion but adding:
more scripted attackers,
more time for each mission (in an attempt to give you time to get your crews AI up)
some extra missions (planned)
adding back the original TOD4
plugging all the loopholes I can think of

I may take another look at it later this week.
Think I finished TOD1 and part of TOD2 but have an extra event I scripted not working correctly.

#4 Guest_rtoolooze_*

Guest_rtoolooze_*
  • Guests

Posted 13 June 2004 - 03:20 PM

That would be cool.

#5 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 13 June 2004 - 04:21 PM

quote:


Originally posted by Pugwash:

I'm not just doing a straight conversion but adding:

Adding ANYTHING to the original script, means that it is NOT the original ACM scenario. A straight conversion is a matter of checking the start regions, locations, script logic etc as well as check for any/all cargo item manipulations (since the ITEMS.INI indices are different) without pissing around with (by adding stuff to it) my original script.

You should have ported the original before you starting pissing around with it further.

#6 rodri

rodri

    Ensign

  • Members
  • Pip
  • 3 posts
  • Location:casa

Posted 17 June 2004 - 02:51 AM

SC is posible to get any editor to create your own missions or campaign ?

#7 Pugwash

Pugwash

    Ensign

  • Members
  • Pip
  • 369 posts
  • Location:Halifax,UK
  • Interests:Computers/RPG/Strat

Posted 17 June 2004 - 04:59 AM

Have a look at the GBS-II /GBS-III section of mthe forum.

#8 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 17 June 2004 - 06:33 AM

*moved*

#9 Pugwash

Pugwash

    Ensign

  • Members
  • Pip
  • 369 posts
  • Location:Halifax,UK
  • Interests:Computers/RPG/Strat

Posted 17 July 2004 - 11:28 AM

I converted these ACMs a while back but never got around to actually playing them.

Still have the extreme edition to finish.

They can be considered work in progress as they have not been played/tested so if they cause a CTD or there "seems" to be an error in the logic please report it here and I'll correct them.

The original ACM in full The Future is now-Redux

Insurgent Script Rendition
N.B. in this script you don't have to worry to much abut completing the missions in the time or in the correct order.

Just incase you want to start a ROAM script as TER/MIL/Megaron/Earthz with the all the Artifacts, upgrades, extra missiles and fuel onboard

N.B. AG does not start for 360 minutes.

This Artifact script was for testing from this thread but can be played as a stand alone.

For the n00bs or those who have never added a script to UC just download the file and place it without unzipping it into the mods directory
i.e. C:Program FilesDreamCatcher3000ADUniversal Combatmods
if your installed to the default.

[ 07-18-2004, 06:59 AM: Message edited by: Supreme Cmdr ]

#10 Cc

Cc

    Lieutenant

  • Members
  • PipPip
  • 571 posts
  • Location:Central Indiana, USA
  • Interests:Battlecruiser,and Universal Combat

Posted 17 July 2004 - 12:18 PM

Wow!

Thanks for the hard work!

#11 quantum

quantum

    Ensign

  • Members
  • Pip
  • 82 posts
  • Location:Lexington,Ky

Posted 17 July 2004 - 01:03 PM

That's Great!!

#12 Guest_Shingen_*

Guest_Shingen_*
  • Guests

Posted 17 July 2004 - 08:11 PM

quote:


Originally posted by Pugwash:
They can be considered work in progress as they have not been played/tested

Actually, they have been played and tested... last I knew, the game crashed at TOD2m1. Syntax error?

#13 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 July 2004 - 05:54 AM

quote:


Originally posted by Shingen:
last I knew, the game crashed at TOD2m1. Syntax error?

If it was a syntax error, the script would not have compiled.

Also, Pugwash your script distribution is confusing.

First of all, please remove the sources from the scripts because the public does not have access to GBS-III.

Second, I would rather that the script not be split up please. So remove all those other standalone TOD scripts and just distribute the single script as I originally created it.

#14 Pugwash

Pugwash

    Ensign

  • Members
  • Pip
  • 369 posts
  • Location:Halifax,UK
  • Interests:Computers/RPG/Strat

Posted 18 July 2004 - 06:56 AM

The main reason I include the source in my distributions is so that I don't loose them and always know what code the release is based on.

File in question have all been deleted or replaced with files without the source.

For those of you who really need to view the original source code its available in the BC3K GBS-1 package that can be downloaded off the product download page

#15 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 18 July 2004 - 09:45 AM

quote:


Originally posted by Pugwash:
The main reason I include the source in my distributions is so that I don't loose them and always know what code the release is based on.

Surely you could archive them on your end?

#16 Pugwash

Pugwash

    Ensign

  • Members
  • Pip
  • 369 posts
  • Location:Halifax,UK
  • Interests:Computers/RPG/Strat

Posted 18 July 2004 - 11:59 AM

quote:


Originally posted by Supreme Cmdr:

quote:


Originally posted by Pugwash:
The main reason I include the source in my distributions is so that I don't loose them and always know what code the release is based on.

Surely you could archive them on your end?

I'm not as organised as you.
I tend to script on any one of 5 PCs or even a laptop so the files sometimes get out of sync,
to prevent that I just download the version off the server and work on that one.

I don't get a CTD at the start of TOD2M1 it could be caused by the interaction between the script and AG events.

It's difficult to track down errors like that as I can't run the game in debug or even with logging.

I did come across a logic error in TOD2M2 that makes it impossible to complete but you only get penalised 250 points.

#17 Malakie-USN

Malakie-USN

    Ensign

  • Members
  • Pip
  • 32 posts
  • Gender:Male
  • Location:Madison WI
  • Interests:reading, space sims, motorcycles

Posted 19 July 2004 - 12:28 PM

Hi Pugwash,

Just wanted to add my thanks for doing this work as well. Nice to play a different 'campaign'. I would really like to create a whole new storyline campaign myself but time is precious and I can only code so many things at a time!

Anyhow, thanks again.. Let us know of any additions or changes you do so we can update as needed!

#18 meznaric

meznaric

    Ensign

  • Members
  • Pip
  • 1 posts

Posted 20 June 2012 - 04:06 PM

First of all, sorry for bringing back a really old topic. But since this is the most appropriate place to ask the question, does anybody still have the BCM ACM for UC? I have the free version of UC and would love to play the BCM UCM in it.

#19 Supreme Cmdr

Supreme Cmdr

    Supreme Cmdr

  • Administrators
  • PipPipPipPipPipPipPipPip
  • 16,809 posts
  • Gender:Male
  • Location:South Florida
  • Interests:Keeping commanders in line!

Posted 21 June 2012 - 02:43 PM

It won't work. If you buy UCCE, it comes with it.
President, 3000AD Inc.
Designer/Lead Developer
The Battlecruiser Series

"Dealing with publishers is like stepping through a minefield. In the dark.
Blindfolded. With people shooting at you. And your ex mother-in-law giving you directions"




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users