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Thomas Siemens

PRIME FLEET members, read!

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Situation

First of all I want to inform you, my fellow Commanders, that I have been promoted to Fleet Commander, as you can read here.

Thus I am responsible for the whole PRIME FLEET and report only to the SC himself.

A first, rough scan of the Commander Roster resulted, that PRIME FLEET consists of about 440 members, that is 50% of all registered Commanders! Personally, I expect this number somewhat lower, but nevertheless we are a very big fleet! smile.gif

The (last) "Galcom Roll Call" resulted in 12 (twelve!) PRIME FLEET members reporting in (including myself, and the SC), which is about 3% "active" members of the whole fleet. Go figure.

Volunteer Wing Commanders and Staff Commanders wanted

As for the structures, I imagine a Command Staff consisting of four to six Staff Commanders (including myself), and eight to ten Wings, each consisting of around 40 to 50 Battlecruisers. Therefore we need at least seven more Commanders willingly to take responsibilities of a Wing and/or a Command Staff position, so that we can set up some structure for this biggest of all Galcom fleets. As we are supposed to be a warfare fleet, certain of these Wings can be collected in Wing Groups, along with (Wing) Group Commanders. OTOH 50 ships is a whole lot to command, we can divide Wings into Squads. All this should be discussed! Volunteers, please report in here or drop me an email.

This is the beginning, nothing is decided yet, thus you have got the one, single chance to bring yourself in while this fleet structure is set up! smile.gif

(In other words: talk now, or shut up forever! wink.gif)

Volunteer Web Designer(s) wanted

As a fleet we are supposed to set up our own web site, describing our structures, history, staff, members, and so on.

While I may have certain qualities, I have to admit that Web design are not one of those wink.gif, so we need some fellow Commanders to help me give birth to The Monster™. Again, if you do not want to get involved with this, do not cry later over the result! biggrin.gif

TTFN

------------------

Fleet Cmdr. Joe Gudihl

GCV-Dark Star

Prime Fleet

"Remember, we are trained professionals... Don't try this at home!"

Official Tester, Battlecruiser Series

[This message has been edited by Thomas Siemens (edited 01-04-2000).]

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I'd be willing to give you a hand with the webpage. My knowledge is a bit out-dated, but it gets the job done.

Oh, and if you want Flash content like the Orion page, I'm not the person to go to smile.gif

Let me know.

------------------

Commander Alun Tringad

GCV Black Falcon ISS03

Vice Fleet Leader - ISS Fleet

- Award for Gallantry

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I'd be happy tp help you get a webpage up, but a) you'd need to organise somewhere to host it yourself, and B) you'd be responsible for getting it there because I only have email access in a few days and I'll have to email you the webpage, and c) it won't be for at least a fwe weeks when I've found somewhere to live.

Drop me a line at [email protected] if you're interested.

------------------

Commander DeSylva

GCV First Light ISS01 -=- ISS Fleet Coordinator

www.geocities.com/TimesSquare/Arena/9206/iss/

Official BC3K Tester and Blind Man With Sleeves award winner

"Serve - with honour."

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Repoting for duty, Sir!

Cmdr Jason Cloud

GCV Silver Lining

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Commander Kurt Meyer reporting for duty sir. Congradulations on the promotion.

------------------

CMDR Kurt Meyer

GALCOM Prime

GCV - Avernus

[This message has been edited by Kurt Meyer (edited 01-08-2000).]

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Sir, CMDR Scharmen reporting as ordered.

------------------

Mark Scharmen

GCV Ironclad

CMDR-Prime

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[RP ON]

Cmdr Badgerius looked at the communique one more time. He looked over at his Exec, Lt. Commander O'Neil, who was shaking her head.

"You know, sir, that this will only lead to more paperwork, less freedom in our duties, and the possibility of suffocating under the mantle of responsibility" she said.

Badgerius sighed, and said, "I know."

******

Galcom Communique

To: Fleet Cmdr Gudihl

From: Cmdr S. Badgerius

Re: Wing Commander position

I hereby volunteer for the positions of Wing Commander and Fleet Command staff. I'll take a crack at taming this monstrosity of a Fleet.

End Communique

******

[RP OFF]

I'm working on the roster right now, so I can't help in the web design, but I'll help get this fleet organized.

------------------

Commander Badgerius, GCV Diligence

On detached duty, GCV Calypso

ICQ 48801556

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(RP-on)

TO: FLEET CMDR GUDIHL

PRIME FLEET

GALCOM HQS

FROM: CMDR MAXAMILLIAN

GCV-DREADNAUGHT

Sir, message recieved and will report as ordered, Sir!

(RP-off)

Thomas, if you are looking for an aggressive and ruthless Cmdr to lead some black ops missions, then my crew and I await your orders.....

'MAX'

------------------

Cmdr. Maxamillian (MAX)

GCV-Dreadnaught

ICQ#48334198

GALCOMPRIME

Shipsmotto: "Retreat? Hell!"

[This message has been edited by Maxamillian (edited 01-10-2000).]

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This sure is beginning to develop. I have set up some fleet structure and working on "translating" it from my German notes and drawings into plain English text. Also, I am still hoping for some more volunteers! wink.gif

To all those who offered their help with the web site: your offer is very appreciated! As soon as I get this structure ready (which will be open for discussion, of course), the next step will be the web site. Btw., I have got some space to use, that will / should be no problem. As I said, I am no web designer, but I am pretty sure we will come up with something in the end!

Regards!

------------------

Fleet Cmdr. Joe Gudihl

GCV-Dark Star

Prime Fleet

"Remember, we are trained professionals... Don't try this at home!"

Official Tester, Battlecruiser Series

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I have a suggestion for wing names.

Since prime fleet is a generalist fleet, it doesn't really make sense to have specialist wings. We don't really need a spec ops wing to start, or a ground assault wing, or an intelligence wing. We'll let the other fleets specialize. (At least until we are organized!) Of course, you may have other plans for us.

How about greek letters for wing names? Alpha, Beta, Gamma, Delta, Epsilon, etc? It sounds cool, and doesn't force us into set roles off the bat. I mean, Delta Wing could become a spec ops wing, but it doesn't have to be right from the start.

Plus it looks cool as a sig:

Cmdr Joe Blow

Cmdr: 2nd Sqdn

Gamma Wing

Prime Fleet

That would be the commander of the 2nd squadron of Gamma Wing. Members of 2nd Sqdn would have a sig:

Cmdr Jane Doe

2nd Sqdn

Gamma Wing

Prime Fleet

Anyway these are just ideas. Take 'em, change 'em, or leave 'em however you wish. I have ideas for breaking the wings down into squadrons, but I'll wait until I see what you're thinking.

------------------

Commander Badgerius, GCV Diligence

On detached duty, GCV Calypso

ICQ 48801556

[This message has been edited by Badgerius (edited 01-12-2000).]

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Sounds like a good idea Badger. Lets go with that for now. But a squadron break down would be good too.

Also, I think Rattler is working with someone on the ranking. I mention this because Tom, you need to take into account the other GALCOM forces, such as the orbital battalion etc. Work these into your structure because they are under Prime Fleet command.

[This message has been edited by Supreme Cmdr (edited 01-13-2000).]

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My ideas for breaking a Wing down into squadrons:

One Squadron consists of 5 ships: 1 Sqdn Cmdr + 4 ships.

A Wing would have a Command Squadron, whose Commander is also the Wing Commander. Members of the Command Squadron make up the command staff for the Wing, plus escort.

A Wing would also have 0-5 other squadrons, with squadron Cmdrs who report to the Wing Commander. This gives a Wing 1-6 Squadrons or 5-30 ships.

I think 5 is a good number for a squadron. It's not too big to to have too much trouble getting all of the squadron to play or train together, while being big enough to allow for the huge numbers on our roster without having an unwieldly amount of squadrons. I think that 3 ships per squadron would be perfect, but that would produce each wing consisting of only 18 ships, which isn't enough, given the size of the fleet. If, after a roll call, we end up with players numbering in the 60-75 range, then I think that 3 ship squadrons would work better.

So:

Fleet Cmdr

/

Wing Cmdr Wing Cmdr

/ | / |

Sqdn Sqdn Sqdn Sqdn Sqdn Sqdn

Fleet Commander would be independant of the Wings, having a Fleet Command Sqdn with a 4 ship honour guard.

------------------

Commander Badgerius, GCV Diligence

On detached duty, GCV Calypso

ICQ 48801556

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Heh, I thought of breaking the wings into squadrons, too. But I want to have them somewhat bigger, say, 9 ships form one squadron. Thus we can give single ships certain roles within a squadron, like reconaissance, flank, reserve, squadron command, and so on.

You will get the idea when I post my final ideas...

Regards.

------------------

Fleet Cmdr. Joe Gudihl

GCV-Dark Star

Prime Fleet

"Remember, we are trained professionals... Don't try this at home!"

Official Tester, Battlecruiser Series

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This is Robert Martin back from leave (finally! wink.gif) and reporting for duty!

I agree with the proposed fleet command structure. It sounds great!

------------------

Robert Martin

GCV-Dark Knight

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Sounds good to me Badgerius!

Since Wraith already has Wings as its operational divisions (and since we ARE a Galcom Fleet), perhaps we could adapt this method to have all Galcom Fleets use the same command chain?

If you really wish to use the Greek letters and if the SC approves them, I could rename Wraith's Delta Wing to something else to avoid naming conflicts.

The Wing->Squadrons->5 ships per squadron sounds good as well. However, you cannot limit the amount of squadrons per Wing since at one point in time you will run out of Greek letters. There will come a point where the sub-divisions for the squadrons will be needed to accomodate more players.

Instead of creating sub-divisions for the squadrons (which as you described them, sound ideal for multiplayer...breaking them down further might be a nightmare for Wing Commanders), why not create a Macro-Division for the Wings? To illustrate with your own ASCII art:

Fleet Cmdr

/

Division Cmdr

/ |

Wing Cmdr Wing Cmdr

/ | / |

Sqdn Sqdn Sqdn Sqdn Sqdn Sqdn

This way you could have the Prime Fleet be broken into numbered Divisions, each Division containing Wings of a certain denominations *aka, 1st division has Greek denomination Wings, 2nd Division has...umm..dunno, Shark denomination wings? (Mako Wing, Hammerhead Wing, etc.)* that way you would never run out of space for incoming players and you as Fleet Commander would never be overburdened by receiving reports from 10+ Wing Commanders you will receive when MP goes live.

I await your decision or the SC's input on this... just imagine, standardize the Galcom fleet structure once and for all smile.gif .

Always idealistic, and always getting locked in the brig...

------------------

Fleet Commander

Daniel "Tac" Londono

GCV Usagi

=Wraith Fleet=

"Hard,Fast, Furious...FIRST!"

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I thought of this chain of command: Fleet - Wing - Squadron - Battlecruiser, with five Wings, eight Squadrons each Wing and nine Battlecruisers each Squadron. One premise is that Prime Fleet should be able to mobilize great amounts of Battlecruisers fast, thus so few Wings. We would use Alpha Wing to Epsilon Wing this way.

Along that, there is a Staff needed for the Fleet, and one Staff for each Wing. Along with some Reserve Squads, I end with around 400 ships. That's why I don't want to split up this structure too deep...

Btw., one of my most important ideas is that of a reserve, i.e. four Wings plus one reserve Wing form the Fleet. This way we would be able to fulfill certain tasks, and still have a great amount of ships (one whole Wing) to be used freely at any given time. This principle continues in the next smaller unit, i.e. Squads, and so on.

As I mentioned before, I try to translate my notes of the scheme of this structure. Let's hope I find the time tomorrow.

Tac - I am not so sure we should set up one single structure for all Galcom Fleets. Prime Fleet for example is a warfare fleet, whereas other fleets like Orion or Wraith are specialized, that is such a four (or even five) level structure may not be apropriate for their tasks.

Regards.

------------------

Fleet Cmdr. Joe Gudihl

GCV-Dark Star

Prime Fleet

"Remember, we are trained professionals... Don't try this at home!"

Official Tester, Battlecruiser Series

[This message has been edited by Thomas Siemens (edited 01-15-2000).]

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All these sound fine, but Thomas, as head of the fleet, has final say. So, you all need to work it out with him (Tac your idea sounds good too). Once thats done, Tom, send me the final in an MS Word file and I'll go over it before I approve it.

I am also waiting for the revised and proposed rank structure. Forgotten whose working on it with Rattler. I need you to go over it to. So, ask him.

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That would be Richard Eason, aka..Cmdr Ristar who is working that issue I believe. smile.gif He's just about got it finished and, once he has it finalized, he'll send it to you Derek. IMHO, he's done well with the ranking and description of service issues.

Good Job Richard! wink.gif

------------------

Rattler, Spectre, Insurgent One

Official BC3K Tester

[email protected]

ICQ 12894104

"Old Age and Treachery will ALWAYS win out over Youth and Exuberance!"

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"I am not so sure we should set up one single structure for all Galcom Fleets. Prime Fleet for example is a warfare fleet, whereas other fleets like Orion or Wraith are specialized, that is such a four (or even five) level structure may not be apropriate for their tasks."

Yes, but the Division Commander would only be created when the command structure becomes too strained (read: too many Wing Commanders reporting to the Fleet Commander).Prime will be the one most affected by this, as far as Wraith and Orion, we could set up the Division Commanders when WE become strained. It's a matter of convenience for the command ladder.

I strongly believe that the Galcom Fleets should have one defined command structure.

In MP it will quite hard to coordinate strikes or make out any sense of battlefield command structure if we are ever to plan joint strikes within the Galcom Fleets. Just think on a poor Squadron Commander trying to lead an assault of Prime, Orion and Wraith elements, each Fleet using different #'s of BC's and fighters and denominations because each fleet has its own command structure... that poor Cmdr is going to have a stroke! He will have a hard time trying to make sense of what forces he has at his disposal. If all fleets had the same structure, then he would know that he has 5 BC's on the Wraith Squadron, 5 on Orion and 5 on his own elements (not to mention support craft and marine detachments).

Cheers!

------------------

Fleet Commander

Daniel "Tac" Londono

GCV Usagi

=Wraith Fleet=

"Hard,Fast, Furious...FIRST!"

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You know me, I like things to be nice and ordered. As such, I agree that there should probably be a unified structure within the fleets for engagements such as Tac described. However, before we start breaking up the Fleet members into how every many different strike forces/task groups/wings etc, we have to take into account the actual number of participants there are likely to be for multiplayer encounters.

Every fleet in the game has hundreds of members, but only really has a handful of participating members within. When BC:M comes along, this will change but the numbers of players being able to participate on a given server are going to be limited.

With both those points in mind, I (On behalf of the Orion Fleet) decided to commision seperate Battle Groups that participating players would be assigned to. The size of each group would be limited to 9 ships, with a single responsible commander taking overall control of that battle group and subject to the orders of the Fleet Commander.

This way, it's possible to have spechalisation within any fleet with each of it's Battle Groups.

For example, the Tsunami Battle Group (Lead ship being the BG naming convention) will spechalise in Heavy Assault engagements, which basically means blowing up starstations and the such (Good for us trigger happy sorts who have issues with subtlety) while another Battle Group (Undecided as of yet) would spechalise in, say, system sieges and the like.

Anyway, I just mentioned this here as another alternative to the varied structures we could put together. Whatever is done, it does need to be unified IMHO.

Reckon us Fleet Leader types should get together some time and work this out. smile.gif

------------------

F.C KARL 'BLADES' SAVAGE

ORION FLEET

TSUNAMI BATTLE GROUP

GCV - TSUNAMI Ôäó

www.orion-hq.fsnet.co.uk

'For Queen and country'

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Wow, this is getting complicated. Time to add to it. wink.gif

1 Getting everyone to adhere to a command structure is going to be very difficult. It is an admirable goal, but I think concentrating on Prime fleet first should be a priority. Once that's organized, we can talk about unifying the rest of the fleets.

2 When making operational units that will generally fly together as a group, time zones need to be taken into consideration. This may make the ideal 9 ship squadrons (I assume that's 8 ships + a commander BTW) not possible in some situations.

3 Once the Wings are organized (ie, assigned commanders) we should conduct a census of active commanders before assigning ships to squadrons. Any ship not responding to the census should be placed in the reserve.

4 The reserve group should not IMHO be subdivided into wings. These will be people who are either not playing or are not interested in the group RP part of the game. Putting them into groups may annoy them into not playing

These are, of course, just my opinions wink.gif

------------------

Commander Badgerius, GCV Diligence

On detached duty, GCV Calypso

ICQ 48801556

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I agree too, however, I think that anyone not affliated to a group or fleet, would automatically be in the reserves of the race/caste he is playing, assuming he is playing as a Military of Insurgent (they are military too) caste.

Besides, if I allow people to setup their own servers, then you will have control over that server. If you don't want anyone who is not part of a known entity to play, then, password protect your server or kick them out.

If I run all the servers (which is my current game plan), then I will have a dedicated server for free-for-all games, this way, those not interested in our RPG baloney, can still have fun and play.

Eitherway, BC3K is a military sim, regardless of the misfits (raiders, etc), that we have in it, so, we can set up rules.

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