Freyar Posted May 18, 2005 Report Share Posted May 18, 2005 I don't know how many would be intrested in this, but I sure am. This new version uses a newer Unreal engine providing better framerates! (EX: 20FPS->70FPS) It plays great, and the addition of random spawnpoints, objectives, and etc. are a great welcome as well. quote:Release Notes What's New New Multiplayer Missions Included in this version of America's Army are four new Special Forces multiplayer missions. Two of these new missions contain both the Special Forces playable Soldier class, as well as the Indigenous Forces playable class. The other two new missions are 'SF Exclusive'containing only the Special Forces playable Soldier class. - SF Courtyard: (SF & IF) A daytime rural village mission where players must question informants to find the location of a laptop computer containing information about terrorist operatives. Once secured, the Assault team must then reach the extraction point with this laptop. The other team is on Defense trying to prevent the other team from securing and extracting with the laptop. This mission's spawn points, NPC objectives, laptop objective, and extraction points - are all randomly selected each round. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Inventory Objectives, and Door Breachers. - SF PCR (Precious Cargo Recovery): (SF & IF) A night urban mission where both teams must race to retrieve a briefcase containing sensitive information about terrorist operatives. Each team must locate and secure this one briefcase and then carry it to their extraction point successfully. The team that successfully extracts with the briefcase in-hand wins! This mission's spawn points, briefcase objective, and extraction points (1 per team) - are all randomly selected each round. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Inventory Objectives, and Bunker Defeating Munitions (BDM). - SF Blizzard: (SF Exclusive) A night mission set in a snowy Alpine forest environment where soldiers must gain entry and assault a remote enemy compound. This map has 2 different objective scenarios which are randomly selected each round. In one scenario the soldiers must either destroy or protect the electrical power station. The alternate scenario requires the soldiers to either deactivate or protect the radio communications equipment. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, Door Breachers, and Bunker Defeating Munitions (BDM). - SF WaterTreatment: (SF Exclusive) A night urban mission where players must either protect or secure containers of radiological material stored in various locations within an urban complex. The Assaulting team must gain entry to the building, locate and secure the radioactive material container, and then reach the extraction point successfully with this container. The Defending team must protect and prevent extraction of this sensitive container. This mission includes the following new v2.4 features: Random Spawn Points, Random Objectives, and Inventory Objectives. New Weapons - M141 Bunker Defeat Munitions (BDM): The M141 BDM, or Bunker Defeat Munitions, is a shoulder- fired rocket designed to defeat fortified positions, bunkers, and light armor. The BDM is given to the 18C SF MOS Soldier (Engineering Sgt.) but can be used by any member of the SF A-Team (ODA). The BDM can be used anywhere, but will have specific targets designed as objectives or obstacles. These specific targets will be identified by a HUD message that will appear when the player's crosshair moves over the object. The BDM in our new v2.4 missions can be an advantageous tool to use in order to tactically and efficiently gain entry into the enemy's compound. - AGP-DB14 Door Breacher: The Door Breacher is an explosive device designed to make entry on locked or un-operable doors. Another MOS-specific weapon, the DB will be issued only to the 18C SF MOS Soldier (Engineering Sgt.). The Door Breacher will be usable on designated locked doors in the new missions. The player will be able to identify valid targets by a 'Breachable' message that will appear on the player's HUD. The Door Breaching in our new v2.4 missions can be an advantageous tool to use in order to tactically and efficiently gain entry into enemy restricted areas. New Features - Updated Game Engine: The entire America's Army game is now running on an updated version of the Unreal Engine - Unreal Engine 2.5. This updated engine code base provides several enhancements to the game engine in several areas, including efficiency (optimizations), security, stability, bug fixes, new gameplay feature infrastructure, etc. - Updated User Interface: As part of the new engine code base update, many new user interface specific enhancements were implemented. The v2.4 User Interface has been overhauled 'under the hood' to take advantage of these new engine optimizations and functionality. The game's new UI will look very similar, however it will run much more efficiently and utilize some of the new features of the new engine. - Random Player Starts: In v2.4 players will start randomly between predetermined locations on the new levels. This allows for a more dynamic and realistic game experience, increasing replayability and helping to limit the predictability of enemy placement and routes. Random Player Starts will also enhance the current game by putting more emphasis on strategy rather than the memorization of map geometry. It will also reduce the negative impact of exploits such as grenade spamming. - Random Objective Locations: In v2.4 the location of objectives will change for each round, and can move around between any number of possible positions. With the addition of random objectives, the locations change from one round to the next, forcing the need for both Assault and Defense teams to search for the objective. This new feature promotes replayablilty, and helps to enhance strategy over predictability in game play. - Inventory Objective Type: v2.4 features an all new objective type in which objectives can be transportable in maps (via a player's inventory), requiring their delivery to specified locations. These 'inventory objectives' can be picked up, dropped (upon death), and passed on to other teammates. Inventory objectives provide a new style of objective- based game play by adding another dimension to objective completion. These objectives must be picked up and taken to a specific location in order to be considered complete. If a player dies while carrying one of these objectives, it drops, and must be retrieved by another teammate to continue the mission. Inventory Objectives can be passed on to teammates by using the action key on a teammate (just like healing a teammate). These objective types also take advantage of random objectives, by moving the drop point/pickup point of the inventory objective to different locations from one round to another. - NPC Conversation Objective Type: This feature allows a qualified player to help their team by speaking with the NPC (Non-Playable Characters) placed randomly around the level to gain intelligence about the whereabouts of the mission's main objectives. Talking with the NPC's will help the team locate the randomly placed objectives in the level. Once a qualified player speaks to an NPC in the level, the mission's main objective location will show up on their team's HUD compass as normal. - Special Forces A-Team Videos: Included with this release of America's Army are all new Special Forces informational videos. These 7 videos describe each SF MOS (Military Occupational Specialty) in detail as well as show some exclusive footage of the Special Forces A-Team members in action. There is one video for each member in the standard Special Forces ODA (Operational Detachment Alpha - or 'A-Team'). These 7 SF MOS team members are as follows: 18A - Detachment Commander 18B - Weapons Sergeant 18C - Engineering Sergeant 18D - Medical Sergeant 18E - Communications Sergeant 18F - Intel Sergeant 18Z - Team Sergeant These videos are included in the v2.4.0 Full Install and can be accessed using the desktop shortcut created or by navigating to the 'America's ArmySystemVideos' directory and double clicking the 'SF_A-Team_Videos.exe' file. =========================================================================Wh at's fixed ========================================================================= This v2.4 release of America's Army contains a substantial number of other miscellaneous enhancements. Included in these are enhancements to the following areas: security, authentication, optimization, and much more. v2.4 also contains a whole host of exploit fixes, bug fixes, and other miscellaneous fixes. Link to comment Share on other sites More sharing options...
Cc Posted May 18, 2005 Report Share Posted May 18, 2005 Propaganda. Link to comment Share on other sites More sharing options...
Freyar Posted May 18, 2005 Author Report Share Posted May 18, 2005 What are you talking about Cc? It's a great game... I love it. Link to comment Share on other sites More sharing options...
paranide Posted May 19, 2005 Report Share Posted May 19, 2005 Hmmm,I agree with you Cc on this point.I've d/l it too,and it's a quite a nice game as it's for free,but what seems fatal to me,is that reality and game is mixed in this game.Of course,people that are quite sane won't recruit themselves in the army just because they"own"the enemy in the game or the whole army stuff both in the game and on the army page look"cool".But imagine if just 1% of the people that play this game really join the army.And those people could be also sent to iraq or to another battlefield.It's somehow frightening. Link to comment Share on other sites More sharing options...
Cc Posted May 19, 2005 Report Share Posted May 19, 2005 Yep. Link to comment Share on other sites More sharing options...
jamotto Posted May 19, 2005 Report Share Posted May 19, 2005 aw, you guys worry too much. anyways those who have 56k modems can get the game too! quote:56K modem users: to get the game, visit a download site below with the "Order Free CD" link, or contact your local recruiter: Find a recruiter >> Link to comment Share on other sites More sharing options...
Freyar Posted May 19, 2005 Author Report Share Posted May 19, 2005 It's just a game! > Link to comment Share on other sites More sharing options...
paranide Posted May 19, 2005 Report Share Posted May 19, 2005 No one said GTA shouldn't exist.And you cannot compare AA and GTA.Or have you seen a recruitment link in GTA for example to join organized crime?In GTA there we have a strict boundary between reality and fiction.In AA the boundary isn't that clear. Link to comment Share on other sites More sharing options...
Soback Posted May 20, 2005 Report Share Posted May 20, 2005 Umm... yeah, not clear at all. Controlling a character on the screen and doing something physical is pretty much the same thing I guess, just like flying in Microsoft Flight simulator 2004 and then flying a real plane, I for one can't tell the difference, because that boundry is not that clear. ROFL. I guess that's why that guy flew a little cessna 172 into an office building a little after 9/11, he thought he was playing Microsoft flight sim. Maybe that's why kids flip out and shoot someone at school, must be some game they played, nothing to do with family, education and upbringing. Guess that's why people inlist in the army, because they played that game and thought, "Hey, it's going to be just like that", ROFL. Great statement paranide, makes total sence. ROFL With all seriousness, the only ones I've seen who can't tell between reality and fiction are the ones on drugs or crazy people, and if you even suspect that your friend or family member doesn't KNOW for a fact that being shot in the game is ok, but being shot in real life can be fatal, I recomend getting them some help ASAP. Link to comment Share on other sites More sharing options...
paranide Posted May 20, 2005 Report Share Posted May 20, 2005 What I wanted to say with the boundarys is that you (mostly) don't have the choice in an ordinary game to do the things you do in the game in real life,while you are encouraged to join the army in the game AA(with links and info in-game provided),according to that you would quite do the things you do in the game in real life. Anyway:where did you read in my post that all people that play AA would join the Army?Or where did I blame games for people killing each other? Link to comment Share on other sites More sharing options...
Freyar Posted May 20, 2005 Author Report Share Posted May 20, 2005 Although the game is designed for realism, the point is that the people playing it need to keep in mind it's just a game. Firing a rifle in AA:O is a lot different than firing one in the real world. It's a lot more difficult in the real world as the game simulations you having been trained for so long so recently. Link to comment Share on other sites More sharing options...
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