Jump to content
3000AD Forums
Sign in to follow this  
panhook

No Fighter Bays Available

Recommended Posts

Hello Commanders,

since a few days roaming through space, there is a problem to dock my last fighter asset back to the CC.

The message from the bridge is: "No Fighter Bays Available".

All FC Bays are pretty good, not damaged.

So, I can return three of the fighters, but not the last one.

I`m not sure, but I think, I docked sometimes with a craft, which doesn`t belong to my CC. And the bay is now occupied.

Is that possible??

Share this post


Link to post
Share on other sites

Yes, that is perfectly possible, just tried it out for myself in a new game, getting the same results as you. Makes sense, really, you wouldn't deny the commander of a vessel docking clearance just because he's in the wrong kind of craft, would you?

There are a lot of possiblities in this game that most people never discover.

Share this post


Link to post
Share on other sites

This is the kind of thing that makes the BC series so appealing.... getting into trouble and figuring out how to get out of it.

Share this post


Link to post
Share on other sites

Yep, that`s exactly my business now!

Is there anybody out there in space who can help me, figuring out that situation?

I`ve tried to pull the asset back

- in orbit,

- on the surface of a moon, and

- also on towing by a shuttle.

Flying with my AE and pilot!

But: No Success!!!

I┬┤ve destroyed the fighter, bought a new one, cloned the pilot and tried to replace the fc asset.

Result: "No bay free for replacement"

Share this post


Link to post
Share on other sites

Have you tried ejecting from the fighter, then docking yourself manually with the CC. Then tractoring the fighter back in or giving it the RTB order?

Share this post


Link to post
Share on other sites

SC, thank you for your personal support!!!

Yes, I`ve tried this:

- Landed the CC on a moon surface,

- started my AE with a fighter,

- put him down on a moon surface,

- ejected myself and go back to CC.

Finally tried to tractoring the fighter back to the CC.

But no different result!!

Same with a shuttle, towed the fighter and docked back.

Do you have more ideas??

But I don`t want to waste your time...thanks again!!

Share this post


Link to post
Share on other sites

SC,

I┬┤ve tried it several times in different environments:

Launched all the crafts in space to dock again...Nothing!

I destroyed all the fighters, docked at a star station to replace them.

But no success...

Share this post


Link to post
Share on other sites

Then the fighter you are probably trying to dock is not yours? There is no reason why you would get that message if the fighter is in fact one of yours and its docking bay is not damaged, under repair etc.

Share this post


Link to post
Share on other sites

SC,

all the fighters are mine, I`m sure.

I can dock all the fighters back to my CC, but only three of them at the same time.

If I want to return back fighter No.1 (for example), I have to launch first one of the others.

The slot color from the TLM is white for the fighter, which is just outside.

Its the same with replacement. With three fighters on board, I get a "no bay free for replacement".

If I launch one of them - one bay is free and it works!! But when I try to get back the one fighter outside, all bays are busy.

So I need 4 bays, but available are only three.

Believe me, there is a cloaked intruder asset, which must have docked at my CC in an unnoticed moment.

Share this post


Link to post
Share on other sites

SC, this happens after you manually dock with a fighter that wasn't part of your ship's complement.

To reproduce:

SNG (roam)

choose any carrier, launch from earth

launch all fighters, send AE to transporter room via Tactical computer.

beam your AE down to a friendly military base on Earth or the moon.

once on the planet, grab a fighter, go back into space and manually dock with your CC.

This blocks up one of the fighter bays, though you can't relaunch the fighter you docked there, since it disappears from the game. (I added it to my priority list before docking, it was no longer there after docking)

Share this post


Link to post
Share on other sites

quote:


Originally posted by Ben Zwycky:

SC, this happens after you manually dock with a fighter that wasn't part of your ship's complement.


I figured thats what was happening. Its not a bug (and there is nothing for me to fix) because nobody has any business attempting to dock a fighter that is not part of their complement with the CC.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×