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Menchise, June 9, 2001 in Forum Community
NOTICE TO ALL USERS AND VISITORS OF ACTIVE WORLDS
I got a note about changes in active worlds.
Full text : http://www.activeworlds.com/letter.html
Main part for the lasy ones :
I'd say that they're right and should go ahead. Since the current pricing is 20$ per year, while theirs will mean 114$ per year, you realise this mean 5 times more money to them, and so with that money active worlds can survive.
Wow!! IMO thats way to much. When my membership expires or this increase goes into effect thats the last I'll be using it. I'll stick with ICQ or IRc. To bad I really liked AW but to me thats way to much. I might consider $29.95 a year but $114 bah!
Gotta agree with the BAH part, if AW increases like that, when it comes time to renew, I ain't going to. It's fun, but it ain't that much fun.
I'll save that money for GCO thank you very much!!
AW doesn't even compete!!
Just when you thought this thread was gone...
I updated the Directory policy in light of the recent cancellation of AW's tourist mode.
I announce the creation of Cloud Centris! A new world (officially named CCentris) It was a long time project of mine, and with the help of a couple of friends we bought a shiny new world, a p-40-5, which means 800x800 meters with a user limit of 5 at one time.
Currently there is practically nothing to see. I'm still building my objects and searching for an adequate skybox.
Cloud Centris theme is not necessarily BC related, it depends of what the allowed builders want to do. The official theme is a large floating city. There is no set ground. If I can get a good skybox (I want the one from awgate ) I can make day and night cycles, at an accelerated speed (one day would last one hour, so it looks cool) with the use of a bot that have caretaker rights.
For now there is little to see... I'm still working and testing the world and what I can do with the objects. I was mainly inspired my a small world I visited recently, Meta3D2
Good. I see that the announcement is out. I'd like the people who are planning to cancel citizenship to reconsider. As part of the "Cloud Centris" team, and a probable choice for the team operating "Starstation: Centron", I'd like to show some opinions now. I'd like to keep the commander's village (I haven't been there since the tourist elimination has been in effect), and intertwine it to work with Centron. Like we'll have meetings there or something. I'd like to see Cloud Centris also grow and expand; perhaps we could lay out a specific, BC ONLY section of CCentris to suit this. In fact, once Centron is online, I'd love to see (or build myself) a "Starstation Centron News HQ" or something like that.
Heh.... I'm always full of big plans and ideas, but I've never got enough time on my hands. And when I do, I'm too tired or lazy to work..... The life of a slacker. Hopefully it improves soon. (Side note: I am working on my Orion Fleet RP Source site. The plans I've been working on completely r0x0r!! You'll just have to wait and see...)
You can always post a 'teleporter' to the starstation in the village.
Good idea..... I'd do it myself, but... Too bad I can't build over Ep5's property.
Epsilon? Ya there?
Hmm well.. first, it's a floating city, not starstation, and, yes, you can currentlt build over anyone's property. I could solve that, but I have no intention to do it... for now. Just use common sense.
I'm still working on some issues. I fell on some problems while making the objects, mainly :
1) Putting a square texture on a triangular poly;
2) Using flat shading (unnafected by lightning);
3) Putting a name on a single poly (for image-sign tagging);
4) Having UV parameters without being forced to apply a texture.
All that, in Truespace...
Remember that I just got my world the 22nd... Even when I'm done with the basic/important objects, I must create a general layout and some stuff all around for people to have an environment to build in and be inspired by (which can be deleted as space becomes needed) You can build some stuff there and there, but don't expect it to be permanent.
Some news about Activeworlds. They reviewed the pricing and considered the may ideas they received by mail. You can view it all here.
Here's the main part :
* Tourists are allowed limited access into the Active Worlds Universe. They are allowed only into AWGate and worlds where world owners choose to enable Tourist Access.
* World owners can pay an additional $59.95 annually on their worlds if they want to have Tourist Access enabled in their worlds. (That S*CKS!)
* All new citizens are at $6.95 per month. All current $9.50 monthly charges will change to $6.95 per month.
* All new citizens who wish to purchase an annual plan can do so for $69.95 per year.
* Existing citizens keep their rate of $19.95 until their account expires.
* Existing citizens, who expire on or before March 3, can renew at the old rate of $19.95. Any citizen expiring between March 3 and December 31, 2002, may renew for $49.95 for the year. On January 1, 2003 all renewals would be at the monthly plan of $6.95 or annual of $69.95. (eek, that's 50 for me.. my cit expires somewhere in may-june, I can't remember)
* Free citizenship with P-10 and P-20 worlds are no longer available. The P-30 will be reduced from 2 free citizenships to 1. The other worlds are not affected. Users who currently have free citizenships with their worlds are not affected until renewal time. (Note : CCentris is therefore not affected, since it's a p-40)
That definitely sucks.
Just a little reminder to tell that all Active worlds related discussions should continue here.
I have updated the Directory policy. It now refers all applications to the new thread.
Noooo! The end of our super-long running 8 page thread!!!
I know it's hard to let go, but it's time to move on.
There is a new, uncluttered thread in the BCC, waiting to become eight pages long too.
A great thread becomes a part of history, or something like that.
*lights out at 315 posts*
[ 02-08-2002, 12:07: Message edited by: Menchise ]
Greetings. I am new here but, upon seeing mention of ActiveWorlds, had to drop in.
I originally joined AW in early 1999. After a few years I'd drifted away from it though.
Now it's 2020 and I've been revisiting it and.. they still have things I built back then and before so, if you were just to have a look around those areas you might conclude that nothing had evolved. But, it fully uses rendering on my nvidia card and they've added a slew of effects and capabilities. It's the 25th Anniversary this year too, btw.
I've been finding myself back in and experimenting with some of the new capabilities and, what do you know, it's fun and entertaining again. The software regularly gets updated with whatever it is they're doing adding or modding. It has been very interesting to see what is now possible and, there is a small but regular community of builders and those who just seem to either bump through or find it for the first time. You will find the extremely varied chatter around GZ (ground zero) in AlphaWorld and, of course there are those wandering though who think it's going to be a game and don't stay too long, not even long enough to realize what they've found.. You'll find their uninformed opinions out on the webs. I don't bother trying to correct any of that since it tends to generally be a complete waste of energy. *chuckling
Mainly, I wanted to drop a note that it's still quite alive and still developing. Depending on what you do there, you'll either be better off playing with blocks on the floor or could design highly impressive and inspiring works.
Drop back in and spend a bit finding out some of the depth that's hiding in ActiveWorlds today.
Have a good one.!
I haven't been on Active Worlds in well over 10 years!
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