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Praise and HaraKiri Fighters!


Severniae
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Hi All,

Loving UC:CE V2

I've played most of the previous titles and it's so nice to see a title that instead of being rewritten and made into a new game with every release, has instead been refined and perfected over a long period of time. SC, you are a master of your art! Still the best space sim there is around and I don't care what anyone says, it still looks good. Granted, they aren't the flashy graphics of X3:Terran Conflict. But still pretty, and with such depth in a game, who could possibly complain!

And now after much adoo I must mention my constant annoyance! haha

I'm often prone to keeping at least one or two fighters escort me when traversing open space, And almost always scramble all fighters when engaged in combat operations in enemy territory. However, when in a sector with an enemy starstation and I'm just patrolling or milling around waiting for repairs to complete, with two fighters launched on escort duty (ordered via command options to escort my Carrier) they will just for no reason at-all jump for the enemy starstation, and duly get their bums blasted out of them as soon as they come out of hyperspace.

As far as I was aware from reading the manual, the escort order tells the FC to only attack any vessel that is a threat to the ship it should be protecting. (in fact I seem to remember that it said it would only attack vessels that fire on the escorted craft)

So why, when several thousand K's away, do the fighters suddenly decide that there is a mighty pressing need to commit Hara-Kiri by attacking the starstation.

Is there any way that I can avoid this behaviour, or at least control it?

Many thanks,

Sev.

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If you don't want your fighters taking off, give them the HALT command or don't launch them. Even with the DEFEND command, even if a hostile pilot looks at your ship the wrong want, they will engage. The ESCORT if far more aggressive than DEFEND.

When you jump into a region with a hostile station, it automatically detects you on radar, prepares to launch strike fighters, arms weapons (missiles and turrets) ready for launch when you get into range. All those are aggressive stances and that is why your fighters will take off and try to engage it.

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