Epsilon 5 Report post Posted August 29, 2002 quote:Originally posted by Gallion: A Stormcarrier is very easy to DeD Eight (8) fighters v. one (1) cruiser/carrier = eight (8) DeD'd fighters. TTFNthat is, unless someone is manning one of the fighters Share this post Link to post Share on other sites
Guest Fox__Trot Report post Posted August 31, 2002 i've never had a problem killing a stormcarrier even ones that are cloaked and decloak right behind me since I usualy keep a lone fighter out at all times *always leves 2 more ready and 1 readying itself* ... just real easy to kill Share this post Link to post Share on other sites
Falstaff Report post Posted June 11, 2003 Hmmmm.... The first Stormcarrier I ran into came at me by uncloaking to my aft and unloading it's fighter compliment. The fighters were really no problem and the Stormcarrier went up like a bundle of matchsticks in an arc furnace. So much for the "might of the Gammulans"... I wasn't too impressed, but I was scared when it first uncloaked.... I just happened to have hit the aft view button when it uncloaked. Spooky. All you have to do is pound them to dust with your main guns and methodically pick off the fighters one by one, using missiles only for the pesky ones that seem to dodge PTA fire.... Share this post Link to post Share on other sites
Eclipse Report post Posted June 11, 2003 the last Stormcarrier I met thought I was busy with a cruiser and tried decloaking right under me. I just raked for aft to fore with my primary cannons... one DED stormcarrier. Share this post Link to post Share on other sites
kschang Report post Posted June 29, 2003 Strangely, I have had no problem killing a Stormcarrier with my Warmonger. Share this post Link to post Share on other sites
Cmdr. Khaan Report post Posted September 12, 2004 I killed a stormcarrier in a mantis fighter. All you have to do is get right up behind it close enough so that the p.t.a s cant hit you. Share this post Link to post Share on other sites
admiraltigerclaw Report post Posted September 12, 2004 I had one come out of Hyperjump so close to me, I ordered all my marines to the airlocks and had them throw grenades out at it. Then there was another time I came out of jump and intercepted the beast harrassing some commercial traffic. I put its main guns towards me. However the violon I was using easily weaved AROUND the main cannon fire until I chewed him up and reduced him to SLAG. No matter your firepower, if you can't hit a target, it's a waste. Share this post Link to post Share on other sites
y2kewel Report post Posted September 19, 2004 These things may look menacing but they haven't been much of a threat. I have found it handy however, that when one is jumping toward you or is about to exit jump right after you, move toward it for a few secs so when it comes out of HS, it over shoots you or has to do a hard turn to avoid a collision. Either way the beast is in a position to do nothing but welcome the warm embrace of your main guns. No missiles necessary. Share this post Link to post Share on other sites
gdwnet Report post Posted September 19, 2004 Any ship is vulnerable for the 10 seconds or so it takes to fully emerge from Hyperspace and start moving. As soon as I hear 'Warning, Acquired' I point the nose of the ship and the incoming attacker and so soon as they emerge from Hyperspace blast them with three or 4 STS missiles and follow up with the main guns. At this point, if the enemy is still in action then you need to get away from the main guns and PTA's - PTA's never seem to miss! Simplest way to avoid a lock is to cloak even if its for a few seconds, sneak up close and let rip! Oh, and I'm flying a Battlecruiser Mark III. Great ship, solid, reliable, fast, manoeuvrable and packs quite a punch! Share this post Link to post Share on other sites
Sparhawk Report post Posted September 20, 2004 Well, I don't have much experience, but so far, my Aestorm's PTA lay waste of enemies: just point my nose towards them and let your PTA do the massacre!! Share this post Link to post Share on other sites
chrismoney7 Report post Posted September 24, 2004 Wow, that was a LONG time ago.... Share this post Link to post Share on other sites
Reno Report post Posted September 24, 2004 quote:Originally posted by Kazinar: Any ship is vulnerable for the 10 seconds or so it takes to fully emerge from Hyperspace and start moving. As soon as I hear 'Warning, Acquired' I point the nose of the ship and the incoming attacker and so soon as they emerge from Hyperspace blast them with three or 4 STS missiles and follow up with the main guns.Am I the only one that likes to use crab mines in this situation? Nothing like disposable gun emplacements to ruin someones day. Share this post Link to post Share on other sites
Nekulturny Report post Posted November 7, 2004 Lol any1 ever try taking on a stormcarrier with a light fighter? It doesnt really work...unless you stay out of turret fire in which case it just takes a little time Share this post Link to post Share on other sites
Cmdr GamKiller Report post Posted July 27, 2005 Theres one problem. If you are trying to kill an NPC Stormcarrier. the NPC's hardly ever land on planets. Share this post Link to post Share on other sites
Cmdr GamKiller Report post Posted July 30, 2005 And one other thing, there are very few stomcarriers out in space. Share this post Link to post Share on other sites
Meneliki Report post Posted August 14, 2006 quote:Originally posted by TheBunny: get a fast ship. load as many missles as you can. fly up its butt shooting missles. try to disable it flying towards a planet. when it lands R.A.N.D.O.M the planet. it should be dead. could someone test that theory. im too poor and too inexperienced to even get close to that monster . I've got a pretty good strategy for killing Stormcarriers. 1) Point main ship guns at Stormcarrier 2) Fire Share this post Link to post Share on other sites