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America's Army (2.4) [Q-Course] Released!


Freyar
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I don't know how many would be intrested in this, but I sure am. This new version uses a newer Unreal engine providing better framerates! (EX: 20FPS->70FPS)

It plays great, and the addition of random spawnpoints, objectives, and etc. are a great welcome as well.

quote:


Release Notes

What's New

New Multiplayer Missions

Included in this version of America's Army are four new

Special Forces multiplayer missions. Two of these new

missions contain both the Special Forces playable Soldier

class, as well as the Indigenous Forces playable class.

The other two new missions are 'SF Exclusive'containing

only the Special Forces playable Soldier class.

- SF Courtyard:

(SF & IF)

A daytime rural village mission where players must

question informants to find the location of a laptop

computer containing information about terrorist

operatives. Once secured, the Assault team must then

reach the extraction point with this laptop. The other

team is on Defense trying to prevent the other team from

securing and extracting with the laptop. This mission's

spawn points, NPC objectives, laptop objective, and

extraction points - are all randomly selected each round.

This mission includes the following new v2.4 features:

Random Spawn Points, Random Objectives, Inventory

Objectives, and Door Breachers.

- SF PCR (Precious Cargo Recovery):

(SF & IF)

A night urban mission where both teams must race to

retrieve a briefcase containing sensitive information

about terrorist operatives. Each team

must locate and

secure this one briefcase and then carry it to their

extraction point successfully. The team that successfully

extracts with the briefcase in-hand wins! This mission's

spawn points, briefcase objective, and extraction points

(1 per team) - are all randomly selected each round. This

mission includes the following new v2.4 features: Random

Spawn Points, Random Objectives, Inventory Objectives,

and Bunker Defeating Munitions (BDM).

- SF Blizzard:

(SF Exclusive)

A night mission set in a snowy Alpine forest environment

where soldiers must gain entry and assault a remote enemy

compound. This map has 2 different objective scenarios

which are randomly selected each round. In one scenario

the soldiers must either destroy or protect the electrical

power station. The alternate scenario requires the

soldiers to either deactivate or protect the radio

communications equipment. This mission includes the

following new v2.4 features: Random Spawn Points,

Random Objectives, Door Breachers, and Bunker

Defeating Munitions (BDM).

- SF WaterTreatment:

(SF Exclusive)

A night urban mission where players must either protect or

secure containers of radiological material stored in

various locations within an urban complex. The Assaulting

team must gain entry to the building, locate and secure

the radioactive material container, and then reach the

extraction point successfully with this container. The

Defending team must protect and prevent extraction of this

sensitive container. This mission includes the following

new v2.4 features: Random Spawn Points, Random

Objectives, and Inventory Objectives.

New Weapons

- M141 Bunker Defeat Munitions (BDM):

The M141 BDM, or Bunker Defeat Munitions, is a shoulder-

fired rocket designed to defeat fortified positions,

bunkers, and light armor. The BDM is given to the 18C SF

MOS Soldier (Engineering Sgt.) but can be used by any

member of the SF A-Team (ODA). The BDM can be used

anywhere, but will have specific targets designed as

objectives or obstacles. These specific targets will be

identified by a HUD message that will appear when the

player's crosshair moves over the object. The BDM in our

new v2.4 missions can be an advantageous tool to use in

order to tactically and efficiently gain entry into the

enemy's compound.

- AGP-DB14 Door Breacher:

The Door Breacher is an explosive device designed to make

entry on locked or un-operable doors. Another

MOS-specific weapon, the DB will be issued only to the

18C SF MOS Soldier (Engineering Sgt.). The Door Breacher

will be usable on designated locked doors in the new

missions. The player will be able to identify valid

targets by a 'Breachable' message that will appear on

the player's HUD. The Door Breaching in our new v2.4

missions can be an advantageous tool to use in order

to tactically and efficiently gain entry into enemy

restricted areas.

New Features

- Updated Game Engine:

The entire America's Army game is now running on an

updated version of the Unreal Engine - Unreal Engine 2.5.

This updated engine code base provides several

enhancements to the game engine in several areas,

including efficiency (optimizations), security,

stability, bug fixes, new gameplay feature

infrastructure, etc.

- Updated User Interface:

As part of the new engine code base update, many new

user interface specific enhancements were implemented.

The v2.4 User Interface has been overhauled 'under the

hood' to take advantage of these new engine optimizations

and functionality. The game's new UI will look very

similar, however it will run much more efficiently and

utilize some of the new features of the new engine.

- Random Player Starts:

In v2.4 players will start randomly between

predetermined locations on the new levels. This allows

for a more dynamic and realistic game experience,

increasing replayability and helping to limit the

predictability of enemy placement and routes. Random

Player Starts will also enhance the current game by

putting more emphasis on strategy rather than the

memorization of map geometry. It will also reduce the

negative impact of exploits such as grenade spamming.

- Random Objective Locations:

In v2.4 the location of objectives will change for

each round, and can move around between any number of

possible positions. With the addition of random

objectives, the locations change from one round to the

next, forcing the need for both Assault and Defense

teams to search for the objective. This new feature

promotes replayablilty, and helps to enhance strategy

over predictability in game play.

- Inventory Objective Type:

v2.4 features an all new objective type in which

objectives can be transportable in maps (via a player's

inventory), requiring their delivery to specified

locations. These 'inventory objectives' can be picked up,

dropped (upon death), and passed on to other teammates.

Inventory objectives provide a new style of objective-

based game play by adding another dimension to objective

completion. These objectives must be picked up and taken

to a specific location in order to be considered complete.

If a player dies while carrying one of these objectives,

it drops, and must be retrieved by another teammate to

continue the mission. Inventory Objectives can be passed

on to teammates by using the action key on a teammate

(just like healing a teammate). These objective types also

take advantage of random objectives, by moving the drop

point/pickup point of the inventory objective to different

locations from one round to another.

- NPC Conversation Objective Type:

This feature allows a qualified player to help their team

by speaking with the NPC (Non-Playable Characters) placed

randomly around the level to gain intelligence about the

whereabouts of the mission's main objectives. Talking with

the NPC's will help the team locate the randomly placed

objectives in the level. Once a qualified player speaks to

an NPC in the level, the mission's main objective location

will show up on their team's HUD compass as normal.

- Special Forces A-Team Videos:

Included with this release of America's Army are all new

Special Forces informational videos. These 7 videos

describe each SF MOS (Military Occupational Specialty) in

detail as well as show some exclusive footage of the

Special Forces A-Team members in action. There is one

video for each member in the standard Special Forces ODA

(Operational Detachment Alpha - or 'A-Team'). These 7 SF

MOS team members are as follows:

18A - Detachment Commander

18B - Weapons Sergeant

18C - Engineering Sergeant

18D - Medical Sergeant

18E - Communications Sergeant

18F - Intel Sergeant

18Z - Team Sergeant

These videos are included in the v2.4.0 Full Install and

can be accessed using the desktop shortcut created or by

navigating to the 'America's ArmySystemVideos' directory

and double clicking the 'SF_A-Team_Videos.exe' file.

=========================================================================Wh

at's fixed

=========================================================================

This v2.4 release of America's Army contains a substantial

number of other miscellaneous enhancements.

Included in these are enhancements to the following areas:

security, authentication, optimization, and much more.

v2.4 also contains a whole host of exploit fixes, bug fixes,

and other miscellaneous fixes.


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Hmmm,I agree with you Cc on this point.I've d/l it too,and it's a quite a nice game as it's for free,but what seems fatal to me,is that reality and game is mixed in this game.Of course,people that are quite sane won't recruit themselves in the army just because they"own"the enemy in the game or the whole army stuff both in the game and on the army page look"cool".But imagine if just 1% of the people that play this game really join the army.And those people could be also sent to iraq or to another battlefield.It's somehow frightening.

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No one said GTA shouldn't exist.And you cannot compare AA and GTA.Or have you seen a recruitment link in GTA for example to join organized crime?In GTA there we have a strict boundary between reality and fiction.In AA the boundary isn't that clear.

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Umm... yeah, not clear at all. Controlling a character on the screen and doing something physical is pretty much the same thing I guess, just like flying in Microsoft Flight simulator 2004 and then flying a real plane, I for one can't tell the difference, because that boundry is not that clear. ROFL.

I guess that's why that guy flew a little cessna 172 into an office building a little after 9/11, he thought he was playing Microsoft flight sim. Maybe that's why kids flip out and shoot someone at school, must be some game they played, nothing to do with family, education and upbringing. Guess that's why people inlist in the army, because they played that game and thought, "Hey, it's going to be just like that", ROFL. Great statement paranide, makes total sence. ROFL

With all seriousness, the only ones I've seen who can't tell between reality and fiction are the ones on drugs or crazy people, and if you even suspect that your friend or family member doesn't KNOW for a fact that being shot in the game is ok, but being shot in real life can be fatal, I recomend getting them some help ASAP.

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What I wanted to say with the boundarys is that you (mostly) don't have the choice in an ordinary game to do the things you do in the game in real life,while you are encouraged to join the army in the game AA(with links and info in-game provided),according to that you would quite do the things you do in the game in real life.

Anyway:where did you read in my post that all people that play AA would join the Army?Or where did I blame games for people killing each other?

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Although the game is designed for realism, the point is that the people playing it need to keep in mind it's just a game.

Firing a rifle in AA:O is a lot different than firing one in the real world. It's a lot more difficult in the real world as the game simulations you having been trained for so long so recently.

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