Badman Posted November 23, 2011 Report Share Posted November 23, 2011 SC, the level of polish and focus in this title is untouched by any other 3K title before AAW, but also, ALL other space sims. I know that's because the design scope could be limited and refined compared to UCSE2, but seriously, once you get the hang of the combat, it's like playing Wing Commander with massively updated visuals in an open universe. Even the brand new Starwraith combat sim is not this wild, because Vice's sense of scale is still a little lego (but .... praise there too). My reason for loving this combat V other 3K titles - 1) Cockpit (old protracted story this one) 2) Smooth AI manoeuvre’s compared to aggressive and linear 3) "Do this now bitch or die" realism, with emergent game-play sprinkled all around like fairy dust 4) Tuck-me-in to my private spaceship, and leave me there 5) Bouncing, interesting campaign Just musing because I'm 6 hours back in again .. this time on a cave projection setup. OMG - You have no idea. Can you somehow dust this up, use a pseudonym (as an experiment), make the laser whots a little fatter (explained by some sort or photonic polarization fwibble), re-release on Gamersgate, and call it FYA (abbreviation not explained ). Anyway, just touching base really. Missing you guys TBH. Link to comment Share on other sites More sharing options...
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now