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Supreme Cmdr

New Products Announcement

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As teased over here, this is just one of the big news for this week. Another is to follow in a day or so (once the attorneys get their act in gear).

Go to GNN

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Very cool though I'm a little saddened with losing the massive universe.

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quote:

Originally posted by Eclipse:

Very cool though I'm a little saddened with losing the massive universe.

" ...Yes, there most definitely will be another Battlecruiser game in a few years. It is inevitable.ÔÇØ

Eclipse, dont┬┤worry.

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Great idea.

I for one think the injection of better graphics, tighter more (if thats possible) action oriented gameplay will introduce a whole new fan base for this great franchise.

BTW. Are you going to provide a version of KnightBlade/Final Flight for the Xbox2 thats being released next year? As i beleieve its not(Xbox2) going to be backward compatible.

Anyway good luck to you.

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KB will probably be released for both Xbox and Xbox2. I don't have an Xbox2 dev kit yet (very few do).

btw - the KB shots page has three shots of Cmdr April Gage. I forgot to update it earlier and only just noticed it.

quote:


Originally posted by Eclipse:

Very cool though I'm a little saddened with losing the massive universe.


Are you mad? Its NOT a Battlecruiser game!

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WOW!

Sweet man real sweet!

Great idea to make the main character female, also a bonus that shes easy on the eyes!

Will this be Xbox Live enabled?

Playing this baby multiplayer with voice communicators on Xbox Live would be awesome.

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This is BEEG News!!

As for the next Battlecruiser game, hopefully you will be incorporating the inner workings of the ship in that game too... Heck make the minimum req. an Athlon64 Machine, we should all have one by then.

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quote:


Originally posted by Darkling:

This is BEEG News!!

As for the next Battlecruiser game, hopefully you will be incorporating the inner workings of the ship in that game too... Heck make the minimum req. an Athlon64 Machine, we should all have one by then.


The next Battlecruiser game (which will hopefully go into development in mid-2005 once the KB dev is winding down) will return to its roots. i.e. you will only have access to a single carrier and its assets.

The biggest feature is - of course - the entire carrier (as well as its fighters and shuttles) are going to be built internally (just like in KB) using a hybrid of the portal engine currently being integrated into UCE2E.

By the time it is released (hopefully around Christmas 2006 or thereabouts), everyone would have a Pentium IV 3Ghz or higher machine with which to run it.

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quote:

Originally posted by Supreme Cmdr:

KB will probably be released for both Xbox and Xbox2. I don't have an Xbox2 dev kit yet (very few do).

btw - the
has three shots of Cmdr April Gage. I forgot to update it earlier and only just noticed it.


I saw the inner workings of the Battlecruiser.... that's pretty awsome, but I would like to know, are we going to be able to beam to other ships?

Resnig: I say we beam over there and blow their Nuclear reactor, I mean we only have about 5 more min. of cloak time, and we're too badly damaged.

John Dark: I don't know, our transporter is down to 70% operational status, you might get hurt, we may not be able to beam you back.

Resnig: You have to send me over there, we don't have a choice, I'll try to steal a shuttle to get back, heck otherwise just clone me!

John: FINE! Report to the transporter room!

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quote:


Originally posted by Darkling:

I saw the inner workings of the Battlecruiser.... that's pretty awsome, but I would like to know, are we going to be able to beam to other ships?


No. There are no missions that require it. This is a console game, so its mission driven.

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Sugoi! Sugoi! Sugoi!

Looks like I'll have to save up some money for a 4th machine to run UCE2E on.. and a 2nd xbox dedicated to Knight Blade

You've outdone yourself SC very impressive and a Xbox game to boot, I look forward to playing this while in the military *Yes, I plan on being in the military once I graduate, which is... this june *

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quote:

Originally posted by Supreme Cmdr:

quote:

Originally posted by Darkling:

This is BEEG News!!

As for the next Battlecruiser game, hopefully you will be incorporating the inner workings of the ship in that game too... Heck make the minimum req. an Athlon64 Machine, we should all have one by then.

The next Battlecruiser game (which will hopefully go into development in mid-2005 once the KB dev is winding down) will return to its roots. i.e. you will only have access to a single carrier and its assets.

The biggest feature is - of course - the entire carrier (as well as its fighters and shuttles) are going to be built internally (just like in KB) using a hybrid of the portal engine currently being integrated into UCE2E.

By the time it is released (hopefully around Christmas 2006 or thereabouts), everyone would have a Pentium IV 3Ghz or higher machine with which to run it.


Ahhh...That's every commanders' dream come true!! We can explore our own SHIP!!

SC,YOU should really made a STAR TREK game!!

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Guest BaBaBooey

Now everyone is going to be flying their Megarons picturing that schmaltzy bridge! I see a sudden surge in Megaron sales.

Great news on the games and wow what a teaser with that art!

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quote:


Originally posted by BaBaBooey:

Now everyone is going to be flying their Megarons picturing that schmaltzy bridge! I see a sudden surge in Megaron sales.


LOL!!!

quote:


and wow what a teaser with that art!

Which one?

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About KB :

Are There battles between ships ? and internal damages like panel explosions or other ?

I┬┤d like to see a transpoter room shot (if this exists of course)

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Guest kenny87

"With access to all decks of the carrier in first person mode, the player is able to perform various actions"

Like taking a nap in the bulkhead, kicking Resnig out the airlock...those kinds of things?

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quote:


Originally posted by almostpilot:

About KB :

Are There battles between ships ? and internal damages like panel explosions or other ?

I┬┤d like to see a transpoter room shot (if this exists of course)


There is space combat of course. But whether or not damage is reflected in the internal structures or not, is undecided. Its possible (using damage maps) but its not in my design docs.

Of course if there is combat on board the craft and someone shots a laser and it hits a wall, it will be damaged mapped (using decals, similar to what you see in UC when a structure is blown up).

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Previously posted over here

quote:


quote:

Originally posted by QP:

What would the closest competition to your FPS game be?


I doubt that it would have one, considering that by November, BF Vietnam, Joint Ops, Solner, Far Cry etc would all be out. I can't describe the game's goals without making references to games that people already have an idea about. But if you were to twist my arm, I'd say its a cross between Planetside (but with space elements - which SWG simply doesn't have), BF1942 but with Far Cry level visuals. The biggest difference being that I have better AI, higher level gameplay, a ton more assets (weapons, vehicles, crafts etc) - and space.

While the space component is being downplayed, if a bunch of players (e.g. marines) want to leapfrog from one contested planet to another, they'd need to hop on a shuttle (which can take up to 20 personnel) and hope that on the ten minute (yes, I've timed it) ride from the planet to space and on to the target planet, that they don't get shot down by hostile fighters on the planet or in space. So, you have gigs where you need other players (the pilot classes) provide combat air suport, escort etc etc.

On the planet, you can still travel from one contested area to another using either DJPs, vehicles, shuttles etc. And since its using all the high end features from the previous game, the smaller and tighter focus means that all the classes have to work together in order to capture a base etc. A team of players riding in gung-ho style to assault a base, heavily defended by players manning SAMs, SALs etc, are going to get creamed. You'd need combat air support to take out those silos, suppress their fighters etc. And if you capture spawn points in the target area, your side can spawn from them, thereby saving the 15 trek back from your base if you get killed.

All the subs are going to be fully functional, so you would have instances where players with the requisite Experience Points can take it up the ocean and launch ICBM attacks on the target base - until someone comes along with a gunship or another sub and takes you out.

Naval carriers operate the same way as spawn points so that you have access to the on deck assets. If you manage to take an LCAC and board a hostile carrier without being detected, you can nab one of their assets, plant mines on board etc etc

Since NONE of the high end features (commander career, cruisers, carriers, transports etc) are in the game, the complexity is all pretty much gone.

And no trading whatsoever. You get damaged, another player (an engineer class marine) can repair your craft/vehicle for you. Or you can just dock somewhere, press a button, get repaired and rearmed and launch again. Thats how it works in the current game actually, if you are flying a shuttle or fighter.

EVERY single high end feature found in UC, is currently being stripped out. That means Logistix, Tactical, Navitron, Tradcom etc. And Tacops will barely be there for mapping purposes and so far, about 95% of its features have already been stripped.


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These sound like awesome products. Its a lot to look forward to for years to come!

From UCE2E:

"In battles between Terran military personnel and insurgents, players vie for control of space and planetary regions in large skirmishes featuring 64 player multiplayer deathmatch and base capture game modes."

This sounds like "Battlefield" type conquest gameplay? Or is it more like each man for his own? Either way, sounds exciting.

EDIT: NM, I see you already answered this.

As for KB, I know its mission based. But is it linear or non-linear? *Hopes for non-linear*

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KB is linear. But once you complete the storyline, you can go do what you want, since it will have the concept of AG entities.

btw, some of you graphics gurus already probably know this, but if anyone was wondering, the KB levels are not lit (i.e. are at full ambient in the RenderWare level viewer) as they should be, because I wanted to show all parts of the levels.

[ 03-09-2004, 12:10 PM: Message edited by: Supreme Cmdr ]

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